Difference between revisions of "Projectiles"

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Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, don't travel instantaneously--instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)
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Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)
 
 
 
==The Projectiles==
 
==The Projectiles==
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!class="header" | Image  
 
!class="header" | Image  
 
| [[Image:Rocket.png‎‎|64px]]
 
| [[Image:Rocket.png‎‎|64px]]
| [[Image:Grenade_proj_red.png‎‎‎‎‎‎‎‎|64px]]
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| [[Image:Grenade proj red.png‎‎‎‎‎‎‎‎|64px]]
| [[Image:Sticky_proj_red.png|64px]][[Image:Scores_proj_red.png|64px]]
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| [[Image:Sticky proj red.png|64px]][[Image:Scores proj red.png|64px]]
| [[Image:Arrow_proj.png‎‎‎‎‎‎‎|64px]]
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| [[Image:Arrow proj.png‎‎‎‎‎‎‎|64px]]
| [[Image:Backpack_Jarate.png|64px]]
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| [[Image:Backpack Jarate.png|64px]]
| [[Image:Sandman_Baseball.png|64px]]
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| [[Image:Sandman Baseball.png|64px]]
| [[Image:Flare_proj_red.png|64px]]
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| [[Image:Flare proj red.png|64px]]
| [[Image:RED_Syringe_Gun_Ammo.png|64px]]
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| [[Image:RED Syringe Gun Ammo.png|64px]]
 
|-
 
|-
 
!class="header" | Used by:
 
!class="header" | Used by:
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[[Direct Hit]]
 
[[Direct Hit]]
  
[[Sentry Gun | Level 3 Sentry Gun]]
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[[Sentry Gun|Level 3 Sentry Gun]]
 
| [[Grenade Launcher]]
 
| [[Grenade Launcher]]
 
| [[Stickybomb Launcher]]
 
| [[Stickybomb Launcher]]
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== Reflecting Projectiles ==
 
== Reflecting Projectiles ==
  
*The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles.  These 'airblasted' projectiles inflict [[mini-crit]] damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes cannot be reflected, stickies do not change colour or attain mini-crit status, and a mini-crit Jarate is no different than a normal Jarate.
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*The [[Pyro| Pyro's]] [[Compression Blast]] can reflect projectiles.  These 'airblasted' projectiles inflict [[Mini-Crit]] damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes cannot be reflected, stickies do not change colour or attain Mini-Crit status, and a Mini-Crit Jarate is no different than a normal Jarate.
 
*The [[Heavy]] can reflect grenades if he punches them with the KGB.  This is difficult to pull off as grenades are a small target and requires very accurate timing.
 
*The [[Heavy]] can reflect grenades if he punches them with the KGB.  This is difficult to pull off as grenades are a small target and requires very accurate timing.
 
*The [[Scout|Scout's]] Sandman Ball can reflect other Sandman Balls if it makes contact while in the air.
 
*The [[Scout|Scout's]] Sandman Ball can reflect other Sandman Balls if it makes contact while in the air.

Revision as of 16:54, 12 August 2010

Certain weapons in Team Fortress 2 fire projectiles. Projectiles, unlike hitscan bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)

The Projectiles

Name Rocket Grenade Sticky bombs Arrow Jarate Baseball Flares Syringe
Image Rocket.png Grenade proj red.png Sticky proj red.pngScores proj red.png Arrow proj.png Backpack Jarate.png Sandman Baseball.png Flare proj red.png RED Syringe Gun Ammo.png
Used by: Rocket Launcher

Direct Hit

Level 3 Sentry Gun

Grenade Launcher Stickybomb Launcher

Scottish Resistance

Huntsman Jarate Sandman Flare Gun Syringe Gun

Blutsauger

Reflecting Projectiles

  • The Pyro's Compression Blast can reflect projectiles. These 'airblasted' projectiles inflict Mini-Crit damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes cannot be reflected, stickies do not change colour or attain Mini-Crit status, and a Mini-Crit Jarate is no different than a normal Jarate.
  • The Heavy can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing.
  • The Scout's Sandman Ball can reflect other Sandman Balls if it makes contact while in the air.

See also