Difference between revisions of "Projectiles"
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In [[Team Fortress 2]], certain weapons fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by [[Lag compensation]]. | In [[Team Fortress 2]], certain weapons fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by [[Lag compensation]]. | ||
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− | {| class="wikitable | + | The [[Compression Blast]] ability of the [[Flamethrower]] can reflect projectiles. Once reflected they will inflict [[Mini-Crit]] damage and assume the Pyro's team color if applicable ([[Stickybombs]] excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely. |
− | + | {{clr}} | |
− | + | ==Projectiles== | |
− | + | {{expandlist}} | |
− | + | {| class="wikitable" style="width: auto; font-size: 90%;" | |
− | + | |- style="text-align: center;" | |
− | + | ! class="header" | Projectile | |
− | + | | style="background-color: #F9D483;" | [[Image:Rocket.png|50x50px]]<br />[[Rocket]] | |
− | + | | style="background-color: #F9D483;" | [[Image:Grenade proj red.png|50x50px]]<br />[[Grenade]] | |
− | + | | style="background-color: #F9D483;" | {{Nowrap|[[Image:Sticky proj red.png|50x50px]][[Image:Scores proj red.png|50x50px]]}}<br />[[Stickybomb]] | |
− | |-style="text-align:center;" | + | | style="background-color: #F9D483;" | [[Image:Arrow proj.png|50x50px]]<br />[[Huntsman|Arrow]] |
− | !class="header" | | + | | style="background-color: #F9D483;" | [[Image:Backpack Jarate.png|50x50px]]<br />[[Jarate]] |
− | | [[Image:Rocket.png| | + | | style="background-color: #F9D483;" | [[Image:Sandman Baseball.png|50x50px]]<br />[[Baseball]] |
− | | [[Image:Grenade proj red.png| | + | | style="background-color: #F9D483;" | [[Image:Flare proj red.png|50x50px]]<br />[[Flare]] |
− | | [[Image:Sticky proj red.png| | + | | style="background-color: #F9D483;" | [[Image:RED Syringe Gun Ammo.png|50x50px]]<br />[[Syringe]] |
− | | [[Image:Arrow proj.png| | + | |- style="vertical-align: top;" |
− | | [[Image:Backpack Jarate.png| | + | ! class="header" | Speed <small>(Approximate)</small> |
− | | [[Image:Sandman Baseball.png| | + | | |
− | | [[Image:Flare proj red.png| | + | * '''[[Rocket Launcher|RL]]:''' 1100 U/s |
− | | [[Image:RED Syringe Gun Ammo.png| | + | * '''[[Direct Hit|DH]]:''' 1980 U/s |
− | |- | + | * '''[[Sentry Gun|SG]]:''' Unknown |
− | !class="header" | | + | | align="center" | Unknown |
− | | [[Rocket Launcher]] | + | | align="center" | Unknown |
− | + | | align="center" | ≈1875 U/s | |
− | [[Direct Hit]] | + | | align="center" | Unknown |
− | + | | align="center" | ≈1940 U/s | |
− | [[Sentry Gun| | + | | align="center" | ≈1450 U/s |
− | | [[ | + | | align="center" | Unknown |
− | | [[ | + | |- style="vertical-align: top;" |
− | + | ! class="header" | Arcs | |
− | [[ | + | | style="background-color: #FEF5E0;" align="center" | No |
− | | [[ | + | | style="background-color: #FEF5E0;" align="center" | Yes |
− | | [[ | + | | style="background-color: #FEF5E0;" align="center" | Yes |
− | | [[ | + | | style="background-color: #FEF5E0;" align="center" | Yes |
− | | [[ | + | | style="background-color: #FEF5E0;" align="center" | Yes |
− | | [[ | + | | style="background-color: #FEF5E0;" align="center" | Yes |
− | + | | style="background-color: #FEF5E0;" align="center" | Yes | |
− | [[ | + | | style="background-color: #FEF5E0;" align="center" | Yes |
+ | |- style="vertical-align: top;" | ||
+ | ! style="vertical-align: center;" class="header" | Reflected by | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | * [[Baseball]]s | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | * [[Baseball]]s | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | | | ||
+ | * [[Compression blast]] | ||
+ | | align="center" | Unknown | ||
+ | |- style="vertical-align: top;" | ||
+ | ! class="header" | Destroyed by | ||
+ | | style="background-color: #FEF5E0;" | [[Huntsman|Arrows]]* | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
+ | | style="background-color: #FEF5E0;" | | ||
+ | * Bullets** | ||
+ | * [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]] | ||
+ | | style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]] | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
|} | |} | ||
+ | :<small><nowiki>*</nowiki>Destruction of Sentry Rockets is unknown</small> | ||
+ | :<small><nowiki>**</nowiki>Only after attaching to a surface</small> | ||
− | == | + | <!-- |
− | + | ==Hit Boxes== | |
− | + | Short intro about how they're different from normal and image(s) of the classes' projectile hitboxes. | |
− | + | --> | |
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 22:13, 20 September 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Related images: |
In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs depending on the weapon used to launch the projectile. Because of this, however, the projectiles are not effected by Lag compensation.
The Compression Blast ability of the Flamethrower can reflect projectiles. Once reflected they will inflict Mini-Crit damage and assume the Pyro's team color if applicable (Stickybombs excluded). In addition, when colliding midair, some projectiles may deflect opposing ones, or destroy them completely.
Projectiles
Projectile | Rocket |
Grenade |
Stickybomb |
Arrow |
Jarate |
Baseball |
Flare |
Syringe |
---|---|---|---|---|---|---|---|---|
Speed (Approximate) | Unknown | Unknown | ≈1875 U/s | Unknown | ≈1940 U/s | ≈1450 U/s | Unknown | |
Arcs | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Reflected by | Unknown | |||||||
Destroyed by | Arrows* | Unknown |
|
Arrows | Unknown | Unknown | Unknown | Unknown |
- *Destruction of Sentry Rockets is unknown
- **Only after attaching to a surface