Difference between revisions of "Slowdown"

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(Pluged in some Table icons)
(remove 'small' class)
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! class="header" colspan="1" width="800"| Slowdown Notes
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
 
|
 
|
 
*On Hit: 100% chance to slow target
 
*On Hit: 100% chance to slow target
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*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
 
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}}
 
|
 
|
 
*The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
 
*The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
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! class="header" colspan="1" width="800"| Slowdown Notes
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Scotsman's Skullcutter}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scotsman's Skullcutter}}
 
|
 
|
 
*Movement speed reduced to 79% while equipped in the loadout.
 
*Movement speed reduced to 79% while equipped in the loadout.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>[[Minigun]] / [[Natascha]] / [[Iron Curtain]]
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>[[Minigun]] / [[Natascha]] / [[Iron Curtain]]
 
|
 
|
 
*Movement speed is reduced to 37% while spun up.
 
*Movement speed is reduced to 37% while spun up.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}}
 
|
 
|
 
*Movement speed is reduced to 14.66% while spun up.
 
*Movement speed is reduced to 14.66% while spun up.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>[[Buildings#Hauling|Hauling]]
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>[[Buildings#Hauling|Hauling]]
 
|
 
|
 
*Movement speed is reduced to 75% while hauling a building.
 
*Movement speed is reduced to 75% while hauling a building.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>[[Sniper Rifle]] / [[Sydney Sleeper]]
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>[[Sniper Rifle]] / [[Sydney Sleeper]]
 
|
 
|
 
*Movement speed is reduced to 27% while zoomed in with a scope.
 
*Movement speed is reduced to 27% while zoomed in with a scope.
 
*Movement speed is reduced to 1.33% while zoomed and crouching.
 
*Movement speed is reduced to 1.33% while zoomed and crouching.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}}
 
|
 
|
 
*Movement speed is reduced to 45% while an arrow is drawn.
 
*Movement speed is reduced to 45% while an arrow is drawn.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise kit}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise kit}}
 
|
 
|
 
*Movement speed is reduced if disguised as a class slower than the Spy:
 
*Movement speed is reduced if disguised as a class slower than the Spy:
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! class="header" colspan="1" width="800"| Slowdown Notes
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
 
|
 
|
 
*Removed in the [[December 17, 2010 Patch]].
 
*Removed in the [[December 17, 2010 Patch]].
 
*Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
 
*Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}}
 
|
 
|
 
*Removed in the [[April 28, 2010 Patch]].
 
*Removed in the [[April 28, 2010 Patch]].
 
*After use, it would temporarily reduce the Scout's speed by 56%.
 
*After use, it would temporarily reduce the Scout's speed by 56%.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
|
 
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*Removed in the [[June 23, 2009 Patch]].
 
*Removed in the [[June 23, 2009 Patch]].
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! class="header" colspan="1" width="800"| Slowdown Notes
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]]
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| align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]]
 
<br>[[Ghost|Scared]]
 
<br>[[Ghost|Scared]]
 
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|

Revision as of 07:06, 10 March 2011

What da hell's goin' on?
The Scout on being slowed up
Natascha.png

Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.

The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.

Weapon Effect

Weapon Slowdown Notes
Natascha
Natascha
  • On Hit: 100% chance to slow target
  • Every bullet that hits the target will slow them to approximately 113 hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
Sandman
Sandman
  • The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.

Weapon Penalty

Weapon Slowdown Notes
Scotsman's Skullcutter
Scotsman's Skullcutter
  • Movement speed reduced to 79% while equipped in the loadout.
Minigun
Minigun / Natascha / Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Brass Beast
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Item icon Toolbox.png
Hauling
  • Movement speed is reduced to 75% while hauling a building.
Sniper Rifle
Sniper Rifle / Sydney Sleeper
  • Movement speed is reduced to 27% while zoomed in with a scope.
  • Movement speed is reduced to 1.33% while zoomed and crouching.
Huntsman
Huntsman
  • Movement speed is reduced to 45% while an arrow is drawn.
Disguise kit
Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • Disguised as a Demoman (93%)
    • Disguised as a Soldier (80%)
    • Disguised as a Heavy (77%)

Removed Slowdown

Weapon Slowdown Notes
Shortstop
Shortstop
  • Removed in the December 17, 2010 Patch.
  • Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
Bonk! Atomic Punch
Bonk! Atomic Punch
  • Removed in the April 28, 2010 Patch.
  • After use, it would temporarily reduce the Scout's speed by 56%.
Razorback
Razorback
  • Removed in the June 23, 2009 Patch.
  • When equipped the Sniper's movement speed was reduced to 85%.

Environmental Slowdowns

Cause Slowdown Notes
Ghost Yikes!.png


Scared

  • On the map Harvest Event, there will occasionally be a ghost belonging to Zepheniah Mann wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The Horseless Headless Horsemann in Mann Manor can scream and give the players a similar effect.

Related Achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.


Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.