User:Ashe/Sandbox2

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A speech bubble indicating a speaking player.

Voice chat is a communication feature available in all versions of Team Fortress 2 and is primarily used for coordinating team play and general conversation.

In the PC version, voice chat functions in a push-to-talk manner (default key: V). Voice chat on the Xbox 360 is activated simply by plugging in a headset into the controller. On the PlayStation 3, a wireless Bluetooth earpiece can be used.

Limitations

The "Mute players" button

A player's voice can only be heard by their own team by default, but dead players can still be heard by their living teammates (again, by default). On servers where "alltalk" is enabled (with the setting sv_alltalk 1), all players can hear each other, including players who are on opposite teams or waiting to respawn. The alltalk feature is not available on the console versions.

Specific players can be muted in the PC version via the main menu by clicking the "Mute players" button near the bottom of the screen. Voice chat can be disabled altogether in the Voice tab of the options screen.

On the PC, in-game voice chat is sometimes complemented by the use of third-party VoIP software, such as Discord, Mumble, Teamspeak, or Ventrilo. This allows players to coordinate with their teammates regardless of server limitations. For example, using an alltalk-enabled Team Fortress 2 server and two external voice channels simultaneously allow for public discussion between the teams, and private in-game coordination among teammates.

Speech bubbles

When a player is using voice chat, a speech bubble icon is displayed on the right side of their HUD. Another bubble appears above the player's head, visible to teammates. On alltalk servers, a team-colored speech bubble is shown over all talking players, including cloaked and disguised enemy Spies. Additionally, a talking player's name and team are displayed as a colored bar on the right side of the HUD. If they are waiting to respawn, Health dead.png will appear by the side of their name.

Update history

October 1, 2014 Patch

  • tf_teamtalk is now on by default - the dead can talk to the living
  • When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.

March 12, 2015 Patch

  • Reduced the latency of voice audio.

November 18, 2016 Patch

  • Added beta support for the CELT voice codec
    • Currently only enabled in community servers that opt-in to the beta
    • Server operators can enable CELT usage by setting the below convars, followed by a level change
      • sv_use_steam_voice 0
      • sv_voicecodec vaudio_celt

December 21, 2016 Patch

  • The CELT voice codec is now the default for all game servers
    • Community servers can enable use of the older steam voice codec with sv_use_steam_voice 1

Gallery