Difference between revisions of "Valve's Team Fortress"
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All classes except for Commando used unknown {{botignore|pistol}} as secondary weapon.<ref name="TyR">[http://web.archive.org/web/20000416190012/http://spyder.fortress2.com/tf2preview.html ''Half-Life'' and ''Team Fortress 2'' preview] by [CE]TyR(T2), lead ''Valve's Team Fortress'' mapmaker.</ref> | All classes except for Commando used unknown {{botignore|pistol}} as secondary weapon.<ref name="TyR">[http://web.archive.org/web/20000416190012/http://spyder.fortress2.com/tf2preview.html ''Half-Life'' and ''Team Fortress 2'' preview] by [CE]TyR(T2), lead ''Valve's Team Fortress'' mapmaker.</ref> | ||
====Uzi==== | ====Uzi==== | ||
− | |||
The {{w|Uzi}} is a {{botignore|submachine gun}} used by the Light Infantry and the Spy. | The {{w|Uzi}} is a {{botignore|submachine gun}} used by the Light Infantry and the Spy. | ||
+ | <gallery> | ||
+ | File:Teamfortress22.jpg|An Uzi (on the left). | ||
+ | </gallery> | ||
====M16A2==== | ====M16A2==== | ||
The {{w|M16 rifle|M16A2}} is an assault rifle used by the Field Medic. | The {{w|M16 rifle|M16A2}} is an assault rifle used by the Field Medic. | ||
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====MP5==== | ====MP5==== | ||
The {{w|Heckler & Koch MP5}} (with a temporary pre-release ''Half-Life'' model) is a {{botignore|submachine gun}} seen only on {{w|Electronic Entertainment Expo|E3}} 1998, possibly as a placeholder model. | The {{w|Heckler & Koch MP5}} (with a temporary pre-release ''Half-Life'' model) is a {{botignore|submachine gun}} seen only on {{w|Electronic Entertainment Expo|E3}} 1998, possibly as a placeholder model. | ||
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<gallery> | <gallery> | ||
File:Tf21b.jpg|First-person view. | File:Tf21b.jpg|First-person view. | ||
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C4 explosives were used by Commando and were to be placed on walls.<ref name="TyR" /> | C4 explosives were used by Commando and were to be placed on walls.<ref name="TyR" /> | ||
====Chain gun==== | ====Chain gun==== | ||
− | Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under than 5 seconds.<ref name="TyR" /> | + | Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under than 5 seconds. The player's speed was not affected when the chain gun was fired.<ref name="TyR" /> |
− | + | <gallery> | |
+ | File:Acuraccy.jpg|Accuracy comparison in different stances. | ||
+ | </gallery> | ||
===Stationary=== | ===Stationary=== | ||
====M2 Browning==== | ====M2 Browning==== | ||
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− | |||
The {{w|M2 Browning}} is a .50-caliber machine gun. It used ''Half-Life'' brush-based mesh before it was replaced by a model. | The {{w|M2 Browning}} is a .50-caliber machine gun. It used ''Half-Life'' brush-based mesh before it was replaced by a model. | ||
− | + | <gallery> | |
+ | File:M2 Browning.jpg|The M2 Browning mesh. | ||
+ | </gallery> | ||
====Sentry Gun==== | ====Sentry Gun==== | ||
The Sentry Gun was originally to be built by the Engineer. It used the ''Half-Life'' model, but developers were planning to replace it with a bigger model.<ref>[http://replay.web.archive.org/20030824061532/http://www.contaminated.net/tf/tf5.htm Contaminated.net: ''Team Fortress'' Exclusive]</ref> | The Sentry Gun was originally to be built by the Engineer. It used the ''Half-Life'' model, but developers were planning to replace it with a bigger model.<ref>[http://replay.web.archive.org/20030824061532/http://www.contaminated.net/tf/tf5.htm Contaminated.net: ''Team Fortress'' Exclusive]</ref> |
Revision as of 08:38, 6 July 2012
Basic Information | |
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Released: |
Canceled |
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Engine: | |
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Valve's Team Fortress was the working title for the class-based multiplayer game Team Fortress 2 in 1998, before the release of Team Fortress Classic, until the title switched to Team Fortress 2: Brotherhood of Arms.
Overview
The game was planned to be realistic class-based first-person shooter with large battlefields, vehicles, and real-time strategy elements.
Classes
Commander
The main, non-physical class of the game. He would be able to see the entire battlefield as well as through teammates' eyes and Engineers' cameras, to make and control squads and groups, and to issue orders on fly.
Light Infantry
A lightweight class, similar to the Scout, equipped with an Uzi.
Field Medic
A class wielding an M16 and pistol with the ability to heal teammates by standing close to them and looking at them, and always wearing a first aid bag and a Red Cross bandage. Prototype of the Medic.
Heavy Infantry
A machine gunner, prototype of the Heavy Weapons Guy.
Rocket Infantry
Heavy soldier equipped with SMAW rocket launcher. Could fire only in crouch and prone stances. Had jetpack instead of ability to rocket-jump.[1]
Sniper
The lightest class in the game, equipped with a M40A1 sniper rifle. Was able to be invisible for 20 seconds.[1]
Commando
A Demoman prototype, equipped with the grenade launcher.
Spy
A stealth class equipped with Uzi; was able to cloak as the enemies he killed.
Engineer
Also known as Medium Infantry. A builder that was able to construct Sentry Guns with placeholder Half-Life models, dispensers and cameras.
Weapons
Most of the weapons in-game are the weapons used by the Template:W. Most of the automatic weapons had the ability to switch fire mode.
Personal
Pistol
All classes except for Commando used unknown pistol as secondary weapon.[2]
Uzi
The Template:W is a submachine gun used by the Light Infantry and the Spy.
M16A2
The Template:W is an assault rifle used by the Field Medic.
SMAW
The Template:W (SMAW) is an one-shot rocket launcher used by the Rocket Infantry. It can be only fired in crouch and prone stances, has exhaust, and rockets take 20 meters to arm.
Shotgun
A shotgun (possibly SPAS-12) was wielded by Rocket Infantry.
M40A1
The Template:W is a bolt-action sniper rifle used only by the Sniper. It was similar to TFC Sniper Rifle except there was laser beam along with laser dot.[2]
MP5
The Template:W (with a temporary pre-release Half-Life model) is a submachine gun seen only on Template:W 1998, possibly as a placeholder model.
Grenade Launcher
An unknown multi-shot grenade launcher was used by the Commando. Its grenades are detonated if they fly at least 10 meters.[2]
Railgun
A railgun, similar to TFC Railgun, was used by Engineer.
C4
C4 explosives were used by Commando and were to be placed on walls.[2]
Chain gun
Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under than 5 seconds. The player's speed was not affected when the chain gun was fired.[2]
Stationary
M2 Browning
The Template:W is a .50-caliber machine gun. It used Half-Life brush-based mesh before it was replaced by a model.
Sentry Gun
The Sentry Gun was originally to be built by the Engineer. It used the Half-Life model, but developers were planning to replace it with a bigger model.[3]
M198 howitzer
The Template:W is a manned howitzer with a low rate of fire. It used the Half-Life brush-based mesh.
Vehicles
M1A1 Abrams
The Template:W is a main battle tank. It used the enhanced version of its Half-Life mesh.
M2A3 Bradley
The Template:W is an armored personnel carrier (APC) armed with a machine gun and Template:W launcher. It used the Half-Life brush-based mesh with two skins, one is used in Half-Life, one never seen in Half-Life, but included in Half-Life texture files.
M35 cargo truck
The Template:W is a truck used to transport soldiers. It used the Half-Life brush-based mesh with slight changes.
Maps
Over 20 maps were planned to be made. This section covers only known maps.
Canalzone
Similar to Canalzone from other Team Fortress games.
Hunted
Similar to Hunted from other Team Fortress games.
Lobotomy
On Lobotomy, the objective of both teams was to destroy the enemy reactor. In order to reach the enemy reactor, a team was to destroy enemy computers to disable the security system, triggering an alarm, and to destroy another set of computers to get access to the reactor. A team could drop switches to reactivate the security and to lock the reactor, thus making enemies need to destroy the switches. The game ends when one of two reactors is destroyed.[2]
References
- ↑ a b Moriarty's TF2 Preview/Review at Citadel
- ↑ a b c d e f Half-Life and Team Fortress 2 preview by [CE]TyR(T2), lead Valve's Team Fortress mapmaker.
- ↑ Contaminated.net: Team Fortress Exclusive
See also
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