Self-illumination
Revision as of 21:44, 22 February 2011 by Focusknock (talk | contribs) (as we have a jiggle bone page, this would be equally beneficial)
“What are you lookin' at?!” This page or section would benefit from the addition of one or more images. Please add a suitable image, then remove this notice. |
Self-illuminate is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Class | Object | Location of glow |
---|---|---|
Scout |
Sun-on-a-Stick | The orange portions. |
Pyro |
Sharpened Volcano Fragment | The orange portions. |
Engineer |
Mining Light | The lightbulb. |
Industrial Festivizer | The fairy lights. | |
All classes | A Rather Festive Tree | The star on top of the tree. |
Cheater's Lament | The halo. | |
Horseless Headless Horsemann's Head | The inside areas. | |
Earbuds | The entire object. |
Trivia
- The Earbuds being entirely self-illuminate is a reference to the iPod commericals where they are worn against silhouettes.
See also
- $selfillum, a technical explanation via the Valve Developer Community