Difference between revisions of "Talk:Flame Thrower"

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(Damage discrepancies post-Blue Moon: new section)
(A solution to those who want Flame Thrower to be Flamethrower: new section)
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After a post on r/truetf2, it has come to my notice that there are multiple damage discrepancies involving critical/mini-crit damage between the Flame Thrower and the other pyro primaries due to non-implementation of Blue Moon damage rampup on their pages, and as such, pages like the Backburner display a greater crit/minicrit damage than they actually deal. Further more, due to Blue Moon damage rampup effects, Critical hits deal differing damages at close and and far range and should be split accordingly on all flamethrowers, just like how normal damage is split into (close) and (far). This will involve a rework of the info table however and is beyond my abilities.[[User:Xurkitree|Xurkitree]] ([[User talk:Xurkitree|talk]]) 14:41, 12 March 2022 (UTC)
 
After a post on r/truetf2, it has come to my notice that there are multiple damage discrepancies involving critical/mini-crit damage between the Flame Thrower and the other pyro primaries due to non-implementation of Blue Moon damage rampup on their pages, and as such, pages like the Backburner display a greater crit/minicrit damage than they actually deal. Further more, due to Blue Moon damage rampup effects, Critical hits deal differing damages at close and and far range and should be split accordingly on all flamethrowers, just like how normal damage is split into (close) and (far). This will involve a rework of the info table however and is beyond my abilities.[[User:Xurkitree|Xurkitree]] ([[User talk:Xurkitree|talk]]) 14:41, 12 March 2022 (UTC)
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== A solution to those who want Flame Thrower to be Flamethrower ==
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So this is actually pretty simple if referring to only stock use Flame Thrower if referring to multiple at a time use Flamethrower does this sound like it could work with any problems with the two? [[User:Zarioo12|Zarioo12]] ([[User talk:Zarioo12|talk]]) 20:14, 22 April 2023 (UTC)

Revision as of 20:14, 22 April 2023

Mini-Crits

I do not see anywhere in this article where it mentions airblasted projectiles become mini-crits. Add this? Nequissime 20:45, 13 October 2010 (UTC)

Still no relevant information pertaining to this. How do you suppose we implement it? Squidfeeder 21:20, 24 January 2011 (UTC)

Loadout Stats name

Although it is spelled differently for the article's title, shouldn't the name in the loadout stats picture shown in the article match the loadout stats picture shown in-game? Rolandius 09:52, 13 August 2011 (PDT)

I just changed this. I also did the same thing for the Übersaw a few days ago when I removed some pointless spelling trivia. Dragonsbrethren 07:33, 23 August 2011 (PDT)

Damage discrepancy

There is a claim in the introduction that ~22.5 particles are generated per second, causing maximum 139.5dps (which is stated elsewhere in the wiki). However in the weapon stats box the interval time is claimed at 0.04, which would be 25 particles a second or 165dps. Can we confirm which is the correct value and adjust the page accordingly? Camillo 15:48, 1 November 2011 (PDT)

1 in 25 is 0.04. 1 in 22.5 is 0.044444444444444444444444444444444444444444444-you get my point. I think this is the result of rounding off the number. Come to think of it, I don't think I have ever seen data on the Wiki that went past the two decimals. So I'm pretty sure it's due to rounding. Could be fixed by adding an extra 4 though. -- Killicon train.png Hefaistus - talk 16:07, 1 November 2011 (PDT)
Main body of the wiki says 25; that's fine as a rounding generalisation; but the infobox that is based on says interval of 0.04. The infobox should be as accurate as possible; and shotguns go to 3 decimal places anyway (0.625s). If there is a recurring decimal, it should be indicated in the notation - ideally via a vinculum as per US notation. RE: http://en.wikipedia.org/wiki/Repeating_decimal#Notation Ace42 (talk) 08:05, 28 January 2015 (PST)

Blowtorch Concept

Anyone know why it's there? Was the blowtorch intended to be the original flamethrower or something? There's no associated trivia with it. -- Mexican 12:53, 9 February 2012 (PST)

Forward/Backward movment

Particles in the flame thrower actually move depending on the player,
if the user is walking backwards while shooting flames and another walks forward into said flames the other user will cause himself more damage.
Something similar (kind of) was shown in the Righteous Bison demonstration video.
Should this be mentioned in this weapon demonstration video?

P.S. It's a great method for Pyro fights where none seem consider air-blast. Reconciliation-Talk 05:22, 2 May 2012 (PDT)


Pictogram plus.png Support This is a thing for strafing as well and is an essential mechanic for m1 aim. How is it not included yet? Jediflamaster (talk) 02:03, 18 November 2015 (PST)

3D image

The non-festive 3D images have been broken since this article was moved from Flamethrower to Flame Thrower. I'd fix it myself, but I don't know how. Dragonsbrethren 09:43, 29 June 2012 (PDT)

Information regarding Flamethrower damage and Damage Spread

I'm not too keen on what this means, exactly, but, apparently, the Flamethrower and Backburner obtain a DPS increase when random damage spread is disabled.

Source.

-KajiVena of TheVille 21:53, 5 July 2012 (PDT)

Flamethrower Mojo : Range bugs

  • The range of all of the Pyro's flamethrowers is not consistent. The origin point of hitboxes varies depending on the way a player's ping has been changing, resulting in an extended or shortened range. This can make players with identical pings have different range.

TMP explaining how to use ping spikes to a player's advantage https://www.youtube.com/watch?v=wSB4ywcE528

In-depth video on gameplay consequences, this one is a bit old, from before I knew why this happens. https://www.youtube.com/watch?v=Sh3gPQuVCWo

Side view of the bug with simulated ping and Ft hitboxes https://www.youtube.com/watch?v=UioPlbdgZPY


Jediflamaster (talk) 19:31, 17 November 2015 (PST)

Afterburn healing & resists

According from the recent edit by User:Evanjohnman, he stated that

  • The Flame Thrower's Medi Gun heal and resist reduction is not actually 25%.
    • Healing is reduced by 50% with Medi Guns, and by 100%/100%/75% with level 1/2/3 dispensers, respectively.
    • The resistance reduction applies to Vaccinator Über only. It does not apply to the passive Vaccinator resistance.

Any solid evidence on these? Since this was added without any evidences behind. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 08:13, 27 August 2018 (UTC)

Just check IRC right now lol, all of this is true, save for resistance reduction - but I might have tested it incorrectly; also, airblast doesn't push people from behind - there's that. Evidence 1 - https://www.youtube.com/watch?v=5Yo3RnL401w ; Evidence 2 - https://www.youtube.com/watch?v=oYfx64j3BGc (older video, but the mechanic hasn't changed one bit, so still relevant) Goodjob (talk) 10:03, 27 August 2018 (UTC)
(I don't sign in here often lol) I was planning to upload a video of my findings to YT, but it was late (3 AM), and I forgot to upload it. It was negligent on my part and I apologize. TheGrammarJew (talk) 21:58, 6 September 2018 (UTC)

Space in the name?

I noticed a small inconsistency. The item is called the "Flame Thrower", yet every time it's mentioned here, it uses "Flamethrower". Wouldn't it be more accurate to include the space since that's how it's spelled in game? --ChainSmoker82 (talk) 20:05, 11 May 2021 (UTC)

Damage per "particle" in Damage Table

Damage per "particle" is misleading. Post-Jungle Inferno, flame particles don't damage targets individually, but this wording implies they do. I'm not sure what to change it to as "tick" is already used, but a different length of time. This also applies to the other flame throwers, so I decided to make this post first before hastily making the changes to every page.

Stack man (talk) 08:28, 6 January 2022 (UTC)

Damage discrepancies post-Blue Moon

After a post on r/truetf2, it has come to my notice that there are multiple damage discrepancies involving critical/mini-crit damage between the Flame Thrower and the other pyro primaries due to non-implementation of Blue Moon damage rampup on their pages, and as such, pages like the Backburner display a greater crit/minicrit damage than they actually deal. Further more, due to Blue Moon damage rampup effects, Critical hits deal differing damages at close and and far range and should be split accordingly on all flamethrowers, just like how normal damage is split into (close) and (far). This will involve a rework of the info table however and is beyond my abilities.Xurkitree (talk) 14:41, 12 March 2022 (UTC)

A solution to those who want Flame Thrower to be Flamethrower

So this is actually pretty simple if referring to only stock use Flame Thrower if referring to multiple at a time use Flamethrower does this sound like it could work with any problems with the two? Zarioo12 (talk) 20:14, 22 April 2023 (UTC)