Difference between revisions of "Team Fortress 2 Alpha"

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m (I'm not a fan of how most of this version of the page was carelessly stolen from the team gaben wiki, but whatever.)
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{{Stub}}
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{{Quotation|'''The Heavy'''|Very bad!|sound=Heavy_negativevocalization04.wav}}
 
{{Game infobox
 
{{Game infobox
 
| boxart-image = TF2Alpha_MainMenu.png
 
| boxart-image = TF2Alpha_MainMenu.png
| developer = [[Valve]] & Team Gaben
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| developer = Team GabeN
| publisher = [[Valve]] & Team Gaben
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| publisher = Team GabeN
 
| engine = [[Source engine]]
 
| engine = [[Source engine]]
| designer = Valve & Team Gaben
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| designer = Valve (base coding) & Team GabeN
 
| modes = Multiplayer
 
| modes = Multiplayer
 
| genre = First-person shooter
 
| genre = First-person shooter
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}}
 
}}
  
'''Team Fortress 2 Alpha''' ''(referred to as "Xmas Release" ingame)'' is a multiplayer, team-based first-person shooter, developed by Team Gaben and Valve Corporation. This leaked Alpha version of Team Fortress 2 was Valve's second concept for Team Fortress 2, and featured a Sci-Fi theme with seemingly none of the characters or locations sharing relation to the [http://half-life.wikia.com/wiki/Half-Life_storyline Half-Life story.]
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'''Team Fortress 2 Alpha''' is a multiplayer, team-based first-person shooter, developed by Team GabeN. This alpha was built upon leaked [[Source engine]] code, and attempts to replicate the "''Invasion''" build of ''Team Fortress 2;'' as such, it features a unique Sci-Fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the [http://half-life.wikia.com/wiki/Half-Life_storyline Half-Life universe], another series of games create by [[Valve]], although the "future" theme is present in both games.  
  
 
== Gameplay ==
 
== Gameplay ==
The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around "Resources", and collecting more as a team while fighting the other team for them. Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource. Such ways include killing enemies, destroying enemy objects, or collecting from a Resource Pump.
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The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource. Such ways include killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.  
  
Each round, or conflict between the two teams, is called an Act. Acts may have a time limit set by the mapper.
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=== Maps ===
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* [[2Fort (Alpha)]]
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* [[Arctic (Alpha)]]
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* [[Developer test maps (Alpha)]]
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== History ==
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When the ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included, along with direct references to the game in the source code. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen [http://wiki.teamfortress.com/w/index.php?title=User:Sven/Sandbox&action=submit#Gallery below].
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In the end, this build of Team Fortress 2 was completely scrapped. Nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software.
  
 
== Teams ==
 
== Teams ==
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== Classes ==
 
== Classes ==
Each team has 6 individual classes:
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Currently playable classes include:
* Commando
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* Commando ([[Soldier]])
* Defender
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* Defender ([[Heavy]])
* Escort
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* Escort (New Class)
* Medic
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* Medic ([[Medic]])
* Pyro
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* Pyro ([[Pyro]])
* Sapper
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* Sapper ([[Engineer]])
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* Sniper ([[Sniper]])
  
 
Additional classes exist in the coding of the game, but were not yet implemented:
 
Additional classes exist in the coding of the game, but were not yet implemented:
* Recon
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* Recon ([[Scout]])
* Support
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* Support ([[Demoman]])
* Infiltrator
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* Infiltrator ([[Spy]])
 
 
== Maps ==
 
* [[2Fort (Alpha)]]
 
* [[Arctic (Alpha)]]
 
* [[Developer test maps (Alpha)]]
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:Invaliencommando.png|An Alien
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File:Invaliencommando.png|The Alien Commando
File:Invhumancommando.png|A Human
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File:Invhumancommando.png|The Human Commando
File:TF2Alpha_Alien.png|Assassin
 
File:TF2Alpha_Kleiner.png|Original version of Dr. Kleiner
 
File:TF2Alpha_Civilian.png|Civilian from TFC
 
File:TF2Alpha_Zim.png|Cel-shaded 'GIR', a character from the television series 'Invader ZIM'
 
File:TF2Alpha_CombineFemale.png|Female Combine
 
 
</gallery>
 
</gallery>
  
 
== External Links ==
 
== External Links ==
 
* [http://www.teamgaben.com/gaben/index.php?title=Team_Fortress_2_%28GabeN%29 Team Fortress 2 Gaben article at TeamGaben.com]
 
* [http://www.teamgaben.com/gaben/index.php?title=Team_Fortress_2_%28GabeN%29 Team Fortress 2 Gaben article at TeamGaben.com]
* [http://lucapmspace.blogfree.net/?t=2071855 Information about the Alpha and links to download the Alpha]
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* [http://www.unseen64.net/2008/04/05/team-fortress-2-proto/ Unseen 64 article about the development of the game]
* [http://dl.dropbox.com/u/30541165/TF2%20Alpha%20%28Team%20Gaben%29.rar Team Fortress 2 Alpha (Full Game) download, hosted on Dropbox]
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* [http://dl.dropbox.com/u/30541165/TF2%20Alpha%20%28Team%20Gaben%29.rar Download the Alpha]
  
 
[[Category:Team Fortress 2 Alpha]]
 
[[Category:Team Fortress 2 Alpha]]

Revision as of 21:51, 7 July 2011

Very bad!
The Heavy
Team Fortress 2 Alpha
250px
Basic Information
Developer:

Team GabeN

Publisher:

Team GabeN

Engine:

Source engine

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

Valve (base coding) & Team GabeN

Platforms:

Windows

Team Fortress 2 Alpha is a multiplayer, team-based first-person shooter, developed by Team GabeN. This alpha was built upon leaked Source engine code, and attempts to replicate the "Invasion" build of Team Fortress 2; as such, it features a unique Sci-Fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the Half-Life universe, another series of games create by Valve, although the "future" theme is present in both games.

Gameplay

The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource. Such ways include killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.

Maps

History

When the Half-Life 2 source tree was leaked in late 2003, two Team Fortress 2 models were included, along with direct references to the game in the source code. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen below.

In the end, this build of Team Fortress 2 was completely scrapped. Nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and a September 2010 interview with PC Gamer, in which he mentions "Invasion" as being the second phase of Team Fortress 2's development under Valve Software.

Teams

Two teams are present in Team Fortress Alpha; Humans, and Aliens.

Classes

Currently playable classes include:

Additional classes exist in the coding of the game, but were not yet implemented:

Gallery

External Links