Difference between revisions of "Projectiles"

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(Not that hard. :P)
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In [[Team Fortress 2]], certain weapons fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by [[Lag compensation]].
 
In [[Team Fortress 2]], certain weapons fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by [[Lag compensation]].
  
 
The [[Compression Blast]] ability of the [[Flamethrower]] can reflect projectiles. Once reflected they will inflict [[Mini-Crit]] damage and assume the Pyro's team color if applicable ([[Stickybombs]] excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely.
 
The [[Compression Blast]] ability of the [[Flamethrower]] can reflect projectiles. Once reflected they will inflict [[Mini-Crit]] damage and assume the Pyro's team color if applicable ([[Stickybombs]] excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely.
 
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==Projectiles==
 
==Projectiles==
 
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Revision as of 22:45, 20 September 2010

Spamming.png
Ico camera.png Related images:


In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by Lag compensation.

The Compression Blast ability of the Flamethrower can reflect projectiles. Once reflected they will inflict Mini-Crit damage and assume the Pyro's team color if applicable (Stickybombs excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely.

Projectiles

Projectile Rocket.png
Rocket
Grenade proj red.png
Grenade
Sticky proj red.pngScores proj red.png
Stickybomb
Arrow proj.png
Arrow
Backpack Jarate.png
Jarate
Sandman Baseball.png
Baseball
Flare proj red.png
Flare
RED Syringe Gun Ammo.png
Syringe
Speed (Approximate)
  • RL: 1100 U/s
  • DH: 1980 U/s
  • SG: Unknown
Unknown Unknown 1875 U/s Unknown 1940 U/s 1450 U/s Unknown
Arcs No Yes Yes Yes Yes Yes Yes Yes
Reflected by Unknown
Destroyed by Arrows* Unknown Arrows Unknown Unknown Unknown Unknown
*Destruction of Sentry Rockets is unknown
**Only after attaching to a surface