Difference between revisions of "Fortress Forever"

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| style="text-align: left;" | In Fortress Forever, unlike in Team Fortress 2, Scouts are able to build jump-pads and cause Spies to de-cloak on contact.  
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| style="text-align: left;" | In Fortress Forever, unlike in Team Fortress 2, Scouts are able to build jump-pads and cause Spies to de-Cloak on contact.  
 
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| style="text-align: left;" | The Engineer's dispensers in Fortress Forever are the main difference from the Team Fortress 2 Engineer in that they can be used by enemy players and in that they can be detonated as explosives that do damage to the enemy.
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| style="text-align: left;" | The Engineer's Dispensers in Fortress Forever are the main difference from the Team Fortress 2 Engineer in that they can be used by enemy players and in that they can be detonated as explosives that do damage to the enemy.
 
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| style="text-align: left;" | The main differences between the two types of spies are that the Fortress Forever spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy scout or spy, while the Team Fortress 2 Spy does not.
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| style="text-align: left;" | The main differences between the two types of Spies are that the Fortress Forever Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not.
 
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Revision as of 01:00, 12 August 2011

Fortress Forever
Fortressforeverlogo.png
Basic Information
Released:

September 13, 2007

Developer:

Fortress Forever Development Team

Modes:

Multiplayer

Platform:

Windows

Fortress Forever is a Half-Life 2 mod that uses the Source engine. The game is based on Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games.[1]

Fortress Forever was released on September 13, 2007. The game is freely available to all who have purchased Half-Life 2 or any other game running off the Source engine. As of August 10th,2011, Fortress Forever is on build 2.43.

Class Differences Between Fortress Forever and Team Fortress 2

Team Fortress 2 Fortress Forever Class Differences
Class Health Health
125 75 In Fortress Forever, unlike in Team Fortress 2, Scouts are able to build jump-pads and cause Spies to de-Cloak on contact.
200 100 There are few if any notable differences between the Team Fortress 2 Soldier and the Fortress Forever Soldier.
175 100 The Fortress Forever Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump
175 90 The Demoman in Fortress Forever is able to lay a devastating timed explosive, unlike the Team Fortress 2 Demoman.
300 100 In Fortress Forever, the Heavy is able to Overpressure, a skill which allows him to release a shockwave that stops all nearby enemies.
125 80 The Engineer's Dispensers in Fortress Forever are the main difference from the Team Fortress 2 Engineer in that they can be used by enemy players and in that they can be detonated as explosives that do damage to the enemy.
150 90 The two major differences between the Fortress Forever Medic and the Team Fortress 2 Medic are the fact that the Fortress Forever Medic is able to infect enemy players and that they can drop medkits for frendly players.
125 90 The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily.
125 90 The main differences between the two types of Spies are that the Fortress Forever Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not.
50 75 The only difference other than health is that the Fortress Forever civilian has an umbrella that the player can use as a weapon.

References

External links