Difference between revisions of "May 5, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|4|30|2010}} |
− | === Team Fortress 2 === | + | | day = 5 |
+ | | month = may | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|5|7|2010}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/3790/ | ||
+ | | notes = === Team Fortress 2 === | ||
*Mann Co. badges updated | *Mann Co. badges updated | ||
**Added new "[[Primeval Warrior]]" employee badge | **Added new "[[Primeval Warrior]]" employee badge | ||
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*Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly | *Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly | ||
*Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated | *Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated | ||
− | *Fixed deflected remote-detonate pipebombs becoming full [[Crits]] if the [[Pyro]] is critboosted | + | *Fixed deflected remote-detonate pipebombs becoming full [[Critical hits|Crits]] if the [[Pyro]] is critboosted |
*Prevented custom models from showing domination particles in [[PropHunt]] | *Prevented custom models from showing domination particles in [[PropHunt]] | ||
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Latest revision as of 03:22, 4 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Mann Co. badges updated
- Added new "Primeval Warrior" employee badge
- Moved badges start date to the official TF2 release date of October 10th, 2007
- Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
- Adjusted existing badges based on the new start date
- Fixed player avatars being squashed in the Arena win panel
- Fixed a client crash caused by players calling for a Medic
- Fixed a server crash caused by receiving invalid data in player commands
- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
- Fixed deflected remote-detonate pipebombs becoming Mini-Crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted
- Prevented custom models from showing domination particles in PropHunt