Difference between revisions of "Rock 2 (Classic)"

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{{Map infobox
 
{{Map infobox
| game      = TFC
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  | game         = tfc
| game-type = Capture the Flag
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  | map-status    = official
| file-name = rock2
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  | map-name     = Rock 2
| map-image = Rock2 TFC.png
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  | map-game-type = Capture the Flag
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  | map-file-name = rock2
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  | map-image     = Rock2 TFC.png
 
}}
 
}}
  
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==Objective==
 
==Objective==
Steal the keycard from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the keycard back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.
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Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.
  
 
==Scoring==
 
==Scoring==
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* To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from ''Half-Life'') from behind the marked doors, or hide under the water.
 
* To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from ''Half-Life'') from behind the marked doors, or hide under the water.
 
* The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
 
* The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
 +
* In the game files, there exists unused Yellow and Green variants of the key-card.
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Keycardred tfc.png‎|Red key
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File:Keycardred tfc.png‎|Red key-card
File:Keycardblue tfc.png‎|Blue key
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File:Keycardblue tfc.png‎|Blue key-card
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File:Keycardgreen tfc.png‎|Unused Green key-card
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File:Keycardyellow tfc.png‎|Unused Yellow key-card
 
File:Rock2 Red First Spawn.jpg|First spawn area on the Red base.
 
File:Rock2 Red First Spawn.jpg|First spawn area on the Red base.
 
File:Rock2 Blue First Spawn.jpg|First spawn area on the Blue base.
 
File:Rock2 Blue First Spawn.jpg|First spawn area on the Blue base.
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File:Rock2 Blue Backyard.jpg|Backyard on the Blue base
 
File:Rock2 Blue Backyard.jpg|Backyard on the Blue base
 
File:Rock2 Red Backyard.jpg|Backyard on the Red base
 
File:Rock2 Red Backyard.jpg|Backyard on the Red base
File:Rock2 Blue Cardroom.jpg|Room with a Blue card-key.
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File:Rock2 Blue Cardroom.jpg|Room with a Blue key-card.
File:Rock2 Red Cardroom.jpg|Room with a Red card-key.
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File:Rock2 Red Cardroom.jpg|Room with a Red key-card.
 
File:Rock2 Central Point.jpg|Central area on the map.
 
File:Rock2 Central Point.jpg|Central area on the map.
 
</gallery>
 
</gallery>
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* [[List of game modes (Classic)]].
 
* [[List of game modes (Classic)]].
  
== Curiosities ==
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{{TFC maps nav}}
A map version was created for Rock2 to TF2. The map corrects some unforeseen events, as those who capture the key do not die with the released gas. [https://www.youtube.com/watch?v=TpRUSwJ49Ro&feature=youtu.be] | [http://steamcommunity.com/sharedfiles/filedetails/?id=1121910054&requirelogin=true]
 

Revision as of 21:31, 19 January 2024

Rock 2
Rock2 TFC.png
Basic Information
Map type: Capture the Flag
File name: rock2
Developer(s): Valve

Rock 2 is a Capture the Flag map in the Team Fortress Classic series of games.

Objective

Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.

Scoring

  • 15 points for each gas release.

Notes

  • To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from Half-Life) from behind the marked doors, or hide under the water.
  • The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
  • In the game files, there exists unused Yellow and Green variants of the key-card.

Gallery

See also