Difference between revisions of "Projectiles"
m (Applied filters to Projectiles (Review RC#89547)) |
m |
||
Line 10: | Line 10: | ||
{{expandlist}} | {{expandlist}} | ||
{| class="wikitable" style="width: auto; font-size: 90%;" | {| class="wikitable" style="width: auto; font-size: 90%;" | ||
− | |- style="text-align: center;" | + | |- style="text-align: center; vertical-align: bottom;" |
! class="header" | Projectile | ! class="header" | Projectile | ||
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:Rocket.png|50x50px]]<br />[[Rocket]] |
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:Grenade proj red.png|50x50px]]<br />[[Grenade]] |
− | | style="background-color: #F9D483;" | {{Nowrap|[[ | + | | style="background-color: #F9D483;" | {{Nowrap|[[File:Sticky proj red.png|50x50px]][[File:Scores proj red.png|50x50px]]}}<br />[[Stickybomb]] |
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:Arrow proj.png|50x50px]]<br />[[Huntsman|Arrow]] |
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:Backpack Jarate.png|50x50px]]<br />[[Jarate]] |
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:Sandman Baseball.png|50x50px]]<br />[[Baseball]] |
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:Flare proj red.png|50x50px]]<br />[[Flare]] |
− | | style="background-color: #F9D483;" | [[ | + | | style="background-color: #F9D483;" | [[File:RED Syringe Gun Ammo.png|50x50px]]<br />[[Syringe]] |
+ | | style="background-color: #F9D483;" | [[File:Dart.png|50x50px]]<br />[[Dart]] | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! class="header" | Speed <small>(Approximate)</small> | ! class="header" | Speed <small>(Approximate)</small> | ||
Line 32: | Line 33: | ||
| align="center" | 1940 U/s | | align="center" | 1940 U/s | ||
| align="center" | 1450 U/s | | align="center" | 1450 U/s | ||
+ | | align="center" | Unknown | ||
| align="center" | Unknown | | align="center" | Unknown | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
Line 43: | Line 45: | ||
| style="background-color: #FEF5E0;" align="center" | Yes | | style="background-color: #FEF5E0;" align="center" | Yes | ||
| style="background-color: #FEF5E0;" align="center" | Yes | | style="background-color: #FEF5E0;" align="center" | Yes | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! style="vertical-align: center;" class="header" | Reflected by | ! style="vertical-align: center;" class="header" | Reflected by | ||
Line 61: | Line 64: | ||
| | | | ||
* [[Compression blast]] | * [[Compression blast]] | ||
+ | | align="center" | Unknown | ||
| align="center" | Unknown | | align="center" | Unknown | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
Line 70: | Line 74: | ||
* [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]] | * [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]] | ||
| style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]] | | style="background-color: #FEF5E0;" align="center" | [[Huntsman|Arrows]] | ||
+ | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
| style="background-color: #FEF5E0;" align="center" | Unknown | | style="background-color: #FEF5E0;" align="center" | Unknown | ||
| style="background-color: #FEF5E0;" align="center" | Unknown | | style="background-color: #FEF5E0;" align="center" | Unknown |
Revision as of 21:02, 1 October 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Related images: |
In Team Fortress 2, certain weapons fire projectiles. Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed and often subject to engine physics. This speed also differs between the weapons used to launch the projectile. Projectiles are not affected by Lag compensation, likely due to technical limitations surrounding the engine's physics applied on projectiles.
The Compression Blast ability of the Flamethrower can reflect certain projectiles. Once reflected they will switch ownership to the Pyro whom reflected the projectile, and deal Mini-Crit damage on enemies they hit. In addition, when colliding mid-air some projectiles may deflect opposing ones, or destroy them completely.
Projectiles
Projectile | Rocket |
Grenade |
Stickybomb |
Arrow |
Jarate |
Baseball |
Flare |
Syringe |
50x50px Dart |
---|---|---|---|---|---|---|---|---|---|
Speed (Approximate) | Unknown | Unknown | 1875 U/s | Unknown | 1940 U/s | 1450 U/s | Unknown | Unknown | |
Arcs | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unknown |
Reflected by | Unknown | Unknown | |||||||
Destroyed by | Arrows* | Unknown |
|
Arrows | Unknown | Unknown | Unknown | Unknown | Unknown |
- *Destruction of Sentry Rockets is unknown
- **Only after attaching to a surface