Difference between revisions of "Death Run"

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(Tips)
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At the start of the round Red team and Blu team are separated from each other usually by a one way mirror in which Blu can see Red but not the other way around. Blu team's objective is to hit various buttons in a path to activate deadly traps for the Red team.
 
At the start of the round Red team and Blu team are separated from each other usually by a one way mirror in which Blu can see Red but not the other way around. Blu team's objective is to hit various buttons in a path to activate deadly traps for the Red team.
  
== Tips ==
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== Death Run Strategy==
* To find Death Run servers easier, type Run into your tags bar, or put VSH in the maps field.
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* To easily find a Death Run server, add DeathRun to the tags or vsh_dr to the map filter.
* Be wary of normal looking walking areas, in many maps the floor can break beneath you without Hale's doing
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* Pay attention to sprays throughout the map, for most experienced players use sprays to mark both breakable floors and traps which are impossible to escape from.
* Experienced players will tell you, that faking like you are going to run through the trap can have much success
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* Many maps have breakable floors to prevent rushing, so always be careful when walking through normal looking walkways. It is reccomended to hit the floor with a weapon to avoid mistakes.
** Note that Experienced players know of these tricks and are waiting for the slightest mistake.
+
* Keep your eyes peeled for easter eggs, which are usually very well hidden and require skill to access.
* A [[Medic]] can utilize a uber to save a teammate from crushing traps, but crushing traps only, other traps such as poisonous gas will still damage you through the uber
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* Both [[Bonk! Atomic Punch]] and [[Übercharge]] allow you to survive crushing traps and a few exploding traps, but watch out for knockback and avoid traps that drain health.
* Note that on several maps, there is a time limit in which you have to proceed through the course. Depending on the map a entity will approach from behind and on contact kill you.
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* Most maps have a "Deathwall"' which is unstoppable and can kill you on contact. Try to finish the map as fast as you can to prevent this.
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* Many maps have a section with passageways, which only one is safe to pass. Always wait for somebody to show you the door, for they can tell you the wrong door.
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* Most servers disable all primary and secondary weapons that can inflict damage. Try to equip melee weapons that increase your speed to rush through traps.
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* It is recommended to equip a [[Sandvich]] or [[Dalokohs Bar]]/[[Fishcake]] while playing as a [[Heavy]] to restore health if using the [[Gloves of Running Urgently]] and to survive traps that drain health.
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* As a Medic you can heal a player stuck in an unreachable trap by using the [[Amputator]].
 
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{{ModNav}}

Revision as of 17:15, 11 September 2012

Death Run is a Saxton Hale mod, in which the Red team must traverse a course filled with traps. The blue team, which is usually comprised of one player, is separated from the red team and given various buttons to press in order to activate the traps and kill the Red team. Each map ends differently, but the common finale of each map is disarming Hale, and humiliating him in some way. Another ending for several maps is a mini-game, which can vary from standing on a color to avoiding platforms that break beneath you. There is generally also a insta-win option for players who wish not to waste time of fallen teammates waiting to play again.

Gameplay Demonstration

Gameplay

At the start of the round Red team and Blu team are separated from each other usually by a one way mirror in which Blu can see Red but not the other way around. Blu team's objective is to hit various buttons in a path to activate deadly traps for the Red team.

Death Run Strategy

  • To easily find a Death Run server, add DeathRun to the tags or vsh_dr to the map filter.
  • Pay attention to sprays throughout the map, for most experienced players use sprays to mark both breakable floors and traps which are impossible to escape from.
  • Many maps have breakable floors to prevent rushing, so always be careful when walking through normal looking walkways. It is reccomended to hit the floor with a weapon to avoid mistakes.
  • Keep your eyes peeled for easter eggs, which are usually very well hidden and require skill to access.
  • Both Bonk! Atomic Punch and Übercharge allow you to survive crushing traps and a few exploding traps, but watch out for knockback and avoid traps that drain health.
  • Most maps have a "Deathwall"' which is unstoppable and can kill you on contact. Try to finish the map as fast as you can to prevent this.
  • Many maps have a section with passageways, which only one is safe to pass. Always wait for somebody to show you the door, for they can tell you the wrong door.
  • Most servers disable all primary and secondary weapons that can inflict damage. Try to equip melee weapons that increase your speed to rush through traps.
  • It is recommended to equip a Sandvich or Dalokohs Bar/Fishcake while playing as a Heavy to restore health if using the Gloves of Running Urgently and to survive traps that drain health.
  • As a Medic you can heal a player stuck in an unreachable trap by using the Amputator.