Difference between revisions of "Demoman"

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{{infobox class
 
|image=Demoman.png
 
|class=[[Image:Leaderboard class demo.png|40px]]
 
|type=[[Defensive]]
 
|health='''175'''<small> / {{tooltip|260|Overhealed by a Medic}}</small> <br> 150 <small> / {{tooltip|225|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|equipped|No heads taken.}}</small> <br> 210 <small> / {{tooltip|{{overheal|210}}|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|fully charged|4 or more heads taken.}}</small> <br> 160 <small> / {{tooltip|240|Overhealed by a Medic}} with the [[Claidheamh Mòr]] equipped</small> <br>
 
|speed='''93%''' <br> 79% <small>with the [[Scotsman's Skullcutter]] equipped</small> <br> 123% <small>with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|fully charged|4 or more heads taken.}}</small>
 
|avatar_main=Demomanava.jpg
 
|avatar_red=Buffed red demoman.jpg
 
|avatar_blu=Buffed blu demoman.jpg
 
}}
 
{{Quotation|'''The Demoman'''|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}}
 
  
A [[Bottle|scrumpy]]-swilling drunken demolitions expert from the Scottish Highlands, the '''Demoman''', real name '''Tavish [[Degroot|DeGroot]]''', is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his [[Grenade Launcher]] and [[Stickybombs]], the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces.
 
 
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any [[cart]]s, [[control points]] and [[Intelligence cases]] he deems off-limits.
 
 
The Demoman is voiced by [http://www.imdb.com/name/nm0777229/ Gary Schwartz].
 
 
=== Bio ===
 
{{Class bio
 
| name = Tavish DeGroot
 
| birthplace = {{W|Ullapool|Ullapool, '''Scotland''', '''United Kingdom'''}}
 
| job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| motto = "Boom Boom Baby"<ref name="trailer 2" />
 
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
 
 
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended. But his training had just begun.
 
| image = Meethedemo1.PNG
 
}}
 
 
== Basic strategy ==
 
{{Basic strategy}}
 
{{clr}}
 
 
== Weapons ==
 
{{main|Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Grenade Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| 4
 
| 16
 
| '''On direct hit''':
 
:'''Base''': 90&ndash;110<br/>'''[[Crit]]''': 270&ndash;330<br/>
 
'''After bounce''':
 
:'''Base''': 22&ndash;64<br/>'''[[Crit]]''': 190<sup>1</sup>
 
|
 
{{Info}}Grenades explode on contact with an enemy, provided they have not bounced first.
 
 
{{Info}}Grenades have zero range falloff on a direct hit.
 
|-
 
! {{Table icon|Loch-n-Load|Craft}}
 
| align="center" | {{Icon killicon|weapon=loch-n-load}}
 
| 2
 
| 16
 
| '''On direct hit''':
 
:'''Base''': 103&ndash;147<br/>'''[[Crit]]''': 342&ndash;388<br/>
 
|
 
{{Info}}Grenades explode on contact with an enemy.
 
 
{{Info}}Grenades have zero range falloff on a direct hit.
 
 
{{Pro}}+20% Damage done.
 
 
{{Pro}}+25% Projectile speed.
 
 
{{Con}}-60% clip size.
 
 
{{Con}}Launched bombs shatter on surfaces.
 
 
{{Con}}+25% Damage done to self.
 
|-
 
 
|}
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Stickybomb Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
 
| 8
 
| 24
 
| '''Directly underneath''':
 
:'''Base''': 103&ndash;138
 
:'''[[Crit]]''': 353<sup>1</sup>
 
|
 
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
 
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
 
 
{{Info}}Can lay up to 8 stickybombs at once.
 
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
 
|-
 
! {{Table icon|Chargin' Targe|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
 
| N/A
 
| N/A
 
| '''Full charge''':
 
:50 + 10 <small>per [[Eyelander|head]] (up to 5)</small>
 
|
 
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.
 
 
{{Pro}}Adds 50% resistance to fire damage.
 
 
{{Pro}}Adds 40% resistance to explosive damage.
 
 
{{Info}}Grants its abilities passively, does not need to be selected.
 
 
{{Info}}Does not grant resistance to self-inflicted damage.
 
 
{{Info}}Cannot be instantly recharged from a [[resupply cabinet]].
 
|-
 
! {{Table icon|Scottish Resistance|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
 
| 8
 
| 36
 
| '''Directly underneath''':
 
:'''Base''': 103&ndash;138
 
:'''[[Crit]]''': 353<sup>1</sup>
 
|
 
 
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
 
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
 
 
{{Pro}}Can destroy enemy stickies.
 
 
{{Pro}}Can lay up to 14 stickybombs at once.
 
 
{{Pro}}Has 12 more ammo carried.
 
 
{{Pro}}Has 25% higher firing speed.
 
 
{{Con}}Has 0.8 sec. longer priming time.
 
|-
 
! {{Table icon|Sticky Jumper|Craft}}
 
|
 
| 8
 
| 72
 
| '''Directly underneath''':
 
:'''Base''': 0
 
:'''[[Crit]]''': 0
 
|
 
{{Pro}}+200% max primary ammo on wearer.
 
 
{{Pro}}No self inflected blast damage taken.
 
 
{{Con}}-100% damage done.
 
 
{{Con}}+100% explosive damage vulnerability on wearer
 
 
{{Con}}+100% bullet damage vulnerability on wearer
 
 
{{Con}}+100% fire damage vulnerability on wearer
 
|}
 
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Bottle|Stock}}
 
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Info}}The Bottle will break upon a successful Critical hit (purely cosmetic feature).
 
|-
 
! {{Table icon|Eyelander|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Eyelander}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Has 37% longer melee range.
 
 
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.
 
 
{{Con}}Lowers maximum health by 25 points.
 
 
{{Con}}No random Critical hits.
 
|-
 
! {{Table icon|Pain Train|Craft}}
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Doubles capture power for points and carts.
 
 
{{Con}}Raises bullet vulnerability by 10%.
 
|-
 
! {{Table icon|Scotsman's Skullcutter|Craft}}
 
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
 
| N/A
 
| N/A
 
| '''Base''': 78
 
'''[[Crit]]''': 234
 
|
 
{{Pro}}Has 37% longer melee range.
 
 
{{Pro}}Deals 20% more damage.
 
 
{{Con}}Lowers speed by 15%, even if not wielded.
 
 
{{Con}}No Taunt.
 
 
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
 
|-
 
! {{Table icon|Frying Pan|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
<small>Promotional item from [http://store.steampowered.com/app/550/ Left 4 Dead 2: The Sacrifice].</small><br />
 
{{Info}}Same as the [[Bottle]]'s specs.
 
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker|Craft}}
 
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
| <small>[[Halloween]] item.</small>
 
{{Info}}Same as the [[Eyelander]]'s specs, without the [[Decapitation|taunt]].
 
|-
 
! {{Table icon|Claidheamh Mòr|Craft}}
 
| align="center" | {{Icon killicon|weapon=claidheamohmor}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Has 37% longer melee range.
 
 
{{Pro}}0.5 Sec. increase in charge duration.
 
 
{{Con}}-15 Max health on wearer.
 
 
{{Con}}No random Critical hits.
 
 
{{Con}}No taunt.
 
 
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
 
|-
 
! rowspan="2" | {{Table icon|Ullapool Caber|Craft}}
 
| align="center" | {{Icon killicon|weapon=ullapool caber}}
 
| rowspan="2" | N/A
 
| rowspan="2" | N/A
 
| rowspan="2" | '''Base''': 35 (149) <sup>1</sup>
 
'''[[Crit]]''': 105 (300) <sup>1</sup>
 
| rowspan="2" |
 
{{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward.
 
 
{{Con}}No random Critical hits.
 
 
{{Con}}No Taunt.
 
 
{{Info}}The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.
 
|-
 
| align="center" |  {{Icon killicon|weapon=ullapool caber explode}}
 
|-
 
! {{Table icon|Half-Zatoichi|Promotional, Craft}}
 
| align="center" | {{Icon killicon|weapon=half-zatoichi}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}On kill: restores you to 100% health
 
 
{{Con}}This weapon is Honorbound and once drawn cannot be sheathed until it kills.
 
 
{{Info}}A single successful hit will kill an enemy wielding the same weapon.
 
 
|-
 
|}
 
<sup>1</sup> Explosion damage is determined by the distance from the explosion.
 
 
===Taunt Attack===
 
{{Taunt
 
| image = Demoeyelander.png
 
| weapon-1 = Eyelander
 
| weapon-2 = Half-Zatoichi
 
| special = decapitation
 
| description = {{hatnote|Main article: [[Decapitation]]}}
 
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
 
}}
 
 
== Item sets ==
 
{{Set|class=Demoman}}
 
 
== Hats ==
 
{{Main|Hats}}
 
{{Demoman class hat table}}
 
{{All class hat table}}
 
 
<!--
 
 
Uncomment when we have a proper image.
 
 
== Miscellaneous items ==
 
{{main|Miscellaneous items}}
 
{{Demoman misc item table}}-->
 
 
 
==Official class avatars==
 
 
{{Class avatars}}
 
 
== Achievements ==
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Demoman achievements}}
 
*'''Demoman pack''': 35 achievements, 3 [[Demoman achievements#milestones|milestones]].
 
|}
 
 
== Bugs ==
 
*The Demoman's head slightly clips with his own collar.
 
 
== Trivia ==
 
*The voice actor for the Demoman, [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]].
 
*The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for the actual black Scottish style both because the former lacked originality and because the latter was easier to differentiate from the other classes.[http://www.teamfortress.com/post.php?id=1783]
 
*The [[HUD]] icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's eye patch is also on the wrong eye.
 
*'''[http://www.teamfortress.com/war/administrator The WAR!]:''' The Demoman lost the seven-day War waged between him and the [[Soldier]], thus losing out on his chance to obtain the [[Gunboats]].
 
*Acording to his biography, the Demoman lost his eye before being found by his real parents, but in the [http://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a photo of him with both eyes and his parents.
 
*The Demoman was also a part of the [http://www.kritzkast.com/uncensored/ KritzKast] contest, in which contestants submitted what they thought the Demoman says in the censored portion of the [[Meet the Demoman]].
 
*The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of [[November 19, 2010 Patch|November 19, 2010]]. Other ingame appearences of the logo, such as the [[119th_medals]] or the [[Carouser's Capotain]] remain unchanged.
 
*In ''[[Poker Night at the Inventory]]'', an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck.
 
*The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms. 
 
*{{W|Alfred Nobel}} was hired as the first BLU Demoman.
 
*The '''[http://www.teamfortress.com/war/demo/02.htm WAR! comic]''' features a picture of the demoman as a child with his parents. The seal in the background states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
 
**Ironically, no Highlander should have had an eye past thirty, according to the WAR! comic.
 
*The Assault class of ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
 
 
<br><gallery widths=150px heights=150px>
 
File:Dm_concept5a.jpg|One of the [[Concept_art#Demoman|conceptual designs]] for the Demoman
 
File:TF2-JackHearts.png|The Demoman playing card as seen in Poker Night at the Inventory
 
File:Demomanworm.png|The Demoman's eyepatch and beanie as a selectable ''Worms: Reloaded'' worm hat
 
File:Eye Lad.png|The in-game item for ''Monday Night Combat''; "Eye Lad"
 
File:Demoman_badge_old_RED.png|The Demoman's original RED emblem
 
File:Demoman_badge_old_BLU.png|The Demoman's original BLU emblem
 
File:Tf demoman freezecam smile.png|The Demoman's [http://wiki.teamfortress.com/wiki/Demoman_taunts#Primary/ smiling face]
 
<!-- Somebody get a copy of the dynamite badges. They should be here. -->
 
</gallery>
 
{{clr}}
 
 
== Related merchandise ==
 
<gallery>
 
File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 RED Sticky Bomb Plush]
 
File:Merch BLU Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0239 BLU Sticky Bomb Plush]
 
File:Merch demoman shirt.png|[http://store.valvesoftware.com/product.php?i=C01337 The Demoman T-Shirt]
 
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
 
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
 
File:Demoman Decal White.png|[http://store.valvesoftware.com/product.php?i=STF203 Demoman Class Decal, White]
 
File:Demoman Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF201 Demoman Class Decal, Black]
 
</gallery>
 
 
== Related fads ==
 
* [[Community Fads#Demopan|Demopan]]
 
* [[Community Fads#Seeman|Seeman]]
 
 
== See also ==
 
 
*[[Meet the Demoman]]
 
*[[Demoman match-ups]]
 
*[[Anti-Demoman Strategy]]
 
*[[Demoman taunts]]
 
*[[Demoman marketing poses]]
 
*[[Demoman responses]]
 
*[[Demoman voice commands]]
 
*[[Sticky jump]]
 
*[[Juggling]]
 
*[[Basic Demoman strategy]]
 
*[[Community Demoman strategy]]
 
*[[List of references (Demoman)]]
 
*[[Demoman (Classic)]]
 
*[[Merchandise]]
 
 
==Reference==
 
<references/>
 
 
==External links==
 
*[http://www.teamfortress.com/war/part7/index.htm WAR! Update]
 
*[http://www.teamfortress.com/demomanupdate/ WAR! Update - The Demoman Update]
 
*[http://www.teamfortress.com/war/demo/ The Demoman comic]
 
*[http://www.teamfortress.com/post.php?id=1783 TF2 Official Blog - A Grim Bloody Fable!]
 
*[http://www.teamfortress.com/post.php?id=3219 TF2 Official Blog - Attention Employees...]
 
*[http://www.teamfortress.com/post.php?id=3225 TF2 Official Blog - The War Update!]
 
*[http://www.teamfortress.com/post.php?id=3230 TF2 Official Blog - It's a Bloodbath!]
 
*[http://www.teamfortress.com/post.php?id=3233 TF2 Official Blog - War, Day 2]
 
*[http://www.teamfortress.com/post.php?id=3238 TF2 Official Blog - Casualties of War!]
 
 
 
{{Class_Nav}}
 
{{Demoman Nav}}
 

Revision as of 14:17, 20 May 2011