Difference between revisions of "October 27, 2023 Patch"

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m (Added link)
m (miscellaneous code cleanup)
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| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
+
* Added an extra {{cvar|HIDEHUD}} flag for [[vdc:VScript|vscript]]{{sic}} maps ({{cvar|HIDEHUD_TARGET_ID}})
* Fixed using the extendfreeze client command to continue spectating enemy players after being killed
+
* Fixed using the {{cvar|extendfreeze}} client command to continue spectating enemy players after being killed
 
* Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from Funicular)
 
* Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from Funicular)
* Updated zi_atoll to sync the particles file with other the Zombie Infection maps
+
* Updated {{code|[[Atoll|zi_atoll]]}} to sync the particles file with other the [[Zombie Infection]] maps
* Updated zi_woods
+
* Updated {{code|[[Woods|zi_woods]]}}
 
** Added props to aid [[Scout|scouts]]{{sic}} in getting up to the roof on the boathouse
 
** Added props to aid [[Scout|scouts]]{{sic}} in getting up to the roof on the boathouse
** Added {{code|[[vdc:trigger_push|trigger_push]]}} entities to the tops of trees
+
** Added {{ent|trigger_push}} entities to the tops of trees
 
** Implemented an optimisation pass
 
** Implemented an optimisation pass
 
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
 
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
 
** Added spells to the Underworld Forest to encourage players to travel there
 
** Added spells to the Underworld Forest to encourage players to travel there
** Added trigger_hurts to prevent spawn camping in the Underworld Forest
+
** Added {{code|[[vdc:trigger_hurt|trigger_hurts]]}} to prevent spawn camping in the Underworld Forest
 
** Added the [[Skeletons|Skeleton King]] to randomly spawn after cap
 
** Added the [[Skeletons|Skeleton King]] to randomly spawn after cap
 
** Added an additional Skeleton Consort for him as well
 
** Added an additional Skeleton Consort for him as well

Revision as of 00:12, 28 October 2023

Patch notes

Team Fortress 2

  • Added an extra HIDEHUD flag for vscript(sic) maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
  • Updated zi_woods
    • Added props to aid scouts(sic) in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass
  • Updated koth_sawmill_event
    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudarenaplayercount.res
Modified: tf/tf2_misc_dir.vpk/scripts/hudlayout.res