Difference between revisions of "July 29, 2008 Patch"
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* Fixed a shutdown crash in the material system | * Fixed a shutdown crash in the material system | ||
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible | * Cached rendering of item model panels to improve performance, in particular while weapon selection was visible | ||
− | * Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels | + | * Added a gear symbol behind the health bar for [[Engineer]] [[buildings]], in both target IDs and freeze panels |
* Players killing themselves will now give a kill credit to the last enemy who damaged them | * Players killing themselves will now give a kill credit to the last enemy who damaged them | ||
* Removed health bonus from the [[Backburner]] | * Removed health bonus from the [[Backburner]] | ||
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| after = [[August 4, 2008 Patch]] | | after = [[August 4, 2008 Patch]] | ||
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Revision as of 07:45, 14 February 2011
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Patch notes
Changes
- Fixed several cases where files were synchronously loaded while the game was running
- Fixed a shutdown crash in the material system
- Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
- Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
- Players killing themselves will now give a kill credit to the last enemy who damaged them
- Removed health bonus from the Backburner
Bug fixes
- Fixed team switches on Attack/Defense maps spamming the console
- Fixed the Kritzkrieg not working on servers with crits turned off
- Fixed some clipped localized strings in various in-game dialogs
- Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
- Fixed players being killed and creating ragdolls during team switches
- Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane