Difference between revisions of "March 27, 2013 Patch"
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| before = {{Patch name|3|19|2013}} | | before = {{Patch name|3|19|2013}} | ||
| day = 27 | | day = 27 | ||
− | | month = | + | | month = march |
| year = 2013 | | year = 2013 | ||
− | | after = | + | | after = |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/10264/ | | source = http://store.steampowered.com/news/10264/ | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
* Fixed a bug that caused invisible players in the world | * Fixed a bug that caused invisible players in the world | ||
− | * Fixed [[Engineer Robot|Engineer bots]] in [[Mann vs. Machine|Mann Vs. Machine]] building disposable [[Sentry Gun| | + | * Fixed [[Engineer Robot|Engineer bots]] in [[Mann vs. Machine|Mann Vs. Machine]] building disposable [[Sentry Gun|Sentry Gun]]s that upgrade into tiny, red, level 3 sentries |
* Added the [[Ready Steady Pan]] tournament medal for Season 2 | * Added the [[Ready Steady Pan]] tournament medal for Season 2 | ||
* Fixed the [[Festive weapons|Festive]] [[Axtinguisher]], The [[Disciplinary Action]], The [[Wanga Prick]], and The [[Wrap Assassin]] sometimes floating in the world after death | * Fixed the [[Festive weapons|Festive]] [[Axtinguisher]], The [[Disciplinary Action]], The [[Wanga Prick]], and The [[Wrap Assassin]] sometimes floating in the world after death |
Revision as of 23:33, 27 March 2013
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a bug that caused invisible players in the world
- Fixed Engineer bots in Mann Vs. Machine building disposable Sentry Guns that upgrade into tiny, red, level 3 sentries
- Added the Ready Steady Pan tournament medal for Season 2
- Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
- Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
- Updated Mvm_Bigrock to fix a hole in the terrain
- Community requests:
- Added new inputs for the
tf_logic_koth
entity:SetRedTimer
,SetBlueTimer
,AddRedTimer
,AddBlueTimer
- Added a "team" field to the
teamplay_flag_event
game event to identify which flag the event is for
- Added new inputs for the
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 content.gcf/tf/maps/mvm_bigrock.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_bigrock.nav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/rsp_s02.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/rsp_s02_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/RSP_S02_medal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/RSP_S02_medal_blu.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus_screen.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus_screen_blue.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/rsp_s02.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/rsp_s02.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/rsp_s02.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/rsp_s02.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/rsp_s02.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_riding_crop/c_riding_crop.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_riding_crop/c_riding_crop.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_riding_crop/c_riding_crop.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_riding_crop/c_riding_crop.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_riding_crop/c_riding_crop.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_riding_crop/c_riding_crop.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_voodoo_pin/c_voodoo_pin.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.vvd