Difference between revisions of "Template:Patch layout"

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  | col2 = '''August 20, 2010 Patch'''
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  | col2 = '''{{{title|{{BASEPAGENAME}}}}}'''
  | col3 = {{{after|[[August 17, 2010 Patch|August 17, 2010]]}}} →
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<div style="background-color: #FDFAF8; border: 1px solid #aaa; margin-top: 0.75em; padding: 0.75em 1em; padding-bottom: 1em;">
 
<div style="background-color: #FDFAF8; border: 1px solid #aaa; margin-top: 0.75em; padding: 0.75em 1em; padding-bottom: 1em;">
{{hatnote|{{#if:{{{source|yes}}}|Source: [{{{source|http://store.steampowered.com/news/4236/}}} {{{source-title|21:03 PST August 20, 2010 &ndash; Team Fortress 2 Update Released}}}]
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{{hatnote|{{#if:{{{source|}}}|Source: [{{{source}}} {{{source-title|{{{source}}}}}}]
 
   | <span class="error plainlinks">Error: no source link provided. Please [{{fullurl:{{FULLPAGENAMEE}}|action=edit}} edit this page] to include a source link.</span>
 
   | <span class="error plainlinks">Error: no source link provided. Please [{{fullurl:{{FULLPAGENAMEE}}|action=edit}} edit this page] to include a source link.</span>
 
   }}}}
 
   }}}}
 
== Patch notes ==
 
== Patch notes ==
{{{notes|<noinclude>
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{{{notes}}}
=== Source Engine Changes ===
 
*The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
 
*Fixed clients being able to connect to servers with spoofed SteamIDs.
 
*Fixed a bug where some video configurations could get reset by restarting the engine.
 
*Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
 
*Fixed a case of uneven performance on multicore machines.
 
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
 
*Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 
*Audio fixes:
 
**Reduced overlap in the sound timing code.
 
**Fixed a case where audio could skip.
 
**Fixed voice communication getting corrupted while playing on a Mac.
 
*sv_pure 2 now protects the game_sounds files in the scripts directory.
 
  
=== Team Fortress 2 ===
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</div>
*Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
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{{Languages}}<includeonly>{{lang cat|Patches}}</includeonly><noinclude>
*Added missing Mac intro movie for cp_coldfront.
 
*Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
 
*Fixed servers trying to validate backpack positions in inventories.
 
*Fixed clients validating inventories other than their own.
 
*Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
 
*Fixed players not always getting "recent damager" credit for player suicides.
 
*Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
 
*Updated Engineer startup music.
 
*Updated localization files.</noinclude>}}}<!-- END notes PARAMETER -->
 
 
 
</div><!-- <includeonly>{{lang cat|Patches}}</includeonly><noinclude>
 
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
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</noinclude>
{{Languages}}
 

Revision as of 06:16, 21 August 2010

Error: no source link provided. Please edit this page to include a source link.

Patch notes

{{{notes}}}