Difference between revisions of "Projectiles"
(Someone please figure out how to make that stupid "related images" template work.) |
m |
||
Line 27: | Line 27: | ||
| align="center" | Unknown | | align="center" | Unknown | ||
| align="center" | Unknown | | align="center" | Unknown | ||
− | | align="center" | | + | | align="center" | 1875 U/s |
| align="center" | Unknown | | align="center" | Unknown | ||
− | | align="center" | | + | | align="center" | 1940 U/s |
− | | align="center" | | + | | align="center" | 1450 U/s |
| align="center" | Unknown | | align="center" | Unknown | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" |
Revision as of 22:17, 20 September 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Related images: |
In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by Lag compensation.
The Compression Blast ability of the Flamethrower can reflect projectiles. Once reflected they will inflict Mini-Crit damage and assume the Pyro's team color if applicable (Stickybombs excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely.
Projectiles
Projectile | Rocket |
Grenade |
Stickybomb |
Arrow |
Jarate |
Baseball |
Flare |
Syringe |
---|---|---|---|---|---|---|---|---|
Speed (Approximate) | Unknown | Unknown | 1875 U/s | Unknown | 1940 U/s | 1450 U/s | Unknown | |
Arcs | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Reflected by | Unknown | |||||||
Destroyed by | Arrows* | Unknown |
|
Arrows | Unknown | Unknown | Unknown | Unknown |
- *Destruction of Sentry Rockets is unknown
- **Only after attaching to a surface