Difference between revisions of "Talk:Basic Spy strategy"

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"The Enforcer's increased damage is balanced by its reduced firing speed, allowing it to be used for the same purposes as the Revolver."
 
"The Enforcer's increased damage is balanced by its reduced firing speed, allowing it to be used for the same purposes as the Revolver."
  
Although this may be true, it neglects to consider that, unlike the Revolver, the Enforcer cannot deal random crits. Would this not make the Enforcer inferior to the Revolver and not allowing it to be used for the same purposes as the Revolver? [[User:General Veers|General Veers]]
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Although this may be true, it doesn't take into consideration that, unlike the Revolver, the Enforcer cannot deal random crits. This would make the Enforcer inferior to the Revolver and not allowing it to be used for the same purposes as the Revolver? [[User:General Veers|General Veers]]

Revision as of 14:37, 1 June 2012

"Saharan spy goes best with Dead Ringer"

I'm sorry, what? No it doesn't. Robin even said that no watch was made the standard because they both had their merits. Wow.DVDV 18:21, 19 August 2011 (PDT)

No need to say "Wow" - strategy is created by humans, maintained by humans, and has no set value like a rocket's damage. Item set sections are meant to give general information on how the set weapons or bonuses can work best. Given that the page has stated so for quite some time, is there any input on what to say instead? So far, the Dead Ringer is the only watch that doesn't suffer from the set's penalties, which in theory makes it the set's best partner. InShane 21:52, 19 August 2011 (PDT)
I believe I know how to go about it. Gimme a bit... InShane 01:06, 20 August 2011 (PDT)
The combo is very likely to fool enemies, but using it is very, very hard. At least until you get your first disguise. It could be mentioned on the community strategy page, but not here. K-Raider NL 04:55, 5 May 2012 (PDT)

Stab and sap

I watched a youtube video on spy vs. sentry tactics the other day. The time a spy has between the stab and sap depends on the angle the sentry has to turn. How about we add "You can sap a sentry after attacking if the sentry has to turn around to face you." to the sapper section? It's a common situation, so I think it should go on the basic page rather than community. Another suggestion would be to consider using dispensers before sapping them. K-Raider NL 05:02, 5 May 2012 (PDT)

Dead ringer vs. Pyro

Although it's obvious to most players, the dead ringer can extinguish the spy on activation. This will definetly fool pyros if they're not sure which cloak the spy is using. I think we need to add the following strategy: Run into a pyro's range, get burned, and pull out the watch the moment you run past the flamethrowers' range. This is a very convincing death, and can be used to counter spychecking. Or is this more suited for the community page? K-Raider NL 05:18, 5 May 2012 (PDT)

Enforcer Strategy

"The Enforcer's increased damage is balanced by its reduced firing speed, allowing it to be used for the same purposes as the Revolver."

Although this may be true, it doesn't take into consideration that, unlike the Revolver, the Enforcer cannot deal random crits. This would make the Enforcer inferior to the Revolver and not allowing it to be used for the same purposes as the Revolver? General Veers