Difference between revisions of "October 30, 2023 Patch"
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ThatHatGuy (talk | contribs) (added links + code) |
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| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Updated koth_sawmill_event | + | * Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} |
** Fixed missing [[vdc:Model|model]] and [[vdc:Material|material]] | ** Fixed missing [[vdc:Model|model]] and [[vdc:Material|material]] | ||
− | * Updated pd_farmageddon | + | * Updated {{code|[[Farmageddon|pd_farmageddon]]}} |
** Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi) | ** Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi) | ||
− | ** Added custom announcer lines for gargoyle spawn | + | ** Added custom announcer lines for [[Soul Gargoyle|gargoyle]] spawn |
− | * Updated zi_atoll | + | * Updated {{code|[[Atoll|zi_atoll]]}} |
− | ** Significantly reduced strength of trigger_push in water | + | ** Significantly reduced strength of {{ent|trigger_push}} in water |
− | ** Adjusted trigger_push entities on trees | + | ** Adjusted {{ent|trigger_push}} entities on trees |
** Improved clipping/collision on wood plank structures | ** Improved clipping/collision on wood plank structures | ||
** Adjusted distribution of health and ammo pickups to make structures easier for Red to hold | ** Adjusted distribution of health and ammo pickups to make structures easier for Red to hold | ||
** Reduced file size of map | ** Reduced file size of map | ||
}} | }} |
Revision as of 02:50, 31 October 2023
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated
koth_sawmill_event
- Updated
pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Updated
zi_atoll
- Significantly reduced strength of
trigger_push
in water - Adjusted
trigger_push
entities on trees - Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map
- Significantly reduced strength of
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/cfg/server_net_chan_extend.cfg
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/steam.inf
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/pd_farmageddon.bsp
Modified: tf/maps/zi_atoll.bsp