Projectiles

From Team Fortress Wiki
Revision as of 00:53, 17 September 2010 by Darthz01 (talk | contribs) (Reflecting Projectiles)
Jump to: navigation, search

In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by Lag compensation.

The Projectiles

Name Rocket Grenade Sticky bombs Arrow Jarate Baseball Flares Syringe
Image Rocket.png Grenade proj red.png Sticky proj red.pngScores proj red.png Arrow proj.png Backpack Jarate.png Sandman Baseball.png Flare proj red.png RED Syringe Gun Ammo.png
Used by: Rocket Launcher

Direct Hit

Level 3 Sentry Gun

Grenade Launcher Stickybomb Launcher

Scottish Resistance

Huntsman Jarate Sandman Flare Gun Syringe Gun

Blutsauger

Firing Projectiles

  • As projectiles move at a set speed, they will rarely find far away targets. To accomodate for this, experienced players will 'lead' with their aiming and fire the projectiles ahead of where the enemy is moving. This predictive aiming, however, can be easily countered by evasive maneuvers.
  • Some projectiles are affected by gravity and will arc towards the floor. This will require the weapons to be aimed higher in order to increase their range.
  • The Huntsman is arguably the fastest projectile in the game, meaning predictive aiming need not be so vigorous at close to medium range.

Reflecting Projectiles

  • The Pyro's Compression Blast can reflect projectiles. These 'airblasted' projectiles inflict Mini-Crit damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes, for example, cannot be reflected at all. Stickybombs do not change colour or attain Mini-Crit status, and remain under the control of their original owner.
  • Some projectiles, on collision, will reflect others. The Scout's Sandman Ball, for instance can reflect other Sandman Balls and Grenades if it makes contact while in the air.
  • Some projectiles can destroy other projectiles on contact. The Sniper's Arrow can destroy Rockets (Only those fired from Launchers, Sentry rockets are unknown) and other Arrows.
  • One thing to note is no projectile can destroy sticky bombs, except for the Scottish Resistance Bombs since destroying stickies is part the ScoRes' stats.

See also