Difference between revisions of "Jiggle bones"

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(Items that use jigglebones: Changed "Model)
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| Hat || [[Max's Severed Head]] || The ears.
 
| Hat || [[Max's Severed Head]] || The ears.
 
|-
 
|-
| [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords.
+
| Hat || [[Sober Stuntman]] || The straps
 
|-
 
|-
 
| Hat || [[Hustler's Hallmark]] || The feather.
 
| Hat || [[Hustler's Hallmark]] || The feather.
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|-
 
|-
 
| Hat || [[Handyman's Handle]] || The wooden handle.
 
| Hat || [[Handyman's Handle]] || The wooden handle.
 +
|-
 +
| Hat || [[Pugilist's Protector]] || The straps.
 
|-
 
|-
 
| [[Weapon]] || [[Mad Milk]] || The milk inside the bottle.
 
| [[Weapon]] || [[Mad Milk]] || The milk inside the bottle.
|-
 
| Weapon || [[Holy Mackerel]] || The fish.
 
 
|-
 
|-
 
| Weapon || [[Black Box]] || The flaps on the front and back.
 
| Weapon || [[Black Box]] || The flaps on the front and back.
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| Weapon || [[Darwin's Danger Shield]] || The tail at the bottom.
 
| Weapon || [[Darwin's Danger Shield]] || The tail at the bottom.
 
|-
 
|-
| Hat || [[Sober Stuntman]] || The straps
+
| Weapon || [[Medigun]]/[[Kritzkrieg]] || The tube connecting it to the backpack. 
 
|-
 
|-
| Hat || [[Pugilist's Protector]] || The straps.
+
| Weapon || [[Holy Mackerel]] || The fish.  
 
|-
 
|-
| Weapon || [[Medigun]]/[[Kritzkrieg]] || The tube connecting it to the backpack.
+
| Weapon || [[Vita-Saw]] || The liquid in the container.
 
|-
 
|-
 
| [[Class]] || [[Medic]] || The twin tails of his coat.
 
| [[Class]] || [[Medic]] || The twin tails of his coat.
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| Class || [[Scout]] || The dogtags on his neck.
 
| Class || [[Scout]] || The dogtags on his neck.
 
|-
 
|-
| Weapon || [[Vita-Saw]] || The liquid in the container.
+
| [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords.  
 
|}
 
|}
  

Revision as of 00:37, 25 October 2010

The Hustler's Hallmark's jiggle bones

Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Items that use jigglebones

Type Object Location of jigglebones
Hat Alien Swarm Parasite The tail and legs.
Hat Max's Severed Head The ears.
Hat Sober Stuntman The straps
Hat Hustler's Hallmark The feather.
Hat Napper's Respite The tip of the hat.
Hat Triboniophorus Tyrannus The entire creature.
Hat Respectless Rubber Glove The fingers of the glove.
Hat Handyman's Handle The wooden handle.
Hat Pugilist's Protector The straps.
Weapon Mad Milk The milk inside the bottle.
Weapon Black Box The flaps on the front and back.
Weapon Darwin's Danger Shield The tail at the bottom.
Weapon Medigun/Kritzkrieg The tube connecting it to the backpack.
Weapon Holy Mackerel The fish.
Weapon Vita-Saw The liquid in the container.
Class Medic The twin tails of his coat.
Class Scout The dogtags on his neck.
Misc. Item Earbuds The cords.

Demonstration

External links