Difference between revisions of "Team Fortress 2 Alpha"

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{{Quotation|'''The Heavy'''|Very bad!|sound=Heavy_negativevocalization04.wav}}
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#Redirect [[Invasion]]
{{Game infobox
 
| boxart-image = TF2Alpha_MainMenu.png
 
| developer    = Team GabeN
 
| publisher    = Team GabeN
 
| engine      = [[Source Engine]]
 
| designer    = Valve (base coding) & Team GabeN
 
| modes        = Multiplayer
 
| genre        = First-person shooter
 
| platforms    = Windows
 
}}
 
 
 
'''Team Fortress 2 Alpha''' (also known as '''''Team Fortress 2: Invasion''''') is a multiplayer, team-based first-person shooter, developed by Team GabeN. This alpha was built upon leaked [[Source engine]] code, and attempts to replicate the "''Invasion''" build of ''Team Fortress 2;'' as such, it features a unique Sci-Fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the [http://half-life.wikia.com/wiki/Half-Life_storyline Half-Life universe], another series of games create by [[Valve]], although the "future" theme is present in both games.
 
 
 
== Gameplay ==
 
The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.
 
 
 
=== Maps ===
 
* [[2Fort (Alpha)]]
 
* [[Arctic (Alpha)]]
 
* [[Developer test maps (Alpha)]]
 
 
 
== History ==
 
When the ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included, along with the Team Fortress 2 source code, which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen [[Team_Fortress_2_Alpha#Gallery|below]].
 
 
 
In the end, this build was completely scrapped and nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software.
 
 
 
== Teams ==
 
Two teams are present in Team Fortress Alpha; Humans, and Aliens.
 
 
 
== Classes ==
 
Currently playable classes include:
 
* Commando ([[Soldier]])
 
* Defender ([[Heavy]])
 
* Escort ([[Civilian]])
 
* Medic ([[Medic]])
 
* Pyro ([[Pyro]])
 
* Sapper ([[Engineer]])
 
* Sniper ([[Sniper]])
 
 
 
Additional classes exist in the coding of the game, but were not yet implemented:
 
* Recon ([[Scout]])
 
* Support ([[Demoman]])
 
* Infiltrator ([[Spy]])
 
 
 
== Weapons ==
 
{{see also|Weapons (Alpha)}}
 
 
 
== Gallery ==
 
<gallery widths=120px heights=120px>
 
File:Invaliencommando.png|The Alien Commando
 
File:Invhumancommando.png|The Human Commando
 
</gallery>
 
 
 
== External links ==
 
* [http://www.teamgaben.com/gaben/index.php?title=Team_Fortress_2_%28GabeN%29 Team Fortress 2 Gaben article at TeamGaben.com]
 
* [http://www.unseen64.net/2008/04/05/team-fortress-2-proto/ Unseen 64 article about the development of the game]
 
* [http://dl.dropbox.com/u/30541165/TF2%20Alpha%20%28Team%20Gaben%29.rar Download the Alpha]
 
 
 
[[Category:Team Fortress 2 Alpha]]
 

Latest revision as of 10:28, 21 October 2011

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