Difference between revisions of "Talk:Strange Part"

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== Begin ==
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{{Talk archive
 
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| arc1name = Archive 1
Added basics, don't know what to do with availability, will be uploading all the bp icons for the different counters soon, thanks. - [[User:Devozade|Devozade]] 18:02, 22 March 2012 (PDT)
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| arc1link = Talk:Strange Part/Archive 1
 
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Anyone know how you get these? If so, we need to add that. --[[User:Nmolby|Nmolby]] 18:09, 22 March 2012 (PDT)
 
 
 
Are you sure that it is found in crates 41 and 42? --[[User:Nmolby|Nmolby]] 18:21, 22 March 2012 (PDT)
 
:Through discussions I have seen so far on the schema side of things. - [[User:Devozade|Devozade]] 18:22, 22 March 2012 (PDT)
 
::Ok, its better than unknown. --[[User:Nmolby|Nmolby]] 18:22, 22 March 2012 (PDT)
 
 
 
Anyone know if you can take a counter and put it on another item if it has already been used? Also, when you trade it, if it has to stay with the item, does the extra counter go to?? --[[User:Nmolby|Nmolby]] 18:27, 22 March 2012 (PDT)
 
 
 
== Origins ==
 
 
 
Hmm, this is very similar to the kill counter that was shown in Meet the Engineer. However, this is probably speculation. [[User:Upgrade|Upgrade]] 18:29, 22 March 2012 (PDT)
 
:It does look very similar and i think they based this on it. --[[User:Nmolby|Nmolby]] 18:32, 22 March 2012 (PDT)
 
 
 
== Use ==
 
 
 
Got a "heavies Killed" strange part, haven't actually used it but found out that a strange weapon can only have three parts added, meaning a weapon with two counters already, like a Strange Jag, can potentially have five counters total.[[User:Alioramus|Alioramus]] 01:13, 23 March 2012 (PDT)
 
 
 
== Gib counter ==
 
 
 
Does it go up if the dead player has a Bombinomicon in his loadout? [[User:Pwnator|Pwnator]] 01:42, 23 March 2012 (PDT)
 
 
 
== Main image ==
 
 
 
Why was the main icon changed to headshots? I kept it as the heavies killed one because that's the one used for Strange Part in the catalogue. - [[User:Devozade|Devozade]] 03:37, 23 March 2012 (PDT)
 
 
 
== Permitted weapons section ==
 
 
 
I added a table with the permitted combinations. Right now this is based on guesswork and common sense, so it needs to be verified and updated.
 
 
 
Some things I'm not sure about:
 
* Can the `Buildings destroyed' be added to an Electro Sapper (since this already counts destroyed buildings)?
 
* Can a Wrench have a Gibs counter (a level three Sentry can Gib, but a wrench by itself can't)? Same for the other wrenches, obviously. On the whole, the Gib counter is the one that needs the most testing, I think. For instance: Any Eyelander kill is a gib kill, so the gib counter would simply match the `normal' counter. Right now, I've just taken the list from the [[Gibs]] page. (For the gibbing taunt kills, I've added the required weapons, such as the equalizer and gunslinger)
 
* I added the flamethrowers to the Headshot posibilities, as you can headshot with reflected huntsman arrows. These combos need to be verified though.
 
* Do the Manthreads cause damage to buildings the player lands on? Can't find this on the wiki. For now I've assumed they don't. (and thus can't have a buildings destroyed counter)
 
* I've assumed that the medigun assist counters are not applicable to these counters.
 
 
 
Also, right now, this is a long table, It might be an idea to change it to a matrix, with the Strange Parts on top and the complete list of strange weapons on the left, and checkmarks indicating the possible combinations. However, if Valve adds more parts, this may become unwieldy (I expect at least 8 more, personally) Any thoughts on this?
 
 
 
Regards, --[[User:Itsacon|Itsacon]] 03:45, 23 March 2012 (PDT)
 
:Extracted the data from the schema? There's some oddities with what counter can be used with what, as expected. And as some tables on the wiki are much wider, perhaps make there be 2 columns of attributes. - [[User:Devozade|Devozade]] 04:00, 23 March 2012 (PDT)
 

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