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− | === sv_ 명령어 ===
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− | * {{cvar|sv_cheats}} <0/1> - Turns [[cheats]] off/on - ''server operator only''
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− | * {{cvar|sv_gravity}} <숫자> - Sets serverwide gravity (default: 800)- ''server operator only''
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− | * {{cvar|sv_lan}} <0/1> - Allows/Disallows people on non-local networks from joining. - ''server operator only''
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− | **{{Note|In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded}}
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− | * {{cvar|sv_password}} <암호> - Sets the password for a server - ''server operator only''
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− | * {{cvar|sv_pure}} <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - ''server operator only''
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− | === mp_ 명령어 ===
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− | * {{cvar|mp_autoteambalance}} <0/1> - Disables/Enables automatic team balancing - ''server operator only''
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− | * {{cvar|mp_disable_respawn_times}} <0/1> - Enables/Disables respawn times - ''server operator only''
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− | * {{cvar|mp_forcerespawnplayers}} - Immediately respawns all players (and bots) on the server - ''{{cvar|sv_cheats 1}} only''.
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− | * {{cvar|mp_forcewin}} - Immediately wins the round for the command user's team - ''{{cvar|sv_cheats 1}} only''.
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− | * {{cvar|mp_friendlyfire}} <0/1> - Toggles [[friendly fire]] (the ability to injure teammates). - ''server operator only''
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− | * {{cvar|mp_highlander}} <0/1> - Toggles [[Highlander]] mode. - ''server operator only''
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− | * {{cvar|mp_idledealmethod}} <0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - ''server operator only''
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− | <!-- mp_restarround? -->
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− | * {{cvar|mp_restartgame}} <seconds until restart> - Restarts the round and resets the round time. - ''server operator only''
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− | * {{cvar|mp_scrambleteams}} - Initiates a team scramble immediately.
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− | ** {{cvar|mp_teams_unbalance_limit}} <number> - The team size difference at which players are forced onto the opposite team. - ''server operator only''
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− | * {{cvar|mp_timelimit}} <minutes> - The length of time that a map should last before swapping. - ''server operator only''
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− | * {{cvar|mp_usehwmmodels}} <-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)
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− | * {{cvar|mp_usehwmvcds}} <-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)
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− | * {{cvar|mp_waitingforplayers_cancel}} <0/1> - If nonzero, cancels "Waiting for players..." time - ''server operator only''
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− | === hud_ 명령어 ===
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− | * {{cvar|hud_combattext}} <0/1> - Turns the damage text above enemies off/on
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− | * {{cvar|hud_combattext_batching}} <0/1> - Turns the damage text above players adding together within an interval off/on
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− | ** {{cvar|hud_combattext_batching_window}} <.1~2> - Time in seconds to combine damage text
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− | * {{cvar|hud_combattext_doesnt_block_overhead_text}} <0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/on
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− | * {{cvar|hud_combattext_healing}} <0/1> - Turns healing text above teammates off/on
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− | * {{cvar|hud_deathnotice_time}} <seconds> - How long to display the kill feed before it fades out
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− | * {{cvar|hud_reloadscheme}} - Used to fix various HUD-color errors or lingering Crit-effects
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− | * {{cvar|hud_saytext_time}} <seconds> - How long to display chat comments before they fade out (Default: 12)
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− |
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− | === 기타 명령어 ===
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− | '''플레이어 관련'''
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− |
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− | * {{cvar|bind}} <key> <command> - Binds a key to a command.
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− | * {{cvar|bind}} <key> - Displays the command the given key is bound to.
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− | * {{cvar|unbind}} <key> - Unbinds a key.
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− | * {{cvar|unbindall}} - Unbinds all keys.
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− | * {{cvar|dropitem}} - Drop the flag or Intelligence.
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− | * {{cvar|kill}} - Commit suicide.
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− | * {{cvar|explode}} - Commit suicide by exploding into gibs.
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− | * {{cvar|+attack}} - Forces the player to constantly use their primary fire. (Same as M1) ({{cvar|-attack}} will disable)
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− | * {{cvar|+attack2}} - Forces the player to constantly use their secondary fire. (Same as M2) ({{cvar|-attack2}} will disable)
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− | {{Anchor|attack3}}
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− | * {{cvar|+attack3}} - Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) ({{cvar|-attack3}} will disable)
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− | * {{cvar|fov_desired}} <75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video [[Options]])
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− | * {{cvar|jointeam}} <red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
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− | * {{cvar|jpeg}} - Take a jpeg screenshot.
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− | * {{cvar|noclip}} - Allows the players on the server to fly through walls. - ''{{cvar|sv_cheats 1}} only''.
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− | * {{cvar|retry}} - Retry connection to last server.
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− | * {{cvar|status}} - Display map and connection status.
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− | * {{cvar|viewmodel_fov}} <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)
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− | * {{cvar|r_drawviewmodel}} <0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)
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− | * {{cvar|r_drawtracers_firstperson}} <0/1> - Disables visuals from tracer rounds (from [[Machina]] and [[Hitman's Heatmaker]]) for your weapon only, not other players'.
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− | * {{cvar|restart}} - Restarts the current server ''dedicated server only''
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− | * {{cvar|find}} <text> - Displays all commands that match a string of text
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− | * {{cvar|hurtme}} <number> - Deals a given amount of damage (can be negative for extra health) - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|zoom_sensitivity_ratio}} <0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
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− | * {{cvar|net_graph}} <0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.
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− | * {{cvar|thirdperson}} - Places your view in a camera behind your character - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|thirdperson_mayamode}} - If active, turning in third person does not move the camera - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|thirdperson_platformer}} <0/1> - If active, the mouse controls the camera while movement is controlled relative to it.
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− | ** If {{cvar|thirdperson_mayamode}} isn't active, walking towards the camera will 'push' your view away.
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− | * {{cvar|firstperson}} - Return to first person perspective.
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− | ** If {{cvar|thirdperson_platformer}} is still set to 1, you will not be able to move the camera during [[taunts]].
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− | * {{cvar|currency_give}} <amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|snd_restart}} - Used to restart all sounds in any game mode.
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− | * {{cvar|player_ready_toggle}} - Readies/unreadies the player in MVM and Competitive
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− | * {{cvar|shake}} - Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|ghost_spawn}} - Spawns a [[ghost]] that moves following a set path and disappears soon after. - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|taunt_by_name}} <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
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− | '''서버 관리자 및 운영자 관련'''
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− |
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− | * {{cvar|changelevel}} <mapname> - Changes the map.
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− | * {{cvar|cvarlist}} - View complete cvar list.
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− | * {{cvar|exec}} - Execute config file from the tf/cfg folder.
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− | * {{cvar|map}} <mapname> - Changes the map and restarts the server.
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− | ** Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
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− | * {{cvar|maps}} <*/mapname> - Display list of maps.
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− | * {{cvar|nextlevel}} <mapname> - Sets the next map to be played.
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− | * {{cvar|rcon_password}} <password> - gives player access to remote control commands of a server.
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− | * {{cvar|rcon}} <command> - Executes an rcon command.
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− | * {{cvar|rcon_address}} <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
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− | * {{cvar|phys_pushscale}} <number> - Determines how far player corpses can be "pushed" when killed
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− | * {{cvar|phys_timescale}} <number> - Determines how fast props/projectiles move (default: 1)
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− | * {{cvar|tf_ctf_bonus_time}} <number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
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− | '''녹화 관련'''
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− | {{main|Help:Recording demos}}
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− | * {{cvar|record}} <demo name> - Begins a demo recording
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− | * {{cvar|stop}} - Stops a demo recording
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− | * {{cvar|startmovie}} <moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recording
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− | * {{cvar|endmovie}} - Stops source recorder
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− | * {{cvar|host_framerate}} <number> - Tells the source recorder to record at a constant framerate
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− | * {{cvar|host_timescale}} <number> - Use in conjunction with {{cvar|host_framerate}} to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 - ''{{cvar|sv_cheats 1}} only''
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− | * {{cvar|demoui}} - Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
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− | The following commands were introduced by the Demo Support feature (see {{Patch name|5|31|2016}}):
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− | * {{cvar|ds_record}} - 수동으로 녹화를 시작합니다.
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− | * {{cvar|ds_stop}} - 수동으로 녹화를 종료합니다.
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− | * {{cvar|ds_mark}} <comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.
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− | * {{cvar|ds_status}} - 녹화 상태를 실시간으로 보고합니다.
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− |
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− | === 무기 명령어 ===
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− | "사용" 명령어는 특정 무기를 변경하는 명령어입니다.
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− |
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− | {{Template:Note|사용 방식은'슬롯' 명령어와 유사하지만, 음성 명령어에는 사용이 불가능합니다.}}
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− | *Syntax
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− | *:{{cvar|use}} <weapon_name>
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− | *Arguments
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− | **<weapon_name>
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− | ***Scout
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− | **:<code>tf_weapon_scattergun</code>
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− | **:<code>tf_weapon_handgun_scout_primary</code>
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− | **:<code>tf_weapon_soda_popper</code>
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− | **:<code>tf_weapon_pistol_scout</code>
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− | **:<code>tf_weapon_lunchbox_drink</code>
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− | **:<code>tf_weapon_jar_milk</code>
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− | **:<code>tf_weapon_handgun_scout_secondary</code>
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− | **:<code>tf_weapon_cleaver</code>
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− | **:<code>tf_weapon_bat</code>
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− | **:<code>tf_weapon_bat_wood</code>
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− | **:<code>tf_weapon_bat_fish</code>
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− | ***Soldier
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− | **:<code>tf_weapon_rocketlauncher</code>
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− | **:<code>tf_weapon_rocketlauncher_directhit</code>
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− | **:<code>tf_weapon_particle_cannon</code>
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− | **:<code>tf_weapon_shotgun_soldier</code>
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− | **:<code>tf_weapon_buff_item</code>
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− | **:<code>tf_weapon_raygun</code>
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− | **:<code>tf_weapon_shovel</code>
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− | **:<code>tf_weapon_katana</code>
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− | **:<code>tf_weapon_rocketlauncher_airstrike</code>
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− | ***Pyro
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− | **:<code>tf_weapon_flamethrower</code>
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− | **:<code>tf_weapon_shotgun_pyro</code>
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− | **:<code>tf_weapon_flaregun</code>
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− | **:<code>tf_weapon_jar_gas</code>
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− | **:<code>tf_weapon_rocketpack</code>
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− | **:<code>tf_weapon_fireaxe</code>
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− | ***Demoman
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− | **:<code>tf_weapon_grenadelauncher</code>
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− | **:<code>tf_weapon_pipebomblauncher</code>
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− | **:<code>tf_weapon_bottle</code>
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− | **:<code>tf_weapon_sword</code>
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− | **:<code>tf_weapon_stickbomb</code>
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− | **:<code>tf_weapon_katana</code>
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− | ***Heavy Weapons Guy
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− | **:<code>tf_weapon_minigun</code>
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− | **:<code>tf_weapon_shotgun_hwg</code>
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− | **:<code>tf_weapon_lunchbox</code>
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− | **:<code>tf_weapon_fists</code>
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− | ***Engineer
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− | **:<code>tf_weapon_shotgun_primary</code>
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− | **:<code>tf_weapon_sentry_revenge</code>
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− | **:<code>tf_weapon_pistol</code>
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− | **:<code>tf_weapon_laser_pointer</code>
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− | **:<code>tf_weapon_mechanical_arm</code>
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− | **:<code>tf_weapon_wrench</code>
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− | **:<code>tf_weapon_robot_arm</code>
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− | **:<code>tf_weapon_pda_engineer_destroy</code>
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− | **:<code>tf_weapon_pda_engineer_build</code>
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− | ***Medic
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− | **:<code>tf_weapon_syringegun_medic</code>
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− | **:<code>tf_weapon_crossbow</code>
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− | **:<code>tf_weapon_medigun</code>
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− | **:<code>tf_weapon_bonesaw</code>
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− | ***Sniper
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− | **:<code>tf_weapon_sniperrifle</code>
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− | **:<code>tf_weapon_compound_bow</code>
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− | **:<code>tf_weapon_sniperrifle_decap</code>
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− | **:<code>tf_weapon_smg</code>
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− | **:<code>tf_weapon_jar</code>
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− | **:<code>tf_weapon_club</code>
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− | **:<code>tf_weapon_sniperrifle_classic</code>
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− | ***Spy
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− | **:<code>tf_weapon_revolver</code>
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− | **:<code>tf_weapon_knife</code>
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− | **:<code>tf_weapon_pda_spy</code>
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− | **:To equip Sapper, use: "<code>build 3 0</code>"
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− | *Other Commands
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− | **<code>invnext</code> - switches to the next weapon
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− | **<code>invprev</code> - switches to the previous weapon
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− | **<code>lastinv</code> - switches to the last weapon used
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− |
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− | == 같이 보기 ==
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− | * [[Cheats/ko|치트]]
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− | * [[Scripting/ko|스크립트]]
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− |
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− | == 외부 링크 ==
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− | * [[vdc:List of TF2 console commands and variables|Valve Developer Community의 TF2 콘솔 명령어 및 변수 목록]]
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− |
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− | [[Category:Lists|Useful console commands
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