Difference between revisions of "Flame Thrower/it"

From Team Fortress Wiki
Jump to: navigation, search
(Gallery)
m (Applied filters to Flamethrower/it (Requested on User:WindBOT/PageRequests))
Line 1: Line 1:
{{Targeted}}
 
 
{{stub}}
 
{{stub}}
 
{{trans|Italian}}
 
{{trans|Italian}}
 
{{DISPLAYTITLE:Lanciafiamme}}
 
{{DISPLAYTITLE:Lanciafiamme}}
{{Weapon infobox
+
{{Item infobox
| weapon-name-override = Lanciafiamme
+
| name           = Lanciafiamme
| has-team-colors = Si
+
| type          = weapon
| skin-image-red = RedFlamethrowerTilt.png
+
| team-colors   = Si
| skin-image-blu = BluFlamethrowerTilt.png
+
| skin-image-red = RedFlamethrowerTilt.png
| weapon-slot  = [[Primary/it]]
+
| skin-image-blu = BluFlamethrowerTilt.png
| used-by      = [[Pyro/it]]
+
| used-by        = [[Pyro/it]]
| availability = Stock
+
| slot          = primary
| ammo-loaded = 200
+
| availability   = Stock
| ammo-carried = N/A
+
| ammo-loaded   = 200
| reload = No Reload
+
| ammo-carried   = N/A
| display-loadout-stats = yes
+
| reload         = No Reload
   | quality = normal
+
| loadout       = yes
   | level-and-type = Lanciafiamme Livello 1
+
   | quality     = normal
 +
   | level       = Lanciafiamme Livello 1
 
}}
 
}}
 
{{Quotation|'''Piro''' sulla cucina estrema|Huddah huddah huh!|sound=Pyro_battlecry02.wav}}
 
{{Quotation|'''Piro''' sulla cucina estrema|Huddah huddah huh!|sound=Pyro_battlecry02.wav}}
Line 24: Line 24:
 
The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.  
 
The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.  
  
Apart from the direct damage, the Flamethrower also sets targets on [[fire]], causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the [[Medic]]'s [[Medigun]], a [[Dispenser]]'s healing stream, contact with water, friendly [[Jarate]], friendly [[Mad Milk]], a [[compression blast]] or any type of [[Health pack]].
+
Apart from the direct damage, the Flamethrower also sets targets on [[fire]], causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the [[Medic]]'s [[Medi Gun]], a [[Dispenser]]'s healing stream, contact with water, friendly [[Jarate]], friendly [[Mad Milk]], a [[compression blast]] or any type of [[Health pack]].
  
 
Secondary fire causes the weapon to fire a [[compression blast]] which can deflect enemy [[projectiles]] and push enemies away. The compression blast can also be used to extinguish the fire effect on allies.
 
Secondary fire causes the weapon to fire a [[compression blast]] which can deflect enemy [[projectiles]] and push enemies away. The compression blast can also be used to extinguish the fire effect on allies.

Revision as of 11:26, 18 November 2010

Huddah huddah huh!
Piro sulla cucina estrema

Il Lanciafiamme è l'arma primary disponibile di default del Pyro/it. Il corpo dell'arma consiste in un lungo palo metallico connesso ad un serbatoio di propano. Il serbatoio è attaccato al palo con delle bande di fissaggio. Una fiammella di sicurezza sempre accesa è è visibile sull'ugello. Il grilletto è costuito con una maniglia di una pompa di benzina che presenta i colori della squadra.

The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.

Apart from the direct damage, the Flamethrower also sets targets on fire, causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the Medic's Medi Gun, a Dispenser's healing stream, contact with water, friendly Jarate, friendly Mad Milk, a compression blast or any type of Health pack.

Secondary fire causes the weapon to fire a compression blast which can deflect enemy projectiles and push enemies away. The compression blast can also be used to extinguish the fire effect on allies.

Damage

Vedi anche: Damage
  • Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after Critical multipliers, et cetera).
    • From 0 to 200 units: 6.2 per particle (139.5 per second).
    • From 200 to 384 units: linear decrease from 6.2 to 3.72 per particle (83.7 per second, 60% of max) (384 is maximum range)
      • There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
  • Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
    • Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
  • Mini-Crit: 1.35× base damage, then round to nearest whole
  • Critical hit: 3× base damage, then round to nearest whole
    • DPS at <200 units: 427.5

Note: Damage-Per-Second values assume all particles find victims.

Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.04
  • Ammo Consumption Interval: 0.08
  • Compression Blast Interval: 0.75

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

General

64px Flamethrower

Set 5 opponents on fire in 30 seconds.

Pyro

Hot on your heels.png Hot on Your Heels

Kill 50 opponents with your Flamethrower, from behind.

Hot potato.png Hot Potato

Reflect 100 projectiles with your compressed air blast.

Hotshot.png Hotshot

Kill a Soldier with a reflected critical rocket.

Makin' bacon.png Makin' Bacon

Kill 50 Heavies with your Flamethrower.

Freezer burn.png Freezer Burn

Provide enemies with freezecam shots of each of your taunts.

Soldier

Tf soldier backdraft dodger.png Backdraft Dodger

Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Trivia

  • The Flamethrower has Developer weapon variants.
  • Beta builds of TF2 featured a hose connecting the Pyro's back canister to the Flamethrower, and the hose is still visible in the Pyro's HUD icon. Currently, the hose is re-routed to the tank on the underside of the Flamethrower.
  • Before the Pyro Update, the Flamethrower had no airblast.
  • Reflecting a Black Box rocket into an enemy heals the Pyro 15 health.
  • The Flamethrower's damage rate has been lowered several times since the release of TF2. The Backburner unlockable initially had its damage lowered in the same way, but it was then raised again so that its damage is roughly the same as that of the Flamethrower's pre-reduction.
  • The Flamethrower's pilot flame does not go out when underwater, as it is part of the model.
  • If one counts the kill icons given by compression blasts, the Flamethrower and Degreaser are the weapons that possess the most kill-icons.
  • As of the Mann-Conomy Update, the Pyro was given new effects for the Flamethrower and the flaregun, making flames look more realistic. This also makes flames easier to see so it is good for spotting cloaked Spies that are ignited.
  • When firing any Flamethrower underwater it just comes out as gas bubbles.

Gallery

See also