Difference between revisions of "Basic Scout strategy/ru"

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(Советы по Оружию)
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* [[Scattergun/ru|Обрез]] может быть использован чтобы убить [[Medic/ru|Медика]] с неактивированным [[ÜberCharge/ru|Убер-зарядом]] прежде, чем он узнает о вашем присутствии. Два выстрела в упор или 3-4 на средней дальности убьют его.
 
* [[Scattergun/ru|Обрез]] может быть использован чтобы убить [[Medic/ru|Медика]] с неактивированным [[ÜberCharge/ru|Убер-зарядом]] прежде, чем он узнает о вашем присутствии. Два выстрела в упор или 3-4 на средней дальности убьют его.
 +
 +
===[[Force-A-Nature]]===
 +
{{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}}
 +
*The Force-A-Nature has very high burst damage but can't sustain that damage over time.  Engage foes in shorter fights, so that your constant reloading doesn't place you at a disadvantage.
 +
 +
*If you plan on using the Force-A-Nature, you should probably bring the [[Pistol]] as well. The Force-A-Nature's small clip size means that without the Pistol, you will be essentially weaponless for the two seconds after you fire both shots.
 +
 +
*[[Force Jumps]] and [[Triple Jumps]] allow you to reach unusual positions and dodge even more erratically than the double jump allows.
 +
 +
*Use the Force-A-Nature's [[knock back]] ability to your advantage.  A foe launched into the air is generally predictable, so your second shot can reliably hit your target.  Fire the second shot as soon as possible to deal maximum damage!
 +
 +
===[[Shortstop]]===
 +
{{Icon weapon|weapon=Shortstop|icon-size=100x100px}}
 +
*Halfway between a [[Pistol]] and a [[Shotgun]], the Shortstop deals less damage up close, but it reliably deals excellent damage at range.
 +
 +
*The [[Critical hits]] from this weapon are devastating.  It generates them like a Pistol, so if you fire one critical in a clip, the rest of the clip is guaranteed to Crit as well.
 +
 +
*The Shortstop draws from the same ammunition reserve as the Pistol. Pairing these two weapons will drain your ammo reserve quickly.
 +
 +
*The Shortstop reloads rapidly, allowing consistent damage over time.
 +
 +
===[[Pistol]] / [[Lugermorph]]===
 +
{{Icon weapon|weapon=Pistol|icon-size=100x100px}} {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
 +
* One of the Pistol's primary uses is to finish off wounded targets.
 +
 +
* The Pistol reloads much faster than the [[Scattergun]].  When both are empty, reloading the Pistol first will have you firing much sooner.
 +
 +
* Pistol criticals are deadly.  If you happen to get [[first blood]] in [[Arena]], switch to your Pistol as it can take any class down in one clip, including most overhealed enemies.
 +
 +
* Though the [[Scattergun]] trumps it at short ranges, at medium to long ranges your Pistol is an excellent option for dealing consistent damage.
 +
 +
===[[Bonk! Atomic Punch]]===
 +
{{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}
 +
*Use Bonk! for dodging around things you would normally run away from, such as [[Sentry Gun]]s, [[Heavy]]-[[Medic]] pairs, or large groups of enemies.
 +
 +
*Bonk! is useful to push through sticky traps to attack the Demoman.
 +
 +
*Bonk! can be used as a temporary [[ÜberCharge]] for taking out Sentry Guns, providing a distraction while your teammates attack. This tactic is of particular use on low population servers or on Arena, where ÜberCharges can be quite rare or lengthy to build up.
 +
 +
*Use Bonk! for passing through the enemy team to reach the enemy spawn.  You can then destroy [[teleporter]] entrances and pick off fragile foes.
 +
 +
*Bonk! can be used to reset an intelligence return countdown, or to keep a Payload cart from moving backwards if it's being heavily defended.
 +
 +
===[[Crit-a-Cola]]===
 +
{{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}
 +
* At point-blank range, one blast from the [[Scattergun]] or [[Force-A-Nature]], with the Mini-Crit buff, is capable of killing any 125-HP class.
 +
 +
* Mini-Crits don't suffer from damage falloff, so your primary weapon can remain useful at a longer range.
 +
 +
* Crit-a-Cola is a good partner for the [[Shortstop]] because you can deal excellent damage at range, enough to often kill a [[Heavy]] outright.
 +
 +
* Don't drink [[Crit-a-Cola]] while under the effects of a friendly Buff Banner, a [[Crit#Crit boost|Critical hit Boost]] or when facing an enemy covered in Jarate. Your Mini-Crits do not stack with Critical hits or other Mini-Crits, and weakening yourself with a Mini-Crit debuff is detrimental.
 +
 +
*Be careful when going up against Snipers with the [[Bushwacka]] equipped, as they will Crit you during the effect of the [[Crit-a-Cola]].
 +
 +
===[[Mad Milk]]===
 +
{{Icon weapon|weapon=Mad Milk|icon-size=100x100px}}
 +
* Mad Milk makes fighting bulky classes such as [[Heavy|Heavies]] easier, as your continuous damage will help you tank some of their firepower.
 +
 +
*Mad Milk is also a great supplement for an offensive (or defensive) push, allowing attackers to replenish their health quickly.
 +
 +
*It also gives you some of the benefits of [[Jarate]]: extinguishing teammates or yourself, and shorting out nearby [[Spy]] cloaking devices.
 +
 +
*Mad Milk is hard to notice on an affected person's HUD (a small white drop next to the health icon). If you can cover someone in milk in the middle of an assault or push, it is unlikely they will notice and could put themselves into a situation that will greatly benefit your teammates.
 +
 +
* Mad Milk does not wash off in water.
 +
 +
===[[Bat]]===
 +
{{Icon weapon|weapon=Bat|icon-size=100x100px}}
 +
*A swing of the Bat can often kill a player that has been weakened by your [[Scattergun]].
 +
 +
===[[Sandman]]===
 +
{{Icon weapon|weapon=Sandman|icon-size=100x100px}}
 +
*The Sandman's stun ball slows the target and prevents them from using their weapons. The duration of the effect increases with the distance between you and your target.
 +
 +
*The [[Heavy]] is one of your best targets for the ball.  He's slow and easy to hit, and the stun stops his incredibly high damage.  Remember, he will remain spun up while stunned, so be prepared when the stun wears off.
 +
 +
*The Sandman's ball fires with an arc similar to the [[Flare Gun]]'s, however, the ball launches slightly above the crosshair - take this into account while aiming with the Sandman.
 +
 +
===[[Holy Mackerel]]===
 +
{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}
 +
*The Holy Mackerel is exactly like the Bat, except it announces each blow in the kill feed.  Use the Bat if you want to remain off the board.  Use the fish if you want the attention.
 +
 +
*Hits on disguised Spies do not display in the kill feed.
 +
 +
===[[Item sets#Scout|The Special Delivery]]===
 +
[[File:Backpack Scout Bundle.png|100px|The Special Delivery Set]]
 +
*The +25 health this loadout gives you is helpful against other Scouts, afterburn, and wayward explosives.
 +
 +
*Remember that your only ranged weapon will be the [[Shortstop]].
  
 
== См. также ==
 
== См. также ==

Revision as of 12:24, 27 November 2010

Разведчик имеет малый радиус действия, высокую скорость, возможность двойного прыжка. Он захватывает контрольные точеки и телеги сопровождения с удвоенной скоростью.

Его роль заключается в быстром продвижении на фланг и убийстве врагов с помощью Обреза.

Основные стратегии

  • Это самый быстрый класс в игре, который владеет двойным прыжком, который позволяет преодолеть саме сложные места необычными, запутанными способами.
  • Будьте непредсказуемым. Бегайте, прыгайте, приседайте!
  • Если враг использует отбрасывание, чтобы поймать вас, то сразу используйте двойной прыжок как только вас отбросило. Если все сделано правильно, вы можете прыгнуть над головой врага и убежать.
  • Турели являются наиболее опасными для вас вещами. Попробуйте уничтожить их из-за угла или на расстоянии.
  • Двойной прыжок может спасти вас от урона при падения. Просто прыгай на землю перед вами , или на выступ рядом, когда ты падаешь.
  • Если вы поймали врага врасплох, подождите, пока вы окажитесь рядом с ним, перед началом стрельбы. На очень коротких дистанциях, Обрез делает более сотни урона, а 2 выстрела могут убить противника, прежде чем он сможет среагировать.
  • Если вы встретили медленного напарника, который несет разведданные, то попросите его отдать их вам (кнопка по умолчанию: 'L'), потому что вы быстрее всех остальных классов.

Советы по Оружию

Обрез

Item icon Scattergun.png

  • При использовании Обреза, полагайтесь на вашу мышь чтобы отслеживать врагов. Используйте свои движения, чтобы держать противника на экране, стреляйте, когда ваше перекрестие и противник совпадут.
  • Обрез может быть использован чтобы убить Медика с неактивированным Убер-зарядом прежде, чем он узнает о вашем присутствии. Два выстрела в упор или 3-4 на средней дальности убьют его.

Force-A-Nature

Item icon Force-A-Nature.png

  • The Force-A-Nature has very high burst damage but can't sustain that damage over time. Engage foes in shorter fights, so that your constant reloading doesn't place you at a disadvantage.
  • If you plan on using the Force-A-Nature, you should probably bring the Pistol as well. The Force-A-Nature's small clip size means that without the Pistol, you will be essentially weaponless for the two seconds after you fire both shots.
  • Force Jumps and Triple Jumps allow you to reach unusual positions and dodge even more erratically than the double jump allows.
  • Use the Force-A-Nature's knock back ability to your advantage. A foe launched into the air is generally predictable, so your second shot can reliably hit your target. Fire the second shot as soon as possible to deal maximum damage!

Shortstop

Item icon Shortstop.png

  • Halfway between a Pistol and a Shotgun, the Shortstop deals less damage up close, but it reliably deals excellent damage at range.
  • The Critical hits from this weapon are devastating. It generates them like a Pistol, so if you fire one critical in a clip, the rest of the clip is guaranteed to Crit as well.
  • The Shortstop draws from the same ammunition reserve as the Pistol. Pairing these two weapons will drain your ammo reserve quickly.
  • The Shortstop reloads rapidly, allowing consistent damage over time.

Pistol / Lugermorph

Item icon Pistol.png Item icon Lugermorph.png

  • One of the Pistol's primary uses is to finish off wounded targets.
  • The Pistol reloads much faster than the Scattergun. When both are empty, reloading the Pistol first will have you firing much sooner.
  • Pistol criticals are deadly. If you happen to get first blood in Arena, switch to your Pistol as it can take any class down in one clip, including most overhealed enemies.
  • Though the Scattergun trumps it at short ranges, at medium to long ranges your Pistol is an excellent option for dealing consistent damage.

Bonk! Atomic Punch

Item icon Bonk! Atomic Punch.png

  • Use Bonk! for dodging around things you would normally run away from, such as Sentry Guns, Heavy-Medic pairs, or large groups of enemies.
  • Bonk! is useful to push through sticky traps to attack the Demoman.
  • Bonk! can be used as a temporary ÜberCharge for taking out Sentry Guns, providing a distraction while your teammates attack. This tactic is of particular use on low population servers or on Arena, where ÜberCharges can be quite rare or lengthy to build up.
  • Use Bonk! for passing through the enemy team to reach the enemy spawn. You can then destroy teleporter entrances and pick off fragile foes.
  • Bonk! can be used to reset an intelligence return countdown, or to keep a Payload cart from moving backwards if it's being heavily defended.

Crit-a-Cola

Item icon Crit-a-Cola.png

  • At point-blank range, one blast from the Scattergun or Force-A-Nature, with the Mini-Crit buff, is capable of killing any 125-HP class.
  • Mini-Crits don't suffer from damage falloff, so your primary weapon can remain useful at a longer range.
  • Crit-a-Cola is a good partner for the Shortstop because you can deal excellent damage at range, enough to often kill a Heavy outright.
  • Don't drink Crit-a-Cola while under the effects of a friendly Buff Banner, a Critical hit Boost or when facing an enemy covered in Jarate. Your Mini-Crits do not stack with Critical hits or other Mini-Crits, and weakening yourself with a Mini-Crit debuff is detrimental.
  • Be careful when going up against Snipers with the Bushwacka equipped, as they will Crit you during the effect of the Crit-a-Cola.

Mad Milk

Item icon Mad Milk.png

  • Mad Milk makes fighting bulky classes such as Heavies easier, as your continuous damage will help you tank some of their firepower.
  • Mad Milk is also a great supplement for an offensive (or defensive) push, allowing attackers to replenish their health quickly.
  • It also gives you some of the benefits of Jarate: extinguishing teammates or yourself, and shorting out nearby Spy cloaking devices.
  • Mad Milk is hard to notice on an affected person's HUD (a small white drop next to the health icon). If you can cover someone in milk in the middle of an assault or push, it is unlikely they will notice and could put themselves into a situation that will greatly benefit your teammates.
  • Mad Milk does not wash off in water.

Bat

Item icon Bat.png

  • A swing of the Bat can often kill a player that has been weakened by your Scattergun.

Sandman

Item icon Sandman.png

  • The Sandman's stun ball slows the target and prevents them from using their weapons. The duration of the effect increases with the distance between you and your target.
  • The Heavy is one of your best targets for the ball. He's slow and easy to hit, and the stun stops his incredibly high damage. Remember, he will remain spun up while stunned, so be prepared when the stun wears off.
  • The Sandman's ball fires with an arc similar to the Flare Gun's, however, the ball launches slightly above the crosshair - take this into account while aiming with the Sandman.

Holy Mackerel

Item icon Holy Mackerel.png

  • The Holy Mackerel is exactly like the Bat, except it announces each blow in the kill feed. Use the Bat if you want to remain off the board. Use the fish if you want the attention.
  • Hits on disguised Spies do not display in the kill feed.

The Special Delivery

The Special Delivery Set

  • The +25 health this loadout gives you is helpful against other Scouts, afterburn, and wayward explosives.
  • Remember that your only ranged weapon will be the Shortstop.

См. также


Template:Scout Nav/ru