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Revision as of 14:01, 17 February 2011
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Quelle: http://store.steampowered.com/news/1755/ (Englisch)
Offizielle Updateseite: A Heavy Update (Englisch)
Patch-Mitschrift
Das Heavy Update wurde am 19. August 2008 veröffentlicht und als 3tes Klassenupdate Packet bezeichnet.
Änderungen
- Hinzugefügt: 3 Heavy Meilensteine.
- Natascha, Das Sandvich, The Killing Gloves of Boxing
- Hinzufügen von 35 neuen Heavy Errungenschaften
- Hinzufügen des Arena Spielmodus
- 5 Arenakarten: Lumberyard, Ravine, Well, Granary, Badlands
- Hinzufügen von 2 neuen Karten
- Badwater Basin, eine Frachtbeförderungskarte
- cp_steel, eine Community Karte von Jamie "Fishbus" Manson
- Hinzufügen von Restzeit auf einem Server in der oberen rechten Ecke der Punkteliste
- Hinzufügen von neuem sound für den Rückenschmorrer
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Erhöhen der Kritzkriegrate von 10% zu 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more Krit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the Minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps