|
|
Line 15: |
Line 15: |
| | fullwidth = true | | | fullwidth = true |
| | | |
− | | col1 = ← {{{before|[[August 2, 2010 Patch|August 2, 2010]]}}} | + | | col1 = ← {{{before}}} |
− | | col2 = '''August 20, 2010 Patch''' | + | | col2 = '''{{{title|{{BASEPAGENAME}}}}}''' |
− | | col3 = {{{after|[[August 17, 2010 Patch|August 17, 2010]]}}} → | + | | col3 = {{{after}}} → |
| | | |
| }} | | }} |
| }} | | }} |
| <div style="background-color: #FDFAF8; border: 1px solid #aaa; margin-top: 0.75em; padding: 0.75em 1em; padding-bottom: 1em;"> | | <div style="background-color: #FDFAF8; border: 1px solid #aaa; margin-top: 0.75em; padding: 0.75em 1em; padding-bottom: 1em;"> |
− | {{hatnote|{{#if:{{{source|yes}}}|Source: [{{{source|http://store.steampowered.com/news/4236/}}} {{{source-title|21:03 PST August 20, 2010 – Team Fortress 2 Update Released}}}] | + | {{hatnote|{{#if:{{{source|}}}|Source: [{{{source}}} {{{source-title|{{{source}}}}}}] |
| | <span class="error plainlinks">Error: no source link provided. Please [{{fullurl:{{FULLPAGENAMEE}}|action=edit}} edit this page] to include a source link.</span> | | | <span class="error plainlinks">Error: no source link provided. Please [{{fullurl:{{FULLPAGENAMEE}}|action=edit}} edit this page] to include a source link.</span> |
| }}}} | | }}}} |
| == Patch notes == | | == Patch notes == |
− | {{{notes|<noinclude> | + | {{{notes}}} |
− | === Source Engine Changes ===
| |
− | *The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
| |
− | *Fixed clients being able to connect to servers with spoofed SteamIDs.
| |
− | *Fixed a bug where some video configurations could get reset by restarting the engine.
| |
− | *Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
| |
− | *Fixed a case of uneven performance on multicore machines.
| |
− | *Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
| |
− | *Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
| |
− | *Audio fixes:
| |
− | **Reduced overlap in the sound timing code.
| |
− | **Fixed a case where audio could skip.
| |
− | **Fixed voice communication getting corrupted while playing on a Mac.
| |
− | *sv_pure 2 now protects the game_sounds files in the scripts directory.
| |
| | | |
− | === Team Fortress 2 ===
| + | </div> |
− | *Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
| + | {{Languages}}<includeonly>{{lang cat|Patches}}</includeonly><noinclude> |
− | *Added missing Mac intro movie for cp_coldfront.
| |
− | *Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
| |
− | *Fixed servers trying to validate backpack positions in inventories.
| |
− | *Fixed clients validating inventories other than their own.
| |
− | *Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
| |
− | *Fixed players not always getting "recent damager" credit for player suicides.
| |
− | *Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
| |
− | *Updated Engineer startup music.
| |
− | *Updated localization files.</noinclude>}}}<!-- END notes PARAMETER -->
| |
− | | |
− | </div><!-- <includeonly>{{lang cat|Patches}}</includeonly><noinclude>
| |
| [[Category:Formatting templates]] | | [[Category:Formatting templates]] |
− | </noinclude> --> | + | </noinclude> |
− | {{Languages}}
| |