Difference between revisions of "Hunted (Classic)"
(added gallery and spectator overview) |
m (→Trivia: changed order of picture) |
||
Line 16: | Line 16: | ||
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | * Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | ||
+ | [[Image:Tfccivilian.png|right|thumb|100px|The Civilian]] | ||
==Trivia== | ==Trivia== | ||
* Acording to Valve, the [[Payload]] mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | * Acording to Valve, the [[Payload]] mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | ||
− | * This map is remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e. | + | * This map is remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e. |
− | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 01:26, 17 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hunted (Classic) | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player controlled character who must be escorted to safety by a team of Bodyguards. The opposing team is composed of Assassins that must try to kill the Civilian before he is escorted to the safety of the truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
- This map is remake of the original Half-Life map c2a5e.
Gallery
|