Difference between revisions of "February 16, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
| notes = | | notes = | ||
+ | ===Team Fortress 2=== | ||
* Sticky bombs now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]]) | * Sticky bombs now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]]) | ||
** Ultimately reduces damage done by sticky bombs to enemies <512 units from the [[Demoman]] | ** Ultimately reduces damage done by sticky bombs to enemies <512 units from the [[Demoman]] | ||
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* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden | * Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden | ||
* Protected several more commands from client exploitation | * Protected several more commands from client exploitation | ||
+ | |||
=== Undocumented Changes === | === Undocumented Changes === | ||
* Removed `equip` console command. (Allowed to switch loadout items without entering the menu.) | * Removed `equip` console command. (Allowed to switch loadout items without entering the menu.) |
Revision as of 09:43, 16 February 2011
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Patch notes
Team Fortress 2
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- Server tags can now be used to include or exclude servers from the list
Bug fixes
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Protected several more commands from client exploitation
Undocumented Changes
- Removed `equip` console command. (Allowed to switch loadout items without entering the menu.)
- Switching loadout items will not happen unless the character suicide or get to a supply cabinet (Spawn area does nothing when switching.)
- Removed Natascha's ammo belt in first person view model
- The `exit prompt` command now gives a warning message. (Usually bound to F10.)
- A new main menu music has been added. (Title: Faster Than A Speeding Bullet)
- Demoman's bottle taunt has received a new `burp` sound.
- Demoman's secondary weapon has been renamed to Stickybomb Launcher