Difference between revisions of "User:Joeun/Sandbox/1/ko"

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{{custom map}}
  
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{{Map infobox
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  | game-type                = Payload
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  | file-name                = pl_alpen_rc1
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  | map-image                = PL Alpen.jpg
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  | release-date              = March 1, 2012
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  | last-updated              = December 7, 2012
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  | link                      = [http://forums.tf2maps.net/showthread.php?t=18631 TF2Maps.net]
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  | developer                = [http://steamcommunity.com/id/unitxbloody/ Bloodhound]
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  | map-environment          = Alpine
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  | map-setting              = Daylight, sunny
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  | map-deep-water            = Yes
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  | map-hazards              = [[Environmental_death#Pitfalls|Pitfall]]
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  | map-health-pickups-small  = 12
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  | map-health-pickups-medium = 8
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  | map-health-pickups-large  = 3
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  | map-ammo-pickups-small    = 11
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  | map-ammo-pickups-medium  = 12
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  | map-ammo-pickups-large    = 2
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}}
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'''Alpen''' is a single-stage Alpine-styled [[Payload/ko|수레 밀기]] 맵으로 Bloodhound가 제작했습니다.
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== 장소 ==
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=== Checkpoint 1 ===
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The cart starts outside the BLU Base and moves past a storage structure toward a right turn in-between several wooden structures. Once turned, it will continue straight ahead towards a bridge over a small river.
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* '''BLU Base''': The BLU Base is a two floored structure with three exits: One in the center where the cart is, one on the left side, and one on the second floor on the right to the catwalks.
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* '''Small Store Room''': To the right of the tracks is a store room by a set of stairs. Inside is a medium health and ammo kit.
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* '''Wooden Structures''': On both sides of the turn are two wooden structures. The one on the left of the tracks has a small health and ammo kit and a balcony to use as a vantage point. The one on the right has a small and medium health and ammo kit, and a rooftop accessible to [[Rocket jump|rocket]]/[[Sticky jump|sticky jumpers]]. The roof has a small health kit and a hatch that leads inside the building.
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* '''Wooden Tower''': Across the catwalks of the right wooden structure is a small wooden tower. The tower can be used as a vantage point and has a small health and ammo kit.
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* '''Death Cliff''': Behind the wooden tower is a death pit with two logs connecting to a precarious rock. On the rock is a max health kit.
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* '''River Bridge''': The location of Checkpoint 1. On the roof of the bridge is a small health kit and underneath it underwater is a medium ammo kit.
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<gallery>
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File:PL Alpen.jpg|The main BLU Base.
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File:Pl alpen rc1 2.jpg|The river area of Checkpoint 1.
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</gallery>
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=== Checkpoint 2 ===
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Past the bridge the cart proceeds through a small gate where it will zigzag in-between two grain silos.
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* '''Gate''': Past the bridge is a gate with two pathways on the side. The gate has a balcony with a small health and ammo kit on top.
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* '''RED Spawn''': Behind the gate is a building with a RED team logo on a billboard. The building is used as a RED spawn/resupply. It has a front and two side exits on the bottom floor, and the same on the second floor.
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* '''Grain Silos''': The giant grain silos surrounding the second checkpoint. The rightmost silo has a catwalk with a medium health and ammo kit connecting to the gate.
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* '''Wood Storage Structures''': Past the grain silos are several structures that can be used as vantage points. In the center one is a small health and ammo kit.
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<gallery>
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File:Pl alpen rc1 9.jpg|The other side of the bridge, with the gate.
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File:Pl alpen rc1 3.jpg|The second checkpoint between the grain silos.
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</gallery>
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=== Checkpoint 3 ===
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From the grain silos the cart continues down a narrow path towards another right turn by a shed and lumber platform. From there it'll move uphill into a large RED team structure where the third checkpoint lays.
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* '''Sawmill''': By the checkpoint is a shortcut through a sawmill. There is a lone entrance on the bottom for each side, and on the second floor an open window to the checkpoint.
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* '''Shack''': By the turn is a small shack containing a medium health and ammo kit.
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* '''RED Spawn''': Next to the checkpoint. Has a raised exit in the front, a bottom left exit, and a catwalk right exit.
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* '''Checkpoint Structure''': The building is open from all three sides. The second floor contains a small health and ammo kit, and a stairway to the roof. The rooftop contains a max ammo and medium health kit.
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<gallery>
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File:Pl alpen rc1 4.jpg|The cart path to checkpoint 3.
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File:Pl alpen rc1 8.jpg|The interior of the Checkpoint structure.
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</gallery>
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=== Checkpoint 4 ===
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Out the other side, the cart will pass underneath a large wooden structure and go by a run down train platform. Past the platform, the cart will continue forward towards it's destination: the hatch in front of RED Base.
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* '''Wood Towers''': The twin towers that tower over the track. Inside are multiple windows to fight from, and well as several different health and ammo kits.
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* '''Train Platform''': The platform has a medium ammo kit on it, and a small health kit on the roof. Through the platform it can be used as a flanking route to the RED Base.
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* '''RED Base''': The final checkpoint. The base has five different exits, all surrounding the central hatch.
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<gallery>
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File:Pl alpen rc1 6.jpg|The final stretch to the RED Base.
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File:Pl alpen rc1 5.jpg|The Twin Wooden Towers, with one of the RED Spawns in view.
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File:Pl alpen rc1 7.jpg
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</gallery>
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== Changelog ==
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{{Changelog| '''01/03/2012'''
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* Public Release on TF2M (Beta1)
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'''01/08/2012 - Beta2'''
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* Fixed serval (Sniper-)sightlines
 +
* Replaced the building near CP3
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* Minor track modifications to fit the new buildings
 +
* General disadvantage for red (balance)
 +
* Many minor bugs
 +
* Oneway spawngate in red´s first spawn can now opened from outside
 +
 +
'''01/09/2012 - Beta2a'''
 +
* No geometry changes
 +
* Fixed some gameplay breaking bugs
 +
* Small tweaks and balance changes
 +
 +
'''02/16/2012 - Beta3 (just released to some servers)'''
 +
* Balance changes
 +
 +
'''03/25/2012 - Beta4c'''
 +
* Optimization (finally)
 +
* New spawn for red (segment 2 and 3)
 +
* More detail
 +
* Changed final a bit
 +
 +
'''07/12/2012 - RC1'''
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* Much fps optimization (thanks eerieone)
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* Much more detail
 +
* File size optimization (55mb->46mb)
 +
* Fixed that CPs wasn't capped after the cart passed
 +
 +
* Made the area around final a bit wider
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* Valance changes on CP1/3/4}}
 +
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== 상식 ==
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*맵의 이름이기도 한 "알펜(Alpen)"은 "알프스(Alps)"의 독일어입니다.
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*Inside the BLU base in a closed off room to the right of the front door, there is a RED [[Briefcase|briefcase]] on top of some computers.
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== 갤러리 ==
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<gallery>
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File:AlpenCase.png|블루 팀 기지에 있는 레드 팀의 서류 가방
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</gallery>
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== 같이 보기 ==
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* [[Pier/ko|Pier]]
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* [[Volcanic/ko|Volcanic]]
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{{CustomMapNav}}

Revision as of 15:28, 6 July 2020


Joeun/Sandbox/1
PL Alpen.jpg
기본 정보
제작: {{{map-developer}}}
맵 정보
환경: Alpine
설정: Daylight, sunny
위험 요소: Pitfall

Alpen is a single-stage Alpine-styled 수레 밀기 맵으로 Bloodhound가 제작했습니다.

장소

Checkpoint 1

The cart starts outside the BLU Base and moves past a storage structure toward a right turn in-between several wooden structures. Once turned, it will continue straight ahead towards a bridge over a small river.

  • BLU Base: The BLU Base is a two floored structure with three exits: One in the center where the cart is, one on the left side, and one on the second floor on the right to the catwalks.
  • Small Store Room: To the right of the tracks is a store room by a set of stairs. Inside is a medium health and ammo kit.
  • Wooden Structures: On both sides of the turn are two wooden structures. The one on the left of the tracks has a small health and ammo kit and a balcony to use as a vantage point. The one on the right has a small and medium health and ammo kit, and a rooftop accessible to rocket/sticky jumpers. The roof has a small health kit and a hatch that leads inside the building.
  • Wooden Tower: Across the catwalks of the right wooden structure is a small wooden tower. The tower can be used as a vantage point and has a small health and ammo kit.
  • Death Cliff: Behind the wooden tower is a death pit with two logs connecting to a precarious rock. On the rock is a max health kit.
  • River Bridge: The location of Checkpoint 1. On the roof of the bridge is a small health kit and underneath it underwater is a medium ammo kit.

Checkpoint 2

Past the bridge the cart proceeds through a small gate where it will zigzag in-between two grain silos.

  • Gate: Past the bridge is a gate with two pathways on the side. The gate has a balcony with a small health and ammo kit on top.
  • RED Spawn: Behind the gate is a building with a RED team logo on a billboard. The building is used as a RED spawn/resupply. It has a front and two side exits on the bottom floor, and the same on the second floor.
  • Grain Silos: The giant grain silos surrounding the second checkpoint. The rightmost silo has a catwalk with a medium health and ammo kit connecting to the gate.
  • Wood Storage Structures: Past the grain silos are several structures that can be used as vantage points. In the center one is a small health and ammo kit.

Checkpoint 3

From the grain silos the cart continues down a narrow path towards another right turn by a shed and lumber platform. From there it'll move uphill into a large RED team structure where the third checkpoint lays.

  • Sawmill: By the checkpoint is a shortcut through a sawmill. There is a lone entrance on the bottom for each side, and on the second floor an open window to the checkpoint.
  • Shack: By the turn is a small shack containing a medium health and ammo kit.
  • RED Spawn: Next to the checkpoint. Has a raised exit in the front, a bottom left exit, and a catwalk right exit.
  • Checkpoint Structure: The building is open from all three sides. The second floor contains a small health and ammo kit, and a stairway to the roof. The rooftop contains a max ammo and medium health kit.

Checkpoint 4

Out the other side, the cart will pass underneath a large wooden structure and go by a run down train platform. Past the platform, the cart will continue forward towards it's destination: the hatch in front of RED Base.

  • Wood Towers: The twin towers that tower over the track. Inside are multiple windows to fight from, and well as several different health and ammo kits.
  • Train Platform: The platform has a medium ammo kit on it, and a small health kit on the roof. Through the platform it can be used as a flanking route to the RED Base.
  • RED Base: The final checkpoint. The base has five different exits, all surrounding the central hatch.

Changelog

변경 내역:
01/03/2012
  • Public Release on TF2M (Beta1)

01/08/2012 - Beta2

  • Fixed serval (Sniper-)sightlines
  • Replaced the building near CP3
  • Minor track modifications to fit the new buildings
  • General disadvantage for red (balance)
  • Many minor bugs
  • Oneway spawngate in red´s first spawn can now opened from outside

01/09/2012 - Beta2a

  • No geometry changes
  • Fixed some gameplay breaking bugs
  • Small tweaks and balance changes

02/16/2012 - Beta3 (just released to some servers)

  • Balance changes

03/25/2012 - Beta4c

  • Optimization (finally)
  • New spawn for red (segment 2 and 3)
  • More detail
  • Changed final a bit

07/12/2012 - RC1

  • Much fps optimization (thanks eerieone)
  • Much more detail
  • File size optimization (55mb->46mb)
  • Fixed that CPs wasn't capped after the cart passed
  • Made the area around final a bit wider
  • Valance changes on CP1/3/4

상식

  • 맵의 이름이기도 한 "알펜(Alpen)"은 "알프스(Alps)"의 독일어입니다.
  • Inside the BLU base in a closed off room to the right of the front door, there is a RED briefcase on top of some computers.

갤러리

같이 보기