Difference between revisions of "VS Saxton Hale Mode (custom game mode)"

From Team Fortress Wiki
Jump to: navigation, search
(Gameplay)
m (Some spelling fixes)
Line 9: Line 9:
  
 
==Balance==
 
==Balance==
Game balance is not neccessarily perfect. Hale's health formula (((250+i)*i)^1.12 ,i= players on read team at round start) is not exactly perfect, but works. Players using Natascha are swapped with the Minigun due to it slowing down Saxton Hale too much. Weapons with no reload (e.g. Flamethrower) have their maximum ammo cut down from its normal maximum ammo. The mod also uses classlimits so players do not spam one class (e.g. everyone playing as Pyro). All Melee Weapons besides the [[Knife]] and [[Your Eternal Reward]] always Crit against Saxton Hale to make up for having to go into such a dangerous range.
+
Game balance is not necessarily perfect. Hale's health formula (((250+i)*i)^1.12 ,i = players on RED team at round start) is not exactly perfect, but it works. Players using Natascha have it swapped for the Minigun due to it slowing down Saxton Hale too much. Weapons with no reload (e.g. Flamethrower) have their maximum ammo cut down from its normal maximum ammo. The mod also uses class limits so players do not spam one class (e.g. everyone playing as Pyro). All Melee weapons besides the [[Knife]] and [[Your Eternal Reward]] always Crit against Saxton Hale to make up for having to go into such a dangerous range.
  
 
==Status and servers==
 
==Status and servers==

Revision as of 19:25, 31 October 2010

Gameplay

The game is played in a modified Arena mode where many people on RED try to kill Saxton Hale on BLU. Hale has an extreme amount of health that varies depending on how many people are on RED. His health can range from a few thousand to over 20,000. Hale can superjump and deal lot of damage, and in most situations he can kill players from the first punch. Backstabs and taunts do not instantly kill him. If Hale taunts, nearby players will become scared as if by the Ghost of Zepheniah Mann or Horseless Headless Horsemann.

Abilities

  • Superjump: Allows the player to jump a large height above the ground. Use it by crouching, looking up, and releasing crouch. Recharges after 5 seconds.
  • Rage: Allows the player to stun enemies by building rage and taunting. This ability builds rage like the Buff Banner and takes about 1,900 damage to fill up the rage meter.

Balance

Game balance is not necessarily perfect. Hale's health formula (((250+i)*i)^1.12 ,i = players on RED team at round start) is not exactly perfect, but it works. Players using Natascha have it swapped for the Minigun due to it slowing down Saxton Hale too much. Weapons with no reload (e.g. Flamethrower) have their maximum ammo cut down from its normal maximum ammo. The mod also uses class limits so players do not spam one class (e.g. everyone playing as Pyro). All Melee weapons besides the Knife and Your Eternal Reward always Crit against Saxton Hale to make up for having to go into such a dangerous range.

Status and servers

At the moment, the VS Saxton Hale Mod is currently under development and in the beta stages. It is currently not released to the public for download.

Random Fortress Forum: http://www.randomfortress.ru/forum/ SPUF Thread: http://forums.steampowered.com/forums/showthread.php?t=1439727 Credits List: http://www.randomfortress.ru/forum/index.php?/topic/26-thanks-list/

Remake

SLAG Gaming has made a remake of the VS Saxton Hale mod, due to the original not being publicly released. There are key differences, most notable in several glitch fixes and Saxton's health. The SLAG remake is named "VS Saxton Hale (SLAG <version>)".

SLAG Gaming: http://steamcommunity.com/groups/slaggaming

Video