Difference between revisions of "Combat Mini-Sentry Gun"

From Team Fortress Wiki
Jump to: navigation, search
(The most important sections are still missing)
(Redirected page to Sentry Gun#Combat Mini-Sentry Gun)
(Tag: New redirect)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:Engineer Update MiniSentries.png|right|350px|The Combat Mini-Sentries as seen on the [[Engineer Update]] page.]]
+
#REDIRECT [[Sentry_Gun#Combat_Mini-Sentry_Gun]]
{{Quotation|'''The Engineer''' on his Combat Mini-Sentry Gun|I love that little gun!|sound=Engineer littlesentry03.wav}}
 
 
 
The '''Combat Mini-Sentry Gun''' is a more combat-efficient version of the standard [[Sentry Gun]] and is a component of the Engineer's [[Gunslinger]] unlock. It is a smaller Level 1 Sentry Gun outfitted with a rotating light that [[Self-illumination|glows]] and is painted with a white checkered paint. Like the Sentry Gun, it can be hauled.
 
 
 
{{Weapon Demonstration|weapon=combat mini-sentry gun|headerlevel=h3}}
 
 
 
=== Advantages ===
 
* Costs only 100 [[Metal]] to place (the normal Sentry costs 130 Metal). This allows an Engineer at a full 200 Metal to build both it and a [[Dispenser]] without needing additional Metal.
 
* Constructs much faster than the original Sentry Gun. Hitting the Sentry makes it construct faster and, when deployed after hauling, it is armed in 1.5 seconds.
 
* Cheap and disposable means of area denial.
 
* Begins construction with 50 health. This makes the Mini-Sentry less vulnerable while under construction when compared to the default Sentry Gun, which begins construction with 1 health.
 
* Fires 25% faster than a Level 1 Sentry Gun.
 
* Can rotate 35% faster than the default Sentry Gun.
 
* 75% the size of a regular Sentry Gun, making it harder to notice and hit.
 
* More useful for [[Jumping#Sentry bullet jump|Sentry jumping]], as the firing rate and reduced damage combine to deal more knockback for an equivalent health loss.
 
 
 
=== Disadvantages ===
 
* Has only 100 health, compared to a Level 1 Sentry Gun's 150.
 
* Cannot be upgraded. The owner and other Engineers can still refill its ammo and health.
 
* Deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combined with the 25% faster firing rate, the damage per second is overall 38% lower (~50 DPS compared to the Level 1 Sentry Gun's ~80 DPS).
 
* Bullets apply significantly less knockback force (800% knockback multiplier compared to a regular Sentry Gun's 1600% multiplier).
 
* Drops zero Metal when destroyed.
 
* Once a Sentry jump is executed, not exceptionally useful as part of a base in the new area.
 
 
 
=== Disposable Mini-Sentry ===
 
In [[Mann vs. Machine]], the Engineer can buy a Disposable Sentry that at first glance just looks like a normal Combat Mini-Sentry Gun, however there are a few differences:
 
* Has a slower firing speed than a normal Mini-Sentry.
 
* Cannot be repaired or have its ammo refilled.
 
* Cannot be destroyed by the Engineer who made it - it can only be destroyed by an enemy [[robot]] or automatically destroyed when the wave ends or the Sentry runs out of ammo.
 
* Cannot be wrangled, but still receives canteen buffs.
 
* Is 66% the size of a normal sentry compared to the Combat Mini-Sentry's 75%.
 
* Is not affected by the building health upgrade (always has 100 max health).
 
** However, it is affected by the Sentry Firing Speed upgrade.
 
 
 
== Sentry spots ==
 
Please describe if [[Wrangler]] makes sense in some locations and when.
 
{{stub|section=1}}
 
=== Viaduct ===
 
The classic pl_badwater. Not the variants!
 
 
 
=== Lakeside ===
 
 
 
=== Upward ===
 
 
 
== Tips ==
 
* Pretty strong synergy with [[Frontier Justice]].
 
 
 
{{Engineer Nav}}
 
{{Engineer Update Nav}}
 
{{stub}}
 

Latest revision as of 01:55, 30 April 2023