Difference between revisions of "Projectiles"

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{{Related images|Projectile images}}
 
{{Related images|Projectile images}}
In [[Team Fortress 2]], certain weapons fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by [[Lag compensation]].
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In [[Team Fortress 2]], certain weapons fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs between the weapons used to launch the projectile. Projectiles are not affected by [[Lag compensation]], likely due to technical limitations surrounding the engine's physics applied on projectiles.
  
The [[Compression Blast]] ability of the [[Flamethrower]] can reflect projectiles. Once reflected they will inflict [[Mini-Crit]] damage and assume the Pyro's team color if applicable ([[Stickybombs]] excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely.
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The [[Compression Blast]] ability of the [[Flamethrower]] can reflect certain projectiles. Once reflected they will switch ownership to the Pyro whom reflected the projectile, and deal [[Mini Crit]] damage on enemies they hit. In addition, when colliding mid-air some projectiles may deflect opposing ones, or destroy them completely.
 
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Revision as of 16:02, 29 September 2010

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Ico camera.png Related images:


In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs between the weapons used to launch the projectile. Projectiles are not affected by Lag compensation, likely due to technical limitations surrounding the engine's physics applied on projectiles.

The Compression Blast ability of the Flamethrower can reflect certain projectiles. Once reflected they will switch ownership to the Pyro whom reflected the projectile, and deal Mini Crit damage on enemies they hit. In addition, when colliding mid-air some projectiles may deflect opposing ones, or destroy them completely.

Projectiles

Projectile Rocket.png
Rocket
Grenade proj red.png
Grenade
Sticky proj red.pngScores proj red.png
Stickybomb
Arrow proj.png
Arrow
Backpack Jarate.png
Jarate
Sandman Baseball.png
Baseball
Flare proj red.png
Flare
RED Syringe Gun Ammo.png
Syringe
Speed (Approximate)
  • RL: 1100 U/s
  • DH: 1980 U/s
  • SG: Unknown
Unknown Unknown 1875 U/s Unknown 1940 U/s 1450 U/s Unknown
Arcs No Yes Yes Yes Yes Yes Yes Yes
Reflected by Unknown
Destroyed by Arrows* Unknown Arrows Unknown Unknown Unknown Unknown
*Destruction of Sentry Rockets is unknown
**Only after attaching to a surface