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− | {{Item infobox
| + | Pyro is a shit class |
− | | type = weapon
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− | | 3d-image-1 = Backburner
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− | | 3d-image-3 = Backburner Festive
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− | | 3d-button-1 = colored_pair
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− | | 3d-button-3 = colored_pair
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− | | 3d-viewname-1 = Default
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− | | 3d-viewname-3 = Festive
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− | | team-colors = yes
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− | | skin-image-red = RedBackburnerTilt.png
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− | | skin-image-blu = BluBackburnerTilt.png
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− | | used-by = [[Pyro]]
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− | | slot = primary
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− | | released = {{Patch name|6|19|2008}}<br />([[Pyro Update]])
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− | | availability = {{avail|unlock|drop|craft|purchase|crate25-strange|collectors|crate88-festive}}
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− | | marketable = yes
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− | | numbered = no
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− | | ammo-loaded = 200
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− | | ammo-carried = N/A
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− | | reload = No Reload
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− | | loadout = yes
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− | | item-kind = Flame Thrower
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− | | item-level = 10
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− | | att-1-positive = 100% critical hits from behind
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− | | att-2-positive = Extinguishing teammates restores 20 health
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− | | att-3-negative = +150% airblast cost
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− | }}
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− | {{Quotation|'''Backburner''' publicity blurb|This flamethrower is built for the Pyro who likes to ambush their opponents.}}
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− | The '''Backburner''' is an unlockable [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is the default [[Flame Thrower]], with a team-colored, metal addition to the nozzle, shaped like a dragon's head.
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− | The Backburner does not roll for random [[critical hits]], but it guarantees critical hits whenever it is used on an opponent from behind. The area behind an enemy that will register critical hits for the weapon is approximately a 90-degree angle, centered behind where the opponent is facing. This is significantly less than the Spy's [[backstab]] range, which appears to be any angle in the 180 degrees behind where a player is looking.
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− | The Backburner, like the Flame Thrower, [[Degreaser]], [[Rainblower]], and [[Dragon's Fury]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the Pyro's stock flamethrower.
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− | [[Afterburn]] will reduce healing and shield resists from a Medi Gun by 20%.
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− | The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]].
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− | The kill icon for the Backburner was contributed by {{Steamid|76561197972481083}}.
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− | | |
− | == Damage and function times ==
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− | {{Damage table
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− | | type = Particle
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− | | damagetype = Fire
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− | | rangetype = Ranged
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− | | |
− | | damage = yes
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− | | flame close = {{tooltip|13.0 / particle|173.3 / s}}
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− | | flame far = {{tooltip|6.5 / particle|Rounds up to 7. 93.3 / s}}
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− | | flame far % = 50
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− | | crit = {{tooltip|20-39 / particle|266-520 / s}}
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− | | minicrit = {{tooltip|9-18 / particle|120-240 / s}}
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− | | afterburn = {{tooltip|4 / tick|8 / s}}
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− | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}
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− | | function times = yes
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− | | attack interval = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
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− | | ammo interval = 0.08 s
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− | | airblast cooldown = 0.75 s
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− | | afterburn time = 3-10 s
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− | }}
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− | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
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− | {{Weapon Demonstration}}
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− | | |
− | == Crafting ==
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− | {{See also|Crafting}}
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− | | |
− | === Blueprint ===
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− | {{Blueprint | autoresult = Pyro primary}}
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− | | |
− | === As a crafting ingredient ===
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− | {{Blueprint
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− | | ingredient-1 = Backburner
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− | | ingredient-2 = Reclaimed Metal
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− | | result = Degreaser
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− | }}
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− | {{Blueprint
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− | | ingredient-1 = Reclaimed Metal
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− | | ingredient-2 = Soda Popper
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− | | ingredient-3 = Backburner
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− | | result = Phlogistinator
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− | }}
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− | | |
− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Flame Thrower
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− | | rankson = kills
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− | | rankson2 =
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− | | festive = yes
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− | | att-1-positive = 100% critical hits from behind
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− | | att-2-positive = Extinguishing teammates restores 20 health
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− | | att-3-negative = +150% airblast cost
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− | | can deal damage = yes
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = yes
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− | | can deal posthumous damage = yes
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− | | can extinguish = yes
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− | | notes =
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− | }}
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− | | |
− | == Related achievements ==
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− | === {{class link|Soldier}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Soldier|Backdraft Dodger}}
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− | }}
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− | | |
− | === {{class link|Pyro}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Pyro|Hot on Your Heels}}
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− | {{Show achievement|Pyro|Hot Potato}}
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− | | 2 = {{Show achievement|Pyro|Hotshot}}
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− | }}
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− | | |
− | === [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
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− | }}
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− | | |
− | == Update history ==
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− | {{Update history|'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
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− | * The Backburner was added to the game.
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− | '''{{Patch name|7|1|2008}}'''
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− | * Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.
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− | '''{{Patch name|7|29|2008}}'''
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− | * Changed attribute:
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− | ** Removed [[health]] bonus from the Backburner (previously gave 50 extra max health).
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− | '''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
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− | * Added firing sounds to the Backburner.
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− | '''{{Patch name|4|29|2010}}''' ([[119th Update]])
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− | * Changed attribute:
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− | ** Added a 20% damage bonus to the Backburner.
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− | '''{{Patch name|5|19|2010}}'''
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− | * Changed attribute:
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− | ** Reduced Backburner damage bonus from 20% to 15%.
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− | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
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− | * {{Undocumented}} The Backburner was added to the crafting blueprint for the Degreaser.
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− | '''{{Patch name|1|7|2011}}'''
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− | * Backburner was assigned a unique [[kill icon]].
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− | * {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
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− | '''{{Patch name|2|3|2011}}'''
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− | * Updated model (the dragon attachment) with optimizations and [[LOD]]s.
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− | '''{{Patch name|2|7|2011}}'''
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− | * Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
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− | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
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− | * Changed attributes:
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− | ** Removed the restriction on airblast.
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− | ** Airblast ammo cost increased 150%.
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− | ** Damage bonus reduced to 10%.
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− | '''July 12, 2011'''
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− | * {{item server}} Added [[Strange]] quality.
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− | '''{{Patch name|7|22|2011}}'''
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− | * {{Undocumented}} The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus".
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− | '''{{Patch name|1|11|2012}}'''
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− | * {{Undocumented}} The Backburner was added to the crafting blueprint for the [[Phlogistinator]].
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− | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
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− | * Changed attribute:
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− | ** Removed +10% damage bonus attribute.
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− | ** Note: Because of base damage increase by 10%, damage remains unchanged.
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− | '''{{Patch name|11|12|2013}}'''
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− | * {{Undocumented}} Added [[Collector's]] quality.
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− | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
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− | * Added [[Festive weapons|Festive]] variant.
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− | * {{undocumented}} Updated the Backburner model to use the c_models system.
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− | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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− | * The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
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− | * Extinguishing a teammate will now return 20 health to the Pyro.
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− | '''{{Patch name|1|7|2016}}'''
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− | * Changed attribute:
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− | ** {{undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
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− | '''{{Patch name|2|2|2016}}'''
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− | * Updated the Backburner to add the pilot light.
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− | '''{{Patch name|4|25|2016}}'''
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− | * Fixed the Festive Backburner missing the pilot light.
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− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
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− | * Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
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− | ** Medics hear a "healing interrupted" sound when this is happening to their heal target.
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− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
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− | * Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
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− | * Better visual sync, more consistent (no visuals/damage mismatch).
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− | * New particle effects.
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− | * Airblast
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− | ** Hit detection for both players and projectiles is now a consistent cone.
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− | ** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
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− | ** Airblast now causes target player to have reduced footing and air control for a short period.
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− | ** Now factors in the upward angle of the airblast, rather than having a fixed upward force.
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− | ** Total push force slightly increased.
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− | '''{{Patch name|10|30|2017}}'''
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− | * Fixed flamethrowers not damaging buildings at close distance.
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− | '''{{Patch name|11|7|2017}}'''
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− | * Fixed not seeing the new flamethrower effects on some machines.
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− | '''{{Patch name|12|13|2017}}'''
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− | * Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim.
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− | '''{{Patch name|3|28|2018}} #1'''
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− | * Flame damage per second now ramps up based on density of flame encountered, up to 200%.
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− | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
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− | * Fixed Flamethrower particles sometimes failing to draw on the client.
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− | * Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
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− | '''{{Patch name|3|28|2018|no-link=yes}} #2'''
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− | * Fixed a server crash related to the Flamethrower.
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− | }}
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− | == Bugs ==
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− | *The attribute '''No random critical hits''' is missing.
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− | *Rarely, when the Backburner is turned off during full crits, the flame effect will still loop even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
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− | *When {{code|cl_flippedviewmodels 1}} is enabled fire particles still comes from the right side.
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− | == Trivia ==
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− | * The festive variant resembles [[w:Rudolph the Red-Nosed Reindeer|Rudolph the Red-Nosed Reindeer]].
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− | * At some point in development, there were no eyes painted on the Backburner, as shown on the [[:File:Pyro Update.png|Pyro Update page]].
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− | == Gallery ==
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− | <gallery>
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− | File:Backburner 1st person red.png|[[RED]] first-person view.
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− | File:Backburner 1st person blu.png|[[BLU]] first-person view.
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− | File:Festive Backburner RED First Person.png|RED [[Festive weapons|Festive variant]].
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− | File:Festive Backburner BLU First Person.png|BLU Festive variant.
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− | </gallery>
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− | == See also ==
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− | * [[Basic Pyro strategy#Backburner + reskins|Backburner strategy]]
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− | * [[Festive weapons]]
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− | {{PyroUpdateNav}}
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− | {{Allweapons Nav}}
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− | {{Pyro Nav}}
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