Difference between revisions of "Slowdown"

From Team Fortress Wiki
Jump to: navigation, search
(Falloff)
(Weapon Effect)
Line 12: Line 12:
 
The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
 
The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
  
=== Natascha ===
+
=== [[Natascha]] ===
 
On Hit: 100% chance to slow target
 
On Hit: 100% chance to slow target
  
Line 18: Line 18:
 
Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.
 
Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.
  
=== Shortstop ===
+
=== [[Shortstop]] ===
 
Slow target movement by 40% for 0.5s
 
Slow target movement by 40% for 0.5s
  
Line 24: Line 24:
 
Unlike the Natascha, this speed effect is scaled by their max speed.
 
Unlike the Natascha, this speed effect is scaled by their max speed.
  
 +
==Weapon Penalty==
 +
 +
===[[Scotsman's Skullcutter]]===
 +
-15% movement speed on wearer
 +
 +
Currently, the [[Demoman]]'s 'Scotsman's Skullcutter' is the only weapon to have Slowdown as a weapon penalty. When added to the loadout, the Demoman's movement speed is lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a [[Heavy]]. This effect is constant, so long as the Skullcutter remains in the Demoman's loadout.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 17:47, 3 October 2010

Slow or Slowdown is a gameplay mechanic that decreases the speed of a player for a set time. This can be either given as a detriment for using an item, or as a method of attack delivered by a weapon.


Falloff

The Slowdown effect currently has no falloff point, meaning it will slowdown affected players at any distance. The effects of bullet spread, however, means that it is more difficult to slowdown players further away.

Weapon Effect

Even though the two weapons use the same mechanic, they are implemented in two different ways. The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.

Natascha

On Hit: 100% chance to slow target

This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%. Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.

Shortstop

Slow target movement by 40% for 0.5s

This effect means that it is guaranteed for the target to be slowed, and to 40% of their max speed (60%) for 0.5 seconds. Unlike the Natascha, this speed effect is scaled by their max speed.

Weapon Penalty

Scotsman's Skullcutter

-15% movement speed on wearer

Currently, the Demoman's 'Scotsman's Skullcutter' is the only weapon to have Slowdown as a weapon penalty. When added to the loadout, the Demoman's movement speed is lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a Heavy. This effect is constant, so long as the Skullcutter remains in the Demoman's loadout.