User:DevIIv/Customwaves linkpage

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Revision as of 06:26, 25 November 2018 by DevIIv (talk | contribs) (Chart)
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Information

This page will send you all the links to my missions, well the chart will. I suppose you can check all the information I put down to learn more about the chart..

Map Information

As it says, it will say the map under its collem

Name Information

The name of the mission being view, self explanatory

Tour Information

The part of tour the mission is in, usually an average of 3 - 6 tours.

Difficulty

The difficulty of the mission

  • Normal - The most easiest missions, they are for players that just started, and they are not really too difficult, these missions will rarely have bosses and tanks.
  • Intermediate - More harder than normal, but still not too hard, the team of players just need to know a little more about MVM(Recommened to have played it for atleast a few weeks), and they should be good to go!
  • Advanced - Difficult missions that need a team with the right upgrades, and players that experienced some MVM, bosses and tanks are more frequent, but usually appear around the end, to add onto this, some old robots get replaced with upgraded versions (EX: Minor leauge scout is replaced with average leauge scout).
  • Expert - These missions need players with complete knowledge of MVM, and with the exact upgrades and strategy, waves that get messed up a TINY bit can cause the rest of it to go downhill, tanks and bosses are more frequent, and they can appear around the beginning quite often.
  • Nightmare - These missions ONLY appear on Coaltown_Event, they are always wave 666, but can have different robots.
  • Demolition - The most difficult missions in the whole game, getting every dollar is mandatory on this difficulty, and so are the upgrades and strategy, if a robot with a bomb gets near the bomb hatch, the team is probably well screwed, giants are a frequent enemy, and can even appear as support, these missions are very rare..

Waves

Again, self explanatory, tells how many waves the mission has..

Type

The type determines how the wave will be sorted out..

  • Normal - 5 - 9 waves is considered "Normal" (rarely more), if the waves take less than 8 minutes to complete (not counting fails).
  • Endurance - 2 - 3 (Rare occasions 4 - 9) are considered "Endurance", these waves take over 9 - 12 minutes to complete each wave, and they have a resettable bomb.
  • Nightmare - Only 1 huge wave, and they should only appear on Coaltown_Event
  • Eternity - Exactly like normal, but has 10 - 30 waves, these missions take usually around 2 - 5 hours to complete the whole thing, it can be a day waster.
  • Special - These missions have something "special" to them, maybe one with only giants (excluding support), or maybe a wave with a specific wave of scouts/soldiers/pyros etc, who knows!

Chart

Map Name Tour Difficulty Waves Type Link Date Created
Rottenburg Barburbia Robot Machine Expert 9 Normal https://wiki.teamfortress.com/wiki/User:DevIIv/Barburbia January 17th, 2016
Mannworks Construction Catastrophe Electronic Detour Expert 5 Normal https://wiki.teamfortress.com/wiki/User:DevIIv/Construction_Catastrophe January 28th, 2016
Coaltown Aftermath Electronic Detour Expert 7 Normal https://wiki.teamfortress.com/wiki/User:DevIIv/Aftermath February 2nd, 2016
Coaltown Big Destruction Electronic Detour Expert 8 Special https://wiki.teamfortress.com/wiki/User:DevIIv/Big_Destruction June 17th, 2016
Decoy Canary Build Unspecified Advanced 7 Invasion https://wiki.teamfortress.com/wiki/User_talk:DevIIv/Canary_Build_(mission) November 25th, 2018