Difference between revisions of "User:Malthenius"

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(Created page with '== Preferred Loadout == {| class="wikitable grid" align="center" style="text-align:center" cellspacing="0" ! class="header" | Class ! class="header" | Weapon ! class="header" | R…')
 
(Preferred Loadout)
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| {{Icon weapon|weapon=Sandman|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Sandman|icon-size=75x75px}}
| align="left" | Love to use this on attacking heavy/medic combos.  Smack a baseball into a healing medic and watch him go down in flames.
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| align="left" | Love to use this on attacking heavy/medic combos.  Smack a baseball into a healing medic and watch him get eaten up by everyone else.
 
|-
 
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! rowspan="3" | [[Image:Class pyrored.png|75px|link=Pyro]]
 
! rowspan="3" | [[Image:Class pyrored.png|75px|link=Pyro]]
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| {{Icon weapon|weapon=Shotgun|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Shotgun|icon-size=75x75px}}
| align="left" | Sort of a requirement if you plan on being viable against enemy Pyros.
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| align="left" | Required if you plan on being viable against enemy Pyros.
 
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|-
 
| {{Icon weapon|weapon=Homewrecker|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Homewrecker|icon-size=75x75px}}
 
| align="left" | Unless I'm equipping the entire Gas Jockey's Gear set, I always equip the Homewrecker to help out friendly Engineers.  Since I play defensively most of the time, this pairs well with my teammate extinguishing as well.
 
| align="left" | Unless I'm equipping the entire Gas Jockey's Gear set, I always equip the Homewrecker to help out friendly Engineers.  Since I play defensively most of the time, this pairs well with my teammate extinguishing as well.
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! rowspan="3" | [[Image:Class demored.png|75px|link=Demoman]]
 
| {{Icon weapon|weapon=Grenade Launcher|icon-size=75x75px}}
 
|
 
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| {{Icon weapon|weapon=Stickybomb Launcher|icon-size=75x75px}}
 
|
 
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| {{Icon weapon|weapon=Frying Pan|icon-size=75x75px}}
 
 
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|
 
|-
 
|-
 
! rowspan="3" | [[Image:Class heavyred.png|75x75px|link=Heavy]]
 
! rowspan="3" | [[Image:Class heavyred.png|75x75px|link=Heavy]]
 
| {{Icon weapon|weapon=Iron Curtain|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Iron Curtain|icon-size=75x75px}}
|
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| align="left" | I enjoy the look of the Iron Curtain over the stock gun, plus it's a way to show off an achievement.  I'll alternate between this and Natascha depending on the types of players I have problems with.  Typically, the extra damage is more effective than the slowdown based on my experience.
 
|-
 
|-
| {{Icon weapon|weapon=Shotgun|icon-size=75x75px}}
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| {{Icon weapon|weapon=Sandvich|icon-size=75x75px}}
|
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| align="left" | I love the Sandvich primarily because you can discard it onto the ground in front of you.  Toss out a Sandvich in an area where your team is defending, or after running with the Gloves of Runninng Urgently drop it in front of you to restore the lost health.  Awesome item.
 
|-
 
|-
 
| {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Gloves of Running Urgently|icon-size=75x75px}}
|
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| align="left" | One of the biggest downfalls for the Heavy is his slow speed, this %30 speed boost is a major help in escaping to heal, or even running with the intelligence if the option arises.
 
|-
 
|-
 
! rowspan="3" | [[Image:Class engired.png|75px|link=Engineer]]
 
! rowspan="3" | [[Image:Class engired.png|75px|link=Engineer]]
| {{Icon weapon|weapon=Shotgun|icon-size=75x75px}}
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| {{Icon weapon|weapon=Frontier Justice|icon-size=75x75px}}
|
+
| align="left" | I prefer the crit. ability of the Frontier Justice to help psychologically buffer my state of mind after losing a Level 3 Sentry Gun and dying as well.  The limited ammo make me a better shot, and I'm guaranteed 2 critical shots for every Sentry Gun kill and 1 critical shot for every Sentry Gun assist.
 
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|-
 
| {{Icon weapon|weapon=Lugermorph|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Lugermorph|icon-size=75x75px}}
|
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| align="left" | Paired with the Frontier Justice, the Lugermorph (pistol) makes up for the lack of ammo allowing me to pepper enemies after I run out of Shotgun rounds and have to reload.  Also good for long distance shooting.
 
|-
 
|-
| {{Icon weapon|weapon=Gunslinger|icon-size=75x75px}}
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| {{Icon weapon|weapon=Southern Hospitality|icon-size=75x75px}}
|
+
| align="left" | Typically I prefer playing the old, boring style of the Engineer with the fully upgraded Sentry Gun.  It's nice to know that if I manage to clip a cloaked Spy or any other enemy that I'll bleed them out a bit in the process too.
|-
 
|-
 
! rowspan="3" | [[Image:Class medicred.png|75px|link=Medic]]
 
| {{Icon weapon|weapon=Syringe Gun|icon-size=75x75px}}
 
|
 
|-
 
| {{Icon weapon|weapon=Kritzkrieg|icon-size=75x75px}}
 
|
 
|-
 
| {{Icon weapon|weapon=Vita-saw|icon-size=75x75px}}
 
|
 
 
|-
 
|-
 
! rowspan="3" | [[Image:Class sniperred.png|75px|link=Sniper]]
 
! rowspan="3" | [[Image:Class sniperred.png|75px|link=Sniper]]
| {{Icon weapon|weapon=Sniper Rifle|icon-size=75x75px}}
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| {{Icon weapon|weapon=Huntsman|icon-size=75x75px}}
|
+
| align="left" | The Huntsman allows one to play a more offensive Sniper of sorts.  Plus, the aim appears to be far more forgiving than the stock Sniper Rifle.  The potato chip bag crunch of striking an enemy with an arrow is satisfying and I enjoy the macabre ability of piking enemies to walls.  Good times.
 
|-
 
|-
 
| {{Icon weapon|weapon=Jarate|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Jarate|icon-size=75x75px}}
|
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| align="left" | Reveals cloaked spies and extinguishes burning teammates.  Very handy.
 
|-
 
|-
 
| {{Icon weapon|weapon=Bushwacka|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Bushwacka|icon-size=75x75px}}
|  
+
| align="left" | Great to use in conjunction with Jarate's mini-crit ability (since the Bushwacka crits whenever it would normally mini-crit).
 
|-
 
|-
 
! rowspan="3" | [[Image:Class spyred.png|75px|link=Spy]]
 
! rowspan="3" | [[Image:Class spyred.png|75px|link=Spy]]
| {{Icon weapon|weapon=Big Kill|icon-size=75x75px}}
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| {{Icon weapon|weapon=Ambassador|icon-size=75x75px}}
|
+
|align="left" | Yes, it's harder to aim and the recoil takes longer than the standard handgun for the Spy.  However, I prefer the ability to do more damage if I manage to screw up and get forced into a gunfight.
 
|-
 
|-
| {{Icon weapon|weapon=Dead Ringer|icon-size=75x75px}}
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| {{Icon weapon|weapon=Cloak and Dagger|icon-size=75x75px}}
|
+
|align="left" | I prefer skulking around cloaked, at least in a smaller map like 2fort.  I primarily focus on Sentry disposal and the C&D seems to be more helpful in dealing with Engineers and their Sentry Guns.
 
|-
 
|-
 
| {{Icon weapon|weapon=Knife|icon-size=75x75px}}
 
| {{Icon weapon|weapon=Knife|icon-size=75x75px}}
|  
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| align="left" | I rely on my cloak as my primary disguise and disguises as my secondary.  When dealing with Sentry Guns I like the added insurance of already looking like the other team before dealing with Engineers of their guns.
 
|}
 
|}

Revision as of 02:23, 30 November 2010

Preferred Loadout

Class Weapon Reasoning
Class scoutred.png Item icon Force-A-Nature.png I mainly play 2fort, so I enjoy having the Force Jump ability at hand to escape attackers or cap the intel. I've gotten good at using this weapon up close to kill quickly. If I'm playing defensively, I'll switch over to the Scattergun and Crit-a-Cola combo.
Item icon Bonk! Atomic Punch.png

Bonk! is useful for dealing with Pyros, Heavies, faking out Snipers from afar or causing Soldier suicides. It's also handy insurance for escaping to find health without worrying about errant shots wiping me out prematurely.

Item icon Sandman.png Love to use this on attacking heavy/medic combos. Smack a baseball into a healing medic and watch him get eaten up by everyone else.
Class pyrored.png Item icon Degreaser.png

Faster weapon switch while retaining compression blast. I primarily play defensive, so I enjoy being able to extinguish burning teammates and reflecting projectiles back at enemies.

Item icon Shotgun.png Required if you plan on being viable against enemy Pyros.
Item icon Homewrecker.png Unless I'm equipping the entire Gas Jockey's Gear set, I always equip the Homewrecker to help out friendly Engineers. Since I play defensively most of the time, this pairs well with my teammate extinguishing as well.
Class heavyred.png Item icon Iron Curtain.png I enjoy the look of the Iron Curtain over the stock gun, plus it's a way to show off an achievement. I'll alternate between this and Natascha depending on the types of players I have problems with. Typically, the extra damage is more effective than the slowdown based on my experience.
Item icon Sandvich.png I love the Sandvich primarily because you can discard it onto the ground in front of you. Toss out a Sandvich in an area where your team is defending, or after running with the Gloves of Runninng Urgently drop it in front of you to restore the lost health. Awesome item.
Item icon Gloves of Running Urgently.png One of the biggest downfalls for the Heavy is his slow speed, this %30 speed boost is a major help in escaping to heal, or even running with the intelligence if the option arises.
Class engired.png Item icon Frontier Justice.png I prefer the crit. ability of the Frontier Justice to help psychologically buffer my state of mind after losing a Level 3 Sentry Gun and dying as well. The limited ammo make me a better shot, and I'm guaranteed 2 critical shots for every Sentry Gun kill and 1 critical shot for every Sentry Gun assist.
Item icon Lugermorph.png Paired with the Frontier Justice, the Lugermorph (pistol) makes up for the lack of ammo allowing me to pepper enemies after I run out of Shotgun rounds and have to reload. Also good for long distance shooting.
Item icon Southern Hospitality.png Typically I prefer playing the old, boring style of the Engineer with the fully upgraded Sentry Gun. It's nice to know that if I manage to clip a cloaked Spy or any other enemy that I'll bleed them out a bit in the process too.
Class sniperred.png Item icon Huntsman.png The Huntsman allows one to play a more offensive Sniper of sorts. Plus, the aim appears to be far more forgiving than the stock Sniper Rifle. The potato chip bag crunch of striking an enemy with an arrow is satisfying and I enjoy the macabre ability of piking enemies to walls. Good times.
Item icon Jarate.png Reveals cloaked spies and extinguishes burning teammates. Very handy.
Item icon Bushwacka.png Great to use in conjunction with Jarate's mini-crit ability (since the Bushwacka crits whenever it would normally mini-crit).
Class spyred.png Item icon Ambassador.png Yes, it's harder to aim and the recoil takes longer than the standard handgun for the Spy. However, I prefer the ability to do more damage if I manage to screw up and get forced into a gunfight.
Item icon Cloak and Dagger.png I prefer skulking around cloaked, at least in a smaller map like 2fort. I primarily focus on Sentry disposal and the C&D seems to be more helpful in dealing with Engineers and their Sentry Guns.
Item icon Knife.png I rely on my cloak as my primary disguise and disguises as my secondary. When dealing with Sentry Guns I like the added insurance of already looking like the other team before dealing with Engineers of their guns.