Difference between revisions of "Jiggle bones"

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(We don't need anymore. + Added caption.)
m (Items that use jigglebones: Added the Kritzkrieg (along with the Medigun).)
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| Hat || [[Pugilist's Protector]] || The straps.
 
| Hat || [[Pugilist's Protector]] || The straps.
 
|-
 
|-
| Weapon || [[Medigun]] || The tube connecting it to the backpack.
+
| Weapon || [[Medigun]]/[[Kritzkrieg]] || The tube connecting it to the backpack.
 
|-
 
|-
 
| Model || [[Medic]] || The twin tails of his coat.
 
| Model || [[Medic]] || The twin tails of his coat.

Revision as of 10:39, 20 October 2010

The Hustler's Hallmark's jiggle bones

Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Items that use jigglebones

Type Object Location of jigglebones
Hat Alien Swarm Parasite The tail and legs.
Hat Max's Severed Head The ears.
Misc. Item Earbuds The cords.
Hat Hustler's Hallmark The feather.
Hat Napper's Respite The tip of the hat.
Hat Triboniophorus Tyrannus The entire creature.
Hat Respectless Rubber Glove The fingers of the glove.
Hat Handyman's Handle The wooden handle.
Weapon Mad Milk The milk inside the bottle.
Weapon Holy Mackerel The fish.
Weapon Black Box The flaps on the front and back.
Weapon Darwin's Danger Shield The tail at the bottom.
Hat Sober Stuntman The straps
Hat Pugilist's Protector The straps.
Weapon Medigun/Kritzkrieg The tube connecting it to the backpack.
Model Medic The twin tails of his coat.
Model Scout The dogtags on his neck.
Weapon Vita-Saw The liquid in the container.

Demonstration

External links