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Revision as of 13:00, 6 February 2017

I am having a heart attack!
The Soldier taking the weapon's name too literally

De Paniekaanval is een community-gemaakte primair wapen voor de Engineer, en een secondair wapen voor de Soldier, Pyro, en Heavy. Het is een pump-action shotgun met een drum magazine vastgemaakt aan de voorkant en een external firing hammer.

The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. Once loaded, the player can hold the shells in the weapons for as long as they please, however, releasing the Primary Fire key will release all the bullets in an unstoppable succession. The player cannot switch weapons while the clip is loaded. The clip will be depleted if the player touches a Resupply Locker.

Compared to the default Shotgun, the Panic Attack fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health.

De Paniekaanval was contributed naar de Steam Workshop onder de naam "War Drum".

Schade en functie tijden

Zie ook: Schade
Schade en functietijden
Type schot Hitscan
Damage type Kogel
Ranged or Melee damage? Ranged
Schade
Maximale toename 150% 9 / pellet
Basisschade 100% 6 / pellet
Maximale afname 52.8% 3 / pellet
Aantal hagelkorrels 10
Op de man af 80-90
Gemiddelde afstand 10-30
Lange afstand 3-10
Voltreffer 18 / pellet
Minivoltreffers 8.1-12.15 / pellet
Functietijden
Attack interval Varies
Herladen (eerste) 0.5 s
Herladen (daaropvolgende) 0.25 s
Waarden zijn bij benadering en bepaald door testen vanuit de community.
400px

A weapon spread of 30 means that for every 30 Hammer Units away
from the target, the pellets spread out by 1 Hammer Unit on the target.

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Demonstratie

Vreemde variant


Ontwerpen

Zie ook: Ontwerpen

Blueprint

Herwonnen Metaal Herwonnen Metaal Rugbeuker Paniekaanval
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Back Scatter.png = Item icon Panic Attack.png
Klasseteken - Soldier Positieteken - Secundair Schroot Mogelijke Resultaten
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Klasseteken - Heavy Positieteken - Secundair Schroot Mogelijke Resultaten
Item icon Class Token - Heavy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Sandvich.png Item icon Dalokohs Bar.png Item icon Buffalo Steak Sandvich.png Item icon Family Business.png
Item icon Panic Attack.png Item icon Second Banana.png
Klasseteken - Pyro Positieteken - Secundair Schroot Mogelijke Resultaten
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png
Klasseteken - Engineer Positieteken - Primair Schroot Mogelijke Resultaten
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Updateverleden

22 december 2014-patch (Smissmas 2014)
  • The Panic Attack was added to the game.

7 januari 2015-patch

  • Fixed the Crit Boost material effect for the Panic Attack.
  • Updated the kill icon for the Panic Attack.

15 januari 2015-patch #1

  • Fixed being able to pick-up buildings while reloading the Panic Attack.

11 februari 2015-patch #1

  • Fixed the Panic Attack not using the correct sound for crits.

2 juli 2015-patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Base Fire rate increased. (from 15% to 30%)
    • Base reload speed increased. (from 33% to 50%)
    • Added increased switch to speed by +50%.

17 december 2015-patch (Tough Break Update)

  • Changed attribute:
    • No longer auto-fires when fully loaded. Shots can be held and released at will.

29 februari 2016-patch

  • Updated the materials for the Panic Attack to support mat_picmip

7 juli 2016-patch (Meet Your Match Update)

Bugs

  • Due to this weapon being a primary weapon for the Engineer, it can be crafted using a Soldier, Pyro or Heavy class token and a Primary slot token in place of Secondary slot.
  • The quality of the backpack icon is affected depending on the Texture Quality of the game, which isn't a normal behavior, as other backpack icons for other items aren't affected depending on the Texture Quality that the player set.
  • If the player dies while reloading the weapon, the reloading sound effect will continuously play until they respawn.
  • If the weapon is viewed from the Pyro's loadout, it shows a bullet hovering underneath the gun.
  • Due to server lag, the player's premature death will often cancel out the remaining hits from the weapon.
  • If the weapon is fully loaded and a looping taunt is performed, the bullets will be stored until the taunt is ended and then fired without any sound.

Weetjes

  • This weapon gets its name from a panic attack, which is a sudden feeling of intense fear and anxiety.
  • The style of the Panic Attack is reminiscent of a standard 12 gauge pump Shotgun with a drum magazine in front of the pump, instead of behind it.
  • The Panic Attack and its attributes are based heavily upon the Winchester Model 1897, as the heat shield and bayonet mount is very similar to the M97's. In addition, the Panic Attack's automatic firing after releasing primary fire references the technique of holding the M97's trigger down while pumping shells, as the M97 would fire each time the action closed.

Galerij

Zie ook