Difference between revisions of "October 30, 2023 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Auto: Create patch page (Via Steam News))
 
(added links + code)
Line 9: Line 9:
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Updated koth_sawmill_event
+
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
 
** Fixed missing [[vdc:Model|model]] and [[vdc:Material|material]]
 
** Fixed missing [[vdc:Model|model]] and [[vdc:Material|material]]
* Updated pd_farmageddon
+
* Updated {{code|[[Farmageddon|pd_farmageddon]]}}
 
** Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
 
** Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
** Added custom announcer lines for gargoyle spawn
+
** Added custom announcer lines for [[Soul Gargoyle|gargoyle]] spawn
* Updated zi_atoll
+
* Updated {{code|[[Atoll|zi_atoll]]}}
** Significantly reduced strength of trigger_push in water
+
** Significantly reduced strength of {{ent|trigger_push}} in water
** Adjusted trigger_push entities on trees
+
** Adjusted {{ent|trigger_push}} entities on trees
 
** Improved clipping/collision on wood plank structures
 
** Improved clipping/collision on wood plank structures
 
** Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
 
** Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
 
** Reduced file size of map
 
** Reduced file size of map
 
}}
 
}}

Revision as of 02:50, 31 October 2023

Patch notes

Team Fortress 2

  • Updated koth_sawmill_event
  • Updated pd_farmageddon
    • Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
    • Added custom announcer lines for gargoyle spawn
  • Updated zi_atoll
    • Significantly reduced strength of trigger_push in water
    • Adjusted trigger_push entities on trees
    • Improved clipping/collision on wood plank structures
    • Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
    • Reduced file size of map

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes