Difference between revisions of "Fixed Glitches"

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* '''[[Compression Blast]] Glitch''' - This glitch in particular happens when a Pyro manages to shoot bursts of air instead of fire at an extremely rapid rate from their primary weapon. The Pyro is still capable of attacking as the effect isn't really rapid airblasting, but merely fire under a different material. It stops when the Pyro stops firing, runs out of ammo, dies, or runs into a solid object, such as a wall or a player.
 
* '''[[Compression Blast]] Glitch''' - This glitch in particular happens when a Pyro manages to shoot bursts of air instead of fire at an extremely rapid rate from their primary weapon. The Pyro is still capable of attacking as the effect isn't really rapid airblasting, but merely fire under a different material. It stops when the Pyro stops firing, runs out of ammo, dies, or runs into a solid object, such as a wall or a player.
  
* '''Building Damaged Model''' - Sometimes, after repairing a building, it will still emit smoke and small electric sparks implying that it is still damaged, despite the Sentry Gun being at full health. This can be fixed by redeploying the building. (Partially fixed)
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* '''Building Damaged Model (Partially fixed)''' - Sometimes, after repairing a building, it will still emit smoke and small electric sparks implying that it is still damaged, despite the Sentry Gun being at full health. This can be fixed by redeploying the building.
  
 
* In certain instances, a Heavy could see bullets being fired from their Minigun after respawning.
 
* In certain instances, a Heavy could see bullets being fired from their Minigun after respawning.

Revision as of 00:10, 14 April 2011

Fixed Glitches are glitches that have been previously fixed or patched by Valve.

Console versions

Xbox 360/PlayStation 3

Because of the complications of console updates, the console version of Team Fortress 2 is not up to date, and therefore the glitches present in those versions have not been fixed.

Windows/Mac

  • Compression Blast Glitch - This glitch in particular happens when a Pyro manages to shoot bursts of air instead of fire at an extremely rapid rate from their primary weapon. The Pyro is still capable of attacking as the effect isn't really rapid airblasting, but merely fire under a different material. It stops when the Pyro stops firing, runs out of ammo, dies, or runs into a solid object, such as a wall or a player.
  • Building Damaged Model (Partially fixed) - Sometimes, after repairing a building, it will still emit smoke and small electric sparks implying that it is still damaged, despite the Sentry Gun being at full health. This can be fixed by redeploying the building.
  • In certain instances, a Heavy could see bullets being fired from their Minigun after respawning.
  • Shortly after the Mann-Conomy Update, the cooldown timer on the Sandvich was removed due to a bug.

See also