Difference between revisions of "Talk:Rocket Jumper"
Focusknock (talk | contribs) |
m (→Rocket Jumper and Juggling) |
||
Line 36: | Line 36: | ||
Is it possible to juggle an enemy with the RJer? Or, even though it deals no damage, does it maintain its knockback?<small>--''The preceding unsigned comment was added by'' [[User:Mistah Phoenix|Mistah Phoenix]] ([[User talk:Mistah Phoenix|talk]]) • [[Special:Contributions/Mistah Phoenix|contribs]]) 05:30, 6 October 2010</small> | Is it possible to juggle an enemy with the RJer? Or, even though it deals no damage, does it maintain its knockback?<small>--''The preceding unsigned comment was added by'' [[User:Mistah Phoenix|Mistah Phoenix]] ([[User talk:Mistah Phoenix|talk]]) • [[Special:Contributions/Mistah Phoenix|contribs]]) 05:30, 6 October 2010</small> | ||
:Since knockback is often proportional to damage radius, I doubt it. Needs to be tested though, just to make sure.--[[User:Focusknock|Focusknock]] 07:46, 6 October 2010 (UTC) | :Since knockback is often proportional to damage radius, I doubt it. Needs to be tested though, just to make sure.--[[User:Focusknock|Focusknock]] 07:46, 6 October 2010 (UTC) | ||
+ | ::According to the latest modification in the page, it seems it keeps its knockback. Man, this weapon is USEFUL. [[User:Mistah Phoenix|Mistah Phoenix]] 02:12, 7 October 2010 (UTC) |
Revision as of 02:12, 7 October 2010
Contents
Command Line
You can recreate the effect of this unlock with console commands. Should we mention that (and the commands themselves)? --CruelCow 16:39, 1 October 2010 (UTC)
- Nah. We don't want to detract from purchases. Also, this is available for 'jump' maps on servers that won't have cheats on. – Smashman (talk) 16:41, 1 October 2010 (UTC)
- What? I absolutely think we should. Wikis should push towards full disclosure. ~G-Mang (T|C) 22:05, 1 October 2010 (UTC)
- It's still a droppable/craftable item though.Wizrdwarts21 04:01, 2 October 2010 (UTC)
- Detracting from purchases or not, what G-Mang said was right...we're supposed to be throwing out little trivia tidbits like that, as far as I know. This wiki brightens my day with the little notes like that. --Fragment of Nothing 01:29, 4 October 2010 (UTC)
- It's not as good as it sounds, it's just an sv_cheats 1 command. Can't be used outside a personal server, if the Wiki started reporting those, it would bloat almost every article. --Zootch 22:26, 4 October 2010 (UTC)
- Detracting from purchases or not, what G-Mang said was right...we're supposed to be throwing out little trivia tidbits like that, as far as I know. This wiki brightens my day with the little notes like that. --Fragment of Nothing 01:29, 4 October 2010 (UTC)
Reflection
What happens to rockets launched from this and reflected by a pyro?--Zootch 17:58, 1 October 2010 (UTC)
- They do no damage, I imagine --Firestorm 17:58, 1 October 2010 (UTC)
- Actually, though I haven't tested what happens when they're reflected back at the user, I do know the pyro can injure himself with reflected Rocket Jumper rockets. Dugtrio17 20:31, 1 October 2010 (UTC)
- Through testing between a Pyro and a Soldier equipped with the Rocket Jumper, our findings show that the rocket does no damage regardless if it is reflected or not. --ObbiObbi 22:54, 1 October 2010 (UTC)
- Actually, though I haven't tested what happens when they're reflected back at the user, I do know the pyro can injure himself with reflected Rocket Jumper rockets. Dugtrio17 20:31, 1 October 2010 (UTC)
Craftability
Can we get a confirmation on this being craftable or not with Soldier token + Primary token + scrap metal? I haven't added it to Allweapons Nav yet because I don't know. ~G-Mang (T|C) 22:07, 1 October 2010 (UTC)
Goomba Stomp
If you play on a server that support goomba stomping this rocket launcher is very deadly since you can hop around and kill people. should this be noticed on the page? Rocketlawnchair 22:16, 1 October 2010 (UTC)
- Generally we try not to direct players to plugins unless Valve acknowledge them first. Besides, I'm still holding out for goomba stomping being a permanent ability for the gunboats ;)--Focusknock 07:46, 6 October 2010 (UTC)
Video of the Equalizer Bug when the Rocket Jumper is equipped
Right here: http://www.youtube.com/watch?v=lE7genr-kB0 (nanosheep_inc) 01:01, 2 October 2010 (UTC)
Potential to annoy though...
Rush to frontline, drop on the cp, use equaliser taunt. Multi-kill, and you're still alive. Also, I've had two already who have called for a kritz, then just laughed as they spammed krit blanks >:( Michael 12:21, 2 October 2010 (UTC)
- Welcome to Team Fortress 2.--Focusknock 08:32, 4 October 2010 (UTC)
Rocket Jumper and Juggling
Is it possible to juggle an enemy with the RJer? Or, even though it deals no damage, does it maintain its knockback?--The preceding unsigned comment was added by Mistah Phoenix (talk) • contribs) 05:30, 6 October 2010
- Since knockback is often proportional to damage radius, I doubt it. Needs to be tested though, just to make sure.--Focusknock 07:46, 6 October 2010 (UTC)
- According to the latest modification in the page, it seems it keeps its knockback. Man, this weapon is USEFUL. Mistah Phoenix 02:12, 7 October 2010 (UTC)