Difference between revisions of "Talk:Jumping"

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(5 jumps?!)
(Jump heights different for each class?: new section)
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::::::If you want more information on the wiki, and you feel it should be added, go ahead and add it. I personally think this page gives more than enough information; if you want to add information, go ahead. Whether that information will stay on the page depends on the community. I'm sorry, but I didn't really understand; normally, there aren't "tutorials" on the wiki, because the wiki is supposed to document things. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 20:56, 16 November 2011 (PST)
 
::::::If you want more information on the wiki, and you feel it should be added, go ahead and add it. I personally think this page gives more than enough information; if you want to add information, go ahead. Whether that information will stay on the page depends on the community. I'm sorry, but I didn't really understand; normally, there aren't "tutorials" on the wiki, because the wiki is supposed to document things. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 20:56, 16 November 2011 (PST)
 
The wiki looks for factual info, not opinions of things like what the correct way to rocketjump is, which a how-to video tries to demonstrate. There's no "right" way to rocketjump because there are many ways you can do it to accomplish different goals and situations. Crouching isn't necessary, but it will provide more knockback in either a good or bad way. For example if you only want to jump up a small ledge, don't crouch when you rocketjump or you'll probably go too high and take unnecessary fall damage and give the enemy time to evaluate your trajectory. If you're covering more vertical distance, fire directly below and behind you. If you want to cover more horizontal distance, fire at the wall behind you if there is one, otherwise aim at the ground a bit further away. As for "when to crouch, before, during, or after the jump", you need to be crouching as you're being hit by the rocket's explosion, which is where the knockback is applied. If you're looking for info on how to move in midair while rocketjumping, you're looking for airstrafing which is a different game mechanic. Its unclear what it is you don't understand, and I'm pretty much just giving you the answers to some FAQs of rocketjumping. All of this info is already in the article. [[User:RedMage|RedMage]] 00:25, 17 November 2011 (PST)
 
The wiki looks for factual info, not opinions of things like what the correct way to rocketjump is, which a how-to video tries to demonstrate. There's no "right" way to rocketjump because there are many ways you can do it to accomplish different goals and situations. Crouching isn't necessary, but it will provide more knockback in either a good or bad way. For example if you only want to jump up a small ledge, don't crouch when you rocketjump or you'll probably go too high and take unnecessary fall damage and give the enemy time to evaluate your trajectory. If you're covering more vertical distance, fire directly below and behind you. If you want to cover more horizontal distance, fire at the wall behind you if there is one, otherwise aim at the ground a bit further away. As for "when to crouch, before, during, or after the jump", you need to be crouching as you're being hit by the rocket's explosion, which is where the knockback is applied. If you're looking for info on how to move in midair while rocketjumping, you're looking for airstrafing which is a different game mechanic. Its unclear what it is you don't understand, and I'm pretty much just giving you the answers to some FAQs of rocketjumping. All of this info is already in the article. [[User:RedMage|RedMage]] 00:25, 17 November 2011 (PST)
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== Jump heights different for each class? ==
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I came accross an [https://developer.valvesoftware.com/wiki/TF2/Team_Fortress_2_Mapper's_Reference article] on the Valve Developer Wiki detailing the various dimensions for each class, and it says that that jump heights for each class is much more variable than what the TF2 Wiki article makes it out to be. Can anybody clarify or confirm this? --[[User:Enthers|Samuel]] [[User:Enthers|Enthers]] 10:10, 24 September 2013 (PDT)

Revision as of 17:10, 24 September 2013

GRU Jump?

The GRU are updated so the health drain is removed, shouldn't the section about the GRU jump also be removed?


WeirdGuy 08:31, 28 June 2012 (PDT)

Pootis jump info!

Alright, as per the discussion on Talk:Rocket jump, all jump-related content should be moved in to this article. Because of the mass of content we have regarding jumps just merging everything in would result in a very messy article. I would like this page to be (re)written with information about jumps. Use the other articles for reference. -RJ 18:24, 15 October 2010 (UTC)

Because there is a lot of stuff to be written in, please use the following table to either designate yourself in charge of a specific section (please, regular and experienced contributors only); and give an estimated progress percentage of how much you have written vs how much would be adequate. Everybody is welcome to contribute, but those who designate themselves will oversee a specific section will be responsible in ensuring the integrity and accuracy of what's written about that specific jump-related topic.

Jump information
Jump Assigned to Progress
(estimate)
Rocket Jump open 100%
Sticky jump
(within Rocket Jump article)
open 100%
Double Jump
Or Triple Jump
open 100%
Needle Boosting open 100%
Sentry jump
Rocket & Bullet
open 100%
Pumpkin Jump open 100%
Pyro Jump open 100%
Grenade Jump open 100%

Feel free to expand this table if necessary.

If anybody wishes to discuss this, please do so here or on the Wiki IRC.

Pictogram tick.png Done Wow, Zoolooman has been busy! I think it's safe to consider this article complete. Great work, Zoolooman. -RJ 16:41, 19 October 2010 (UTC)

Merger

I thought the idea was to hold sections for all the jumps, but Rocket jump & Sticky jump would have separate articles and remain summarised on here. Now there's just one huge page? Rocket jumping & sticky jumping are much larger topics, individual pages should be dedicated to them, in my opinion. seb26 [talk] 04:41, 20 October 2010 (UTC)

Honestly, I don't see a problem with both types of jumps being in the Jumping article. Sure, it'll be a long article, but I think creating individual articles for sticky and rocket jumps would result in two small, unmaintained pages. ~ lhavelund (talkcontrib) 04:47, 20 October 2010 (UTC)
Personally, I think there should be separate articles for the Rocket Jump and the Sticky Jump. They are techniques essential to playing the Soldier and Demoman class and deserve their own pages. 8-Bit Lincoln 18:17, 14 May 2011 (UTC)

Section ordering

The ordering of the types of jumps appear to be listed in a somewhat random order at the moment (unless 'frequency of usage' is the intended order?). Wouldn't it make more sense to list the types in the same manner that most lists use, in Class order?

On a side-note, "Pyro jump" feels out of place as a header, considering every other jump type involving a weapon is named after the weapon used to make said jump. I do believe "Reflect jump" or "Compression jump" are possible substitutions, unless a more fitting label can be found. Disaster 05:13, 12 November 2010 (UTC)

They're ordered in terms of popularity, and they should be called Pyro rocket jumps because that's what everyone else calls them. Zoolooman 17:51, 12 November 2010 (UTC)

Boston Basher Jump

Using the Boston Basher, you can perform ridiculous jumps by damaging yourself with it, give more airtime. I believe a section should be added describing and demonstrating this technique. Anyone in favor? Sonic Nova 22:10, 26 December 2010 (UTC)

Boston Jump needs more information. The description is too brief and doesn't actually explain how it works. Markfrompoland 16:16, 4 February 2011 (UTC)

Hammer units

Guys, I'm not into it and I don't know, but recently there's been an edit changing line about how many Hammer units of height you gain by jumping. Could someone also change the one about crouching mid-air, it's mentioned there as well? Markfrompoland 11:56, 6 February 2011 (UTC)

Flare jump

The detonator links here, but no mention of either the detonator, or the flare jump; when is this going to be added?

And I also don't like the name 'flare jump', as that would indicate the use of a flare gun, which it doesn't; I'd opt for det-jump, but that's just my opinion.

Devieus 01:20, 23 June 2011 (PDT)

Charge Long Jump

I'm not 100% if it is applicable here but I don't think ramp sliding completely covers what you can do with charging. You can jump and charge or just straight charge to get great distance (way more than regular jump). I just simply feel that this should be included here. This technique is very helpful when you have to get to a place below you I can try to make a demo video.

Footlesssushi 07:23, 1 August 2011 (PDT)

5 jumps?!

the article says using the FAN and atomizer you can jump 5 times. but you only get 1 extra jump from the FAN, so this isnt true, right? http://wiki.teamfortress.com/wiki/Force-A-Nature . so yeh, fix that The preceding unsigned comment was added by DJLO (talk) • (contribs)

The FAN has 2 shots before it has to reload, my guess is that you should be able to get the second shot in fast enough to go another step higher seb26 00:03, 26 August 2011 (PDT)
The FaN will only boost you once per jump. I tried it out just to be sure and as far as I can tell quintuple jumps are indeed impossible. If there is a way to do it, it's not as the article describes and I couldn't figure it out. -- Alex2539 - (talk | contribs) -- 00:09, 26 August 2011 (PDT)
Jump, fire, jump, fire, jump might work. ==Fax Celestis talkcontribhome 15:12, 11 September 2012 (PDT)

Remove exploits having been patched out?

They don't seem to serve much relevance to anyone who's looking at stuff like rocket jumping, which is currently relevant to the game. Both listed exploits are covered under the Exploits article, anyway. --Xenaero 13:15, 1 September 2011 (PDT)

Add Video to G.R.U. Jump

I have made a video for GRU jump. Can I edit it? I have found this a pretty long time ago, but only posted now to the youtube.

A demonstration of "G.R.U. Jumping".

I did that quickly switching weapons, that was I thought how to use...

Gabrielwoj 06:23, 6 November 2011 (PST)

Pictogram cross.png No Unfortunately, "GRU jumping" as described on this page is not switching weapons in midair as to lose less HP, but rather to time the HP loss, which causes knockback, to propel you enough to get across certain jumps. Additionally, unprofessional, should be added to GRU's weapon demonstration instead. Not that the other videos on the page are any more professional. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 12:45, 6 November 2011 (PST)
Ah, well no problem. I didn't know much about it. Thanks anyways.
Gabrielwoj 16:13, 6 November 2011 (PST)

Rocket jump extended description

I see expert rocket jumping all the time, and I play locally and think I understand it, but then when I play online I can't rocket jump without (1) doing massive self damage or (2) going very far at all. The description of crouch jumping is also similarly vague that I can't tell when to crouch, before, during, or after the jump.

Can someone please provide an extended rocket jump tutorial for dummies? Maybe rocket jumping school? Since Macs can't seem to load custom maps these days, could the instruction be on a standard map?

Thanks for all your help wiki dudes. Liquidefeline 23:01, 14 November 2011 (PST)

Okay, so after months of searching, did I find the explanation here?: http://www.youtube.com/watch?NR=1&v=IOh4eo4fvwk (seriously dudes, why isn't something like this on the wiki?) Liquidefeline 23:24, 14 November 2011 (PST)
Pictogram cross.png No Unfortunately, this wiki doesn't contain possibly biased strategies or tutorials, it only contains factual things such as "crouch jumping increases rocket jump height". Additionally, this is the wrong place to ask. Go to a forums to ask for help on the game. For your information anyways, rocket jumping usually involves JumpCrouchFire Rocket Behind You (preferably at a nearby wall for distance, at the ground for height)→Maneuver through air. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 23:41, 14 November 2011 (PST)
During gameplay, there are mentions of rocket jumping, specifically the load screen and the "Rocket Jumper." If the only official manual for this game is this web site, it seems to me that this site should provide basic rocket jumping instructions. All of the strategy pages go well beyond basic ideas of what can happen in the game and mention what one should do to play better in the game. Not to mention that knowledge of the correct order of hitting buttons is a basic fact. I think I have nullified your argument. :) Liquidefeline 23:53, 14 November 2011 (PST)
The site does provide basic instruction on an advanced topic. Rocket jumping, while extremely helpful, is not necessary for one's success. The site does not need to have horrible video tutorials, something the wiki does not tolerate. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 00:01, 15 November 2011 (PST)
I did not ask for video... Liquidefeline 22:26, 15 November 2011 (PST)
You asked "why isn't something like [the video] on the wiki?". It is of poor quality, and the wiki provides more than enough information on rocket jumping. You were asking for help on the wiki's talk page, which is for discussing the page, not asking for help on the game, while complaining that the wiki doesn't have the information you want. The wiki should only contain accurate information. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 22:49, 15 November 2011 (PST)
I said, "Can someone please provide an extended rocket jump tutorial for dummies." I'm really not sure where you got that other info from, but that's not what I was asking for. I understand you have no interest in providing basic instructions for something that is part of TF2's root and will probably take down any posts that are similarly made. I say that it's part of TF2's root because there are about 2000 pages on this site that mention "rocket jump". Even if the fact that the page is in multiple languages is taken into account, that's a large number of pages, approx 10% of all the wiki's pages. My interest wasn't specifically for asking for help in the game, but asking for added information to be entered to explain what strongly appears to be a big part of the game play. This would not be of use to just me, but to all that wish to play Soldier on TF2 in the way that that class was designed to be played. The class is specifically designed to rocket jump as part of the achievements, weapons being designed specifically for rocket jumping, descriptions of the soldier rocket jumping mentioned on load screens, and the list goes on and on. I repeat, I made no mention in my initial post as to wanting a video of someone rocket jumping; I'm sorry you understood that (really I am). I also strongly feel that since this is the only official manual for the game, and that the soldier is designed as a rocket jumping class, that there should be some solid mention as to how one uses rocket jumping in a manner that is actually useful in gameplay. The videos in this section do not have any accompanying description, thus not showing how such rocket jumps are performed, nor does the text describe them. From what I'm understanding, the desire on this page is to say, "Rocket jumping happens. You do it, or you do not. The End." That's what I'm understanding from your posts. I hope I'm wrong. Liquidefeline 20:30, 16 November 2011 (PST)
If you want more information on the wiki, and you feel it should be added, go ahead and add it. I personally think this page gives more than enough information; if you want to add information, go ahead. Whether that information will stay on the page depends on the community. I'm sorry, but I didn't really understand; normally, there aren't "tutorials" on the wiki, because the wiki is supposed to document things. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 20:56, 16 November 2011 (PST)

The wiki looks for factual info, not opinions of things like what the correct way to rocketjump is, which a how-to video tries to demonstrate. There's no "right" way to rocketjump because there are many ways you can do it to accomplish different goals and situations. Crouching isn't necessary, but it will provide more knockback in either a good or bad way. For example if you only want to jump up a small ledge, don't crouch when you rocketjump or you'll probably go too high and take unnecessary fall damage and give the enemy time to evaluate your trajectory. If you're covering more vertical distance, fire directly below and behind you. If you want to cover more horizontal distance, fire at the wall behind you if there is one, otherwise aim at the ground a bit further away. As for "when to crouch, before, during, or after the jump", you need to be crouching as you're being hit by the rocket's explosion, which is where the knockback is applied. If you're looking for info on how to move in midair while rocketjumping, you're looking for airstrafing which is a different game mechanic. Its unclear what it is you don't understand, and I'm pretty much just giving you the answers to some FAQs of rocketjumping. All of this info is already in the article. RedMage 00:25, 17 November 2011 (PST)

Jump heights different for each class?

I came accross an article on the Valve Developer Wiki detailing the various dimensions for each class, and it says that that jump heights for each class is much more variable than what the TF2 Wiki article makes it out to be. Can anybody clarify or confirm this? --Samuel Enthers 10:10, 24 September 2013 (PDT)