April 24, 2002 Patch (Classic)

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Patch notes

v1.1.0.9 [1]

Changes/Additions

  • Added Anti-Cheat protection.
  • User Interface redone for HLTV.
  • Added cheering to HLTV.
  • Muting a player in the scoreboard will also mute their text messages.
  • Steam beta clients and non-Steam clients can play together on the same server now.
  • Voice communication uses DirectSound by default now.
  • Added player ID to Half-Life DM.
  • Added chat flood protection to HLDM.
  • Added logging of fatal Sys_Error server shutdowns.
  • Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
  • Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.

New CVARS

  • "sv_send_logos"
    • when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
    • default: 1
  • "sv_send_resources"
    • when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
    • default: 1

Bug Fixes

  • Fixed filter logic in the launcher.
  • Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
  • Fixed AddIP command.
  • Fixed crash when a func_breakable triggers a trigger_counter.
  • Fixed fog messing Additive sprites.
  • Removed "friends" connectionless packet query.
  • Fixed "bad address type" fatal server error (caused by clients with long names).
  • Fixed "condump" so the output won't overwrite previous files.
  • Fixed "cvarlist" so the output won't overwrite previous files.
  • Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
  • Fixed server shutdowns related to using bots.
  1. Release notes file, lines 53-99.