Difference between revisions of "Obtaining Engineer achievements"

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{{Show achievement|Engineer|Battle Rustler
 
{{Show achievement|Engineer|Battle Rustler
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Always remember to build a Teleporter Entrance at the beginning of a round and upgrade it to its highest level. Place your Exit well.  The more useful the Teleporter is, the more frequently it will be used.  On offense, be sure to move your Exit up as your team progresses, to minimize the down-time on your Teleporter.
+
| obtain-text = Always remember to build a [[Teleporter Entrance]] at the beginning of a round and upgrade it to its highest level. Place your [[Teleporter Exit]] in a place where teammates will be able to quickly enter the action without the risk of being killed immediately upon reaching the other side.  The more useful the Teleporter is, the more frequently it will be used.  On offense, be sure to move your Exit up as your team progresses, to ensure that it remains useful.
 
}}
 
}}
 
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
 
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This is a grind achievement, albeit a fairly long one.  The best way to get this is to place regular Sentry Guns in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense. Also remember that Combat Mini-Sentries deploy in less than three seconds, and if used correctly they can net you many surprise kills.
+
| obtain-text = This is a grind achievement, albeit a fairly long one.  The best way to get this is to place regular Sentry Guns in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense. Also remember that Combat Mini-Sentries deploy in less than three seconds, and if used correctly they can net you many surprise kills. The [[Wrangler]] is also useful for obtaining kills outside of your Sentry's normal range.
 
}}
 
}}
 
{{Show achievement|Engineer|Breaking Morant
 
{{Show achievement|Engineer|Breaking Morant
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = If you're attempting this achievement at long range, keep on the move so you don't take a bullet or arrow to the face.  You can also try using the [[Gunslinger]].  Place a Mini-Sentry close to an inattentive Sniper and use the Wrangler to quickly take care of him at close range.  Keep an eye on any Snipers looking through their scope or drawing their Huntsman, as even without a headshot, a charged body shot will still kill you in one hit if you are not overhealed.
+
| obtain-text = If you're attempting this achievement at long range, keep on the move so you don't take a bullet or arrow to the face.  You can also try using the [[Gunslinger]].  Place a Mini-Sentry close to an inattentive Sniper and use the Wrangler to quickly take care of him at close range.  Keep an eye on any Snipers looking through their scope or drawing their [[Huntsman]], as even without a headshot, a charged body shot will still kill you in one hit if you are not overhealed.
 
}}
 
}}
 
{{Show achievement|Engineer|Building Block
 
{{Show achievement|Engineer|Building Block
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = It will help a lot to have a second Engineer repairing your Sentry gun. Note that a level 2 Sentry Gun has 540 health with the Wrangler, while a level 3 has 648. Try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around.
+
| obtain-text = It will help a lot to have a second Engineer repairing your Sentry gun. Remember that the Wrangler only reduces the damage that your gun can take, it does not increase its maximum HP. Try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around.
 
}}
 
}}
 
{{Show achievement|Engineer|Built to Last
 
{{Show achievement|Engineer|Built to Last
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Your Sentry Gun is usually the best building to choose for this, as it can shoot back at any enemies within range trying to destroy it, but this achievement can be done on any building, even one that is not your own.  Still, even at level 3 Sentry Guns have a hard time lasting that long unless they are under the control of a Wrangler; after a while enemy players will either try to Sap it or send an ÜberCharge after it.  If things are looking bad, you can pick your structure up in order to prevent it from taking damage, but that will expose you to fire instead.  Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost.  A good place to try for this achievement is on a CTF map such as 2Fort, where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement.  If you are very conservative, you can even build near a spawn point and retreat there carrying your target structure during periods of extreme danger.
+
| obtain-text = Your [[Sentry Gun]] is usually the best building to choose for this, as it can shoot back at any enemies within range trying to destroy it, but this achievement can be done on any building, even one that is not your own.  Still, even at level 3 Sentry Guns have a hard time lasting that long unless they are under the control of a [[Wrangler]]; after a while enemy players will either try to [[Sap]] it or send an [[ÜberCharge]] after it.  If things are looking bad, you can pick your structure up in order to prevent it from taking damage, but that will expose you to fire instead.  Be cautious with that tactic as if you are killed while hauling a structure, the building is lost with you.  A good place to try for this achievement is on a CTF map such as [[2Fort]], where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement.  If you are very conservative, you can even build near a spawn point and retreat there carrying your target structure during periods of extreme danger.
 
}}
 
}}
 
{{Show achievement|Engineer|Circle the Wagons
 
{{Show achievement|Engineer|Circle the Wagons
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. Ideally, you should try tanking Sentry Guns under the control of a Wrangler, since the Engineer cannot repair his Sentry Gun while controlling it.
+
| obtain-text = A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. Ideally, you should try tanking [[Sentry Gun]]s under the control of a [[Wrangler]], since Engineers cannot repair their Sentry Guns while controlling them.
 
}}
 
}}
 
{{Show achievement|Engineer|Death Metal
 
{{Show achievement|Engineer|Death Metal
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Each piece of building debris will give you 10 or 15 metal apiece, depending on the structure that was destroyed. Whenever an enemy destroys your buildings, simply rebuild it using the metal from your buildings rather than running around for ammo packs, and if on offense, pick up the metal from the enemy Engineers' buildings to resupply your own.  Note that only metal added to your metal amount for the Engineer will actually be counted for the achievement, and you cannot pick up additional metal if you already have 200.
+
| obtain-text = Each piece of building debris will give you 10 or 15 metal apiece, depending on the structure that was destroyed. Whenever an enemy destroys your buildings, simply rebuild it using the metal from your buildings rather than running around for [[ammo pack]]s, and if on offense, pick up the metal from the enemy Engineers' buildings to resupply your own.  Note that only metal added to your metal amount will actually be counted for the achievement, and you cannot pick up additional metal if you already have 200 metal.
 
}}
 
}}
 
{{Show achievement|Engineer|Deputized
 
{{Show achievement|Engineer|Deputized
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Shoot at whatever a friendly Engineer's Sentry Gun is shooting at, and you will generally get the assist.  This is easier if the Engineer is using the Wrangler, as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry Gun and are assisted by another Engineer. A fast way to get this achievement is to build your Sentry Gun near a friendly Engineer's, so that both will shoot and hopefully kill the same target.
+
| obtain-text = Shoot at whatever a friendly Engineer's Sentry Gun is shooting at, and you will generally get the assist.  This is easier if the Engineer is using the [[Wrangler]], as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry Gun and are assisted by another Engineer. A fast way to get this achievement is to build your Sentry Gun near a friendly Engineer's, so that both will shoot and hopefully kill the same target.
 
}}
 
}}
 
{{Show achievement|Engineer|Doc Holiday
 
{{Show achievement|Engineer|Doc Holiday
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{{Show achievement|Engineer|Doc, Stock and Barrel
 
{{Show achievement|Engineer|Doc, Stock and Barrel
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this.  Otherwise, it just comes down to hoping a Medic is around to heal you at the right time.  You can try calling for a Medic when you think you might be able to get it.  Attack/defend maps are a good place to find Medics willing to heal you, particularly on defense.
+
| obtain-text = This Achievement coincides with the Medic Achievement "Midwife Crisis," so that may increase your chances of getting this.  Otherwise, it just comes down to hoping a Medic is around to heal you at the right time.  You can try calling for a Medic when you think you might be able to get it.  Attack/defend maps are a good place to find Medics willing to heal you, particularly on defense.
 
}}
 
}}
 
{{Show achievement|Engineer|Drugstore Cowboy
 
{{Show achievement|Engineer|Drugstore Cowboy
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = As with "Doc Holiday," place Dispensers close to the front lines and upgrade them to the highest level.  Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead. Remember to move your Dispenser up as your team moves forward.
+
| obtain-text = As with "Doc Holiday," place Dispensers close to the front lines and upgrade them to the highest level.  Be wary of placing Dispensers too close to [[health kit]]s, as teammates may choose to pick the kit up instead. Remember to move your Dispenser up as your team moves forward.
 
}}
 
}}
 
{{Show achievement|Engineer|Fistful of Sappers
 
{{Show achievement|Engineer|Fistful of Sappers
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Keep an eye on friendly Engineer structures, especially if they are not near their buildings.  If you see a friend being harassed by an enemy Spy, give him a hand, though he may remove the Sappers before you have a chance to help. Try to let the other Engineer deal with the Spy while you save his buildings, but be careful that the Spy does not backstab you.
+
| obtain-text = Keep an eye on friendly Engineer structures, especially if their owners are not nearby.  If you see a teammate being harassed by an enemy [[Spy]], try to assist in killing the Spy, though your teammate may remove the Sappers before you have a chance to help. Try to let the other Engineers deal with the Spy while you save their buildings, but be careful that the Spy does not [[backstab]] you.
 
}}
 
}}
 
{{Show achievement|Engineer|Frontier Justice
 
{{Show achievement|Engineer|Frontier Justice
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This one mostly comes down to luck, but you can try luring an enemy into your Sentry Gun by running ahead and getting killed, hoping they turn the corner right into your Sentry Gun.  You may also get this incidentally if a Spy attempts the stab-and-sap technique on you, but fails to sap your Sentry Gun in time.
+
| obtain-text = This one mostly comes down to luck, but you can try luring an enemy into your Sentry Gun by running ahead and getting killed, hoping they turn the corner right into your Sentry Gun.  You may also get this incidentally if a [[Spy]] attempts the stab-and-sap technique on you, but fails to sap your Sentry Gun in time.
 
}}
 
}}
 
{{Show achievement|Engineer|Get Along!
 
{{Show achievement|Engineer|Get Along!
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Place a decoy Teleporter a fair distance away if you are not using your Teleporters for anything else.  Many Spies can't resist and will place an Electro Sapper on your building, giving himself away.  Then simply run to the building and knock off the Electro Sapper, but beware as the Spy might also be nearby hoping to get rid of you.
+
| obtain-text = Place a decoy [[Teleporter]] a fair distance away if you are not using your Teleporters for anything else.  Many [[Spy|Spies]] can't resist and will place an Electro Sapper on your building, giving themselves away.  Then simply run to the building and knock off the Electro Sapper, but beware as the Spy might be using the Teleporter as a decoy, hoping to backstab you as you attempt to remove the Sapper.
 
}}
 
}}
 
{{Show achievement|Engineer|Honky Tonk Man
 
{{Show achievement|Engineer|Honky Tonk Man
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = You need to use the Frontier Justice's [[Kabong!|taunt]] in order to get this achievement.  The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar.  Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it.  Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail.
+
| obtain-text = You need to use the [[Frontier Justice]]'s taunt in order to get this achievement.  The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar.  Your best bet is to catch an inattentive player (such as a scoped-in [[Sniper]]) with it.  Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as all players will be able to see the guitar pieces, which can easily give away your location.
 
}}
 
}}
 
{{Show achievement|Engineer|How the Pests was Gunned
 
{{Show achievement|Engineer|How the Pests was Gunned
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{{Show achievement|Engineer|If You Build It, They Will Die
 
{{Show achievement|Engineer|If You Build It, They Will Die
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Build a level 3 Sentry Gun, and then haul it to a suitable place near the action.  It will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to level 3. If an enemy finds and attacks you before the gun is fully ready, you can attempt to repair it as it unpacks, though you should try to unpack the Sentry on an elevated vantage point to deny the enemy immediate access to it.
+
| obtain-text = Build a level 3 Sentry Gun, and then haul it to a suitable place near the action.  It will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to level 3. If an enemy finds and attacks you before the gun is fully ready, you can attempt to repair it as it unpacks, though you should try to unpack the Sentry on an elevated vantage point to deny the enemy immediate access to it. Try to use the [[Jag]] to speed up construction time and reduce your vulnerability window.
 
}}
 
}}
 
{{Show achievement|Engineer|Land Grab
 
{{Show achievement|Engineer|Land Grab
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = At the beginning of a round, follow any Engineer who is preparing to place a building, and when he places it, help construct it by hitting it with your Wrench or the Gunslinger. You only need to hit the building once for the achievement to trigger. Some Engineers will place Teleporters before leaving their spawn in a setup phase, so you can help construct those if you are having trouble with this achievement.
+
| obtain-text = At the beginning of a round, follow any Engineer who is preparing to place a building, and when he or she places it, help construct it by hitting it with your melee weapon. You only need to hit the building once for the achievement to trigger. Some Engineers will place [[Teleporter]]s before leaving their spawn in a setup phase, so you can help construct those if you are having trouble with this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|No Man's Land
 
{{Show achievement|Engineer|No Man's Land
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Make sure to place your Sentry Gun in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. While not advised, placing your Sentry Gun in a position such that it can only shoot at enemies on the point (and not while they are moving towards it) can help get this achievement faster.
+
| obtain-text = Make sure to place your Sentry Gun in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. While not advised, placing your Sentry Gun in a position such that it can only shoot at enemies on the point (and not while they are moving towards it) can help get this achievement faster. You can also try to use the [[Wrangler]] to selectively kill any enemies. The [[payload cart]] counts as a point as well, so ambushing enemy teams with the Wrangler can get you surprise kills.
 
}}
 
}}
 
{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = You will probably need to work with the Heavy on this achievement, as the Dispenser's healing radius is fairly small, limiting the Heavy to a certain area and generally making him an easy target. Keep an eye out for any Spies looking to make an easy Backstab, and try to cover your Heavy's position with a Sentry Gun to discourage this.  Having your Dispenser at Level 3 will help the Heavy immensely as the healing rate otherwise is not enough to keep him healthy in the middle of a firefight. The [[Dalokohs Bar]] can be useful for the Heavy to equip, granting himself fifty extra HP. Note also that the Heavy has a related achievement called "Factory Worker"; while not a direct counterpart (as it requires a Heavy to gain 20 lifetime kills while being healed by a Dispenser), it does overlap, so it may be easier to obtain if the Heavy is looking for that particular achievement. This is significantly easier to accomplish while on the defense, as the Heavy will not need to range out to attack enemies, and can simply wait for them to come to him.
+
| obtain-text = You will probably need to work with the Heavy on this achievement, as the Dispenser's healing radius is fairly small, limiting the Heavy to a certain area and generally making him an easy target. Keep an eye out for any [[Spy|Spies]] looking to make an easy [[backstab]], and try to cover your Heavy's position with a [[Sentry Gun]] to discourage this.  Having your Dispenser at Level 3 will help the Heavy immensely as the healing rate otherwise is not enough to keep players healthy in the middle of a firefight. The [[Dalokohs Bar]] can be useful for the Heavy to equip, granting an extra 50 maximum HP. Note also that the Heavy has a related achievement called "Factory Worker;" while not a direct counterpart (as it requires a Heavy to gain 20 lifetime kills while being healed by a Dispenser), it does overlap, so it may be easier to obtain if the Heavy is looking for that particular achievement. This is significantly easier to accomplish while on the defense, as the Heavy will not need to range out to attack enemies, and can simply wait for the enemy to approach.
 
}}
 
}}
 
{{Show achievement|Engineer|Patent Protection
 
{{Show achievement|Engineer|Patent Protection
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The Wrangler allows your Sentry Gun to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well.  Unless your Sentry Gun is Level 3, try to make sure the enemy Engineer is not near his Sentry Gun, or kill him before attempting, as he will be able to repair any damage done to his Sentry Gun otherwise.  Destroying a Combat Mini-sentry does not count towards this achievement.
+
| obtain-text = The Wrangler allows your Sentry Gun to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well.  Unless your Sentry Gun is Level 3, try to make sure the enemy Engineer is not nearby, or kill him or her before attempting to destroy the Sentry Gun, as the Engineer will be able to repair any damage done to it otherwise.  Destroying a Combat Mini-sentry does not count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Pownd on the Range
 
{{Show achievement|Engineer|Pownd on the Range
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Try to deploy your Sentry in an easily defensible position that overlooks a wide-open area.  Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C.  Other than an open area, you'll have to make sure you aim well and, if using a level 3 Sentry Gun, anticipating movement and leading the rockets will also help. Guarding chokepoints with your Wrangler can help, but make sure to keep your laser out of sight.
+
| obtain-text = Try to deploy your Sentry in an easily defensible position that overlooks a wide-open area.  [[Gravel Pit]] is a great map for this, as it has a lot of open areas, especially at [[capture point|points]] A and C.  Other than an open area, you'll have to make sure you aim well and, if using a level 3 Sentry Gun, anticipating movement and leading the rockets will also help. Guarding chokepoints with your Wrangler can help, but make sure to keep your laser out of sight.
 
}}
 
}}
 
{{Show achievement|Engineer|Quick Draw
 
{{Show achievement|Engineer|Quick Draw
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Try to kill the Spy before you take out the Sappers to avoid being backstabbed as you work; once the Spy is out of the picture, then focus on removing any Sappers around.  The timer starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then.  If you kill the Spy first, removing two Sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Electro Sapper from one end and it will automatically remove the second from the other end, saving you a bit of time there.
+
| obtain-text = Try to kill the Spy before you take out the Sappers to avoid being backstabbed as you work; once the Spy is out of the picture, then focus on removing any Sappers around.  The timer starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then.  If you kill the Spy first, removing two Sappers will take about 4 seconds if you are already at your [[building]]s, which is more lenient than removing 2 Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), the Sentry Gun will kill the Spy and leave you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Electro Sapper from one end and it will automatically remove the second from the other end, allowing you to remove two Sappers very quickly.
 
}}
 
}}
 
{{Show achievement|Engineer|Revengineering
 
{{Show achievement|Engineer|Revengineering
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This depends on the class of the player who killed your Sentry Gun, as healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry Gun, you can sacrifice it and use any Revenge Crits to kill the Spy. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry Gun dies; you just need to get a kill on that player using the Revenge Crits you got from your Sentry Gun, even after he respawns.
+
| obtain-text = This depends on the class of the player who killed your Sentry Gun, as healthier classes will need more Revenge Crits stocked up in order to take down. If there is a [[Spy]] who recently sapped your Sentry Gun, you can sacrifice it and use any Revenge Crits to kill the Spy. Just beware of Spies using the [[Dead Ringer]], as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry Gun dies; you just need to get a kill on that player using the Revenge Crits you got from your Sentry Gun, even after that player respawns.
 
}}
 
}}
 
{{Show achievement|Engineer|Rio Grind
 
{{Show achievement|Engineer|Rio Grind
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Simply keep an eye out for any Sentry Guns under the control of a Wrangler, and repair and reload them as necessary. Wrangled Sentries cannot be repaired or resupplied by the Engineer who owns it without shutting the gun down, they'll appreciate your help.  If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points.  Each whack that adds to the Sentry Gun's health and/or ammo gives you a point, so constantly tanking a Wrangled Sentry Gun will quickly get you a large number of points.
+
| obtain-text = Simply keep an eye out for any Sentry Guns under the control of a Wrangler, and repair and reload them as necessary. Wrangled Sentries cannot be repaired or resupplied by the Engineer who owns it without shutting the gun down, so he or she will appreciate your help.  If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points.  Each whack that adds to the Sentry Gun's health and/or ammo gives you a point, so constantly tanking a Wrangled Sentry Gun will quickly get you a large number of points.
 
}}
 
}}
 
{{Show achievement|Engineer|Search Engine
 
{{Show achievement|Engineer|Search Engine
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Keep a sharp eye out for any shimmering and open fire if you think there is a cloaked Spy somewhere.  If a Spy is on fire, bleeding, or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this.  Also, simply use the Wrangler for randomly sweeping areas nearby and sooner or later you'll get lucky.  The stronger your Sentry Gun, the easier it will be to actually kill the Spy.  Be wary as Spies in the middle of uncloaking do not count towards this achievement.
+
| obtain-text = Keep a sharp eye out for any shimmering and open fire if you think there is a cloaked Spy somewhere.  If a Spy is on [[fire]], [[bleeding]], or coated with [[Jarate]] or [[Mad Milk]] but is still cloaked, killing him or her will be a lot easier and still counts towards this achievement.  Also, simply use the Wrangler to randomly sweep areas nearby and sooner or later you'll get lucky.  The stronger your Sentry Gun, the easier it will be to actually kill the Spy.  Be wary as Spies in the middle of uncloaking do not count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Silent Pardner
 
{{Show achievement|Engineer|Silent Pardner
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  Teleporter Entrances near the spawn are easy targets because most Engineers will focus on building their forward bases first before upgrading their Teleporters. You will only get a point for this achievement if you land the hit that upgrades the building, so try not to upgrade a building being worked on by another Engineer, or try to get the last hit in.
+
| obtain-text = When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  [[Teleporter Entrance]]s near the spawn are easy targets because most Engineers will focus on building their forward bases first before upgrading their [[Teleporter]]s. You will only get a point for this achievement if you land the hit that upgrades the building, so try not to upgrade a building being worked on by another Engineer, or try to get the last hit in.
 
}}
 
}}
 
{{Show achievement|Engineer|Six String Stinger
 
{{Show achievement|Engineer|Six String Stinger
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Taunt with the Frontier Justice after killing an enemy. You do not need to actually kill anyone with the taunt to get this achievement, simply have the guitar appear in the freeze cam shot.
+
| obtain-text = Taunt with the [[Frontier Justice]] after killing an enemy. You do not need to actually kill anyone with the taunt to get this achievement, simply have the guitar appear in the freeze cam shot.
 
}}
 
}}
 
{{Show achievement|Engineer|Texas Ranger
 
{{Show achievement|Engineer|Texas Ranger
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{{Show achievement|Engineer|Texas Two Step
 
{{Show achievement|Engineer|Texas Two Step
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target.  You can also use the [[Wrangler]] to choose your targets, and switch to the Shotgun after damaging the player.  Be aware that if your Sentry Gun is level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun.  Using the Frontier Justice's revenge Crits is also a good way to ensure the kill.
+
| obtain-text = Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target.  You can also use the [[Wrangler]] to choose your targets, and switch to your primary weapon after damaging the player.  Be aware that if your Sentry Gun is level 2 or 3, it may kill your targets faster than you can kill them yourself.  Using the [[Frontier Justice]]'s revenge [[Crits]] is also a good way to ensure the kill.
 
}}
 
}}
 
{{Show achievement|Engineer|The Extinguished Gentleman
 
{{Show achievement|Engineer|The Extinguished Gentleman
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your Dispenser if they see it or know where it is. Put your Dispenser near the front lines so that teammates can easily retreat to put themselves out, as most players will make healing a priority if they are on fire.
+
| obtain-text = Unless there is a [[Medic]] or [[Health Kit]]s nearby, burning teammates will probably fall back to your Dispenser if they see it or know where it is. Put your Dispenser near the front lines so that teammates can easily retreat to put themselves out, as most players will make healing a priority if they are on fire.
 
}}
 
}}
 
{{Show achievement|Engineer|The Wrench Connection
 
{{Show achievement|Engineer|The Wrench Connection
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Disguised Spies will always be trying to sap your buildings, and the Wrench will kill any Spy with one Critical hit.  Just keep an eye out for suspicious teammates and check your back repeatedly. The Gunslinger does not count towards this achievement, though the Wrench will help more in any case due to its ability to randomly Crit.
+
| obtain-text = Disguised Spies will always be trying to sap your buildings, and the Wrench will kill any Spy with one [[Critical hit]].  Just keep an eye out for suspicious teammates and check your back repeatedly. The [[Gunslinger]], [[Southern Hospitality]], and [[Jag]] do not count towards this achievement.
 
}}
 
}}
 
{{Show achievement|Engineer|Trade Secrets
 
{{Show achievement|Engineer|Trade Secrets
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Instead of placing your Sentry Gun directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2Fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area.  Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. Redeploying a building can help you get the drop on the enemy, as most of the time they will not expect a Sentry Gun to suddenly appear somewhere that was clear when they passed by on their way to grab the Intelligence.
+
| obtain-text = Instead of placing your [[Sentry Gun]] directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in [[2For]]t, or the path that leads to the center of [[Turbine]], opposite of the stairs that lead to the Spawn area.  Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. Redeploying a building can help you get the drop on enemies, as most of the time they will not expect a Sentry Gun to suddenly appear somewhere that was clear when they passed by on their way to grab the Intelligence.
 
}}
 
}}
 
{{Show achievement|Engineer|Uncivil Engineer
 
{{Show achievement|Engineer|Uncivil Engineer
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply tank your Sentry Gun, and if it kills someone, their freeze cam will have both you and the Sentry Gun in it. Remember that the freeze camera angle will point in a direct line from the enemy to your Sentry, so try to stand within that line to ensure that you appear in the freeze cam shot.
+
| obtain-text = Simply tank your Sentry Gun, and if it kills someone, the freeze cam will have both you and the Sentry Gun in it. Remember that the freeze camera angle will point in a direct line from the enemy to your Sentry, so try to stand within that line to ensure that you appear in the freeze cam shot.
 
}}
 
}}
 
{{Show achievement|Engineer|Unforgiven
 
{{Show achievement|Engineer|Unforgiven
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Equip the Frontier Justice and stay near your Sentry Gun to build up a reasonable amount of Crits, then destroy your gun and go to town.  Try to ambush classes, as you have low health but your Shotgun will do a lot of damage if you hit them at close range with a solid portion of a single shot.  Fall back to your team if it starts looking bad, and don't bite off more than you can chew. Try to move around with your Pistol or Wrench equipped and switch to the Frontier Justice once you sight an enemy, as the glowing Critical effect on your weapon will instantly give you away.
+
| obtain-text = Equip the [[Frontier Justice]] and stay near your [[Sentry Gun]] to build up a reasonable amount of Crits, then destroy your gun and go to town.  Try to ambush enemies, as you have low health but will do a lot of damage if you hit them at close range with a solid portion of a single shot.  Fall back to your team if it starts looking bad, and don't bite off more than you can chew. Try to move around with your secondary or melee weapon equipped and switch to the Frontier Justice once you sight an enemy, as the glowing Critical effect on your weapon will instantly give you away.
 
}}
 
}}
  

Revision as of 19:08, 2 January 2011

Battle Rustler
Battle Rustler
Teleport 100 team members into battle.
Difficulty: Easy
How to obtain: Always remember to build a Teleporter Entrance at the beginning of a round and upgrade it to its highest level. Place your Teleporter Exit in a place where teammates will be able to quickly enter the action without the risk of being killed immediately upon reaching the other side. The more useful the Teleporter is, the more frequently it will be used. On offense, be sure to move your Exit up as your team progresses, to ensure that it remains useful.


Best Little Slaughterhouse in Texas
Best Little Slaughterhouse in Texas
Rack up 5000 kills with your Sentry Guns.
Difficulty: Easy
How to obtain: This is a grind achievement, albeit a fairly long one. The best way to get this is to place regular Sentry Guns in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense. Also remember that Combat Mini-Sentries deploy in less than three seconds, and if used correctly they can net you many surprise kills. The Wrangler is also useful for obtaining kills outside of your Sentry's normal range.


Breaking Morant
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler.
Difficulty: Medium
How to obtain: If you're attempting this achievement at long range, keep on the move so you don't take a bullet or arrow to the face. You can also try using the Gunslinger. Place a Mini-Sentry close to an inattentive Sniper and use the Wrangler to quickly take care of him at close range. Keep an eye on any Snipers looking through their scope or drawing their Huntsman, as even without a headshot, a charged body shot will still kill you in one hit if you are not overhealed.


Building Block
Building Block
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
Difficulty: Medium
How to obtain: It will help a lot to have a second Engineer repairing your Sentry gun. Remember that the Wrangler only reduces the damage that your gun can take, it does not increase its maximum HP. Try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around.


Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.
Difficulty: Hard
How to obtain: Your Sentry Gun is usually the best building to choose for this, as it can shoot back at any enemies within range trying to destroy it, but this achievement can be done on any building, even one that is not your own. Still, even at level 3 Sentry Guns have a hard time lasting that long unless they are under the control of a Wrangler; after a while enemy players will either try to Sap it or send an ÜberCharge after it. If things are looking bad, you can pick your structure up in order to prevent it from taking damage, but that will expose you to fire instead. Be cautious with that tactic as if you are killed while hauling a structure, the building is lost with you. A good place to try for this achievement is on a CTF map such as 2Fort, where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement. If you are very conservative, you can even build near a spawn point and retreat there carrying your target structure during periods of extreme danger.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.
Difficulty: Medium
How to obtain: A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. Ideally, you should try tanking Sentry Guns under the control of a Wrangler, since Engineers cannot repair their Sentry Guns while controlling them.


Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.
Difficulty: Easy
How to obtain: Each piece of building debris will give you 10 or 15 metal apiece, depending on the structure that was destroyed. Whenever an enemy destroys your buildings, simply rebuild it using the metal from your buildings rather than running around for ammo packs, and if on offense, pick up the metal from the enemy Engineers' buildings to resupply your own. Note that only metal added to your metal amount will actually be counted for the achievement, and you cannot pick up additional metal if you already have 200 metal.


Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.
Difficulty: Easy-Medium
How to obtain: Shoot at whatever a friendly Engineer's Sentry Gun is shooting at, and you will generally get the assist. This is easier if the Engineer is using the Wrangler, as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry Gun and are assisted by another Engineer. A fast way to get this achievement is to build your Sentry Gun near a friendly Engineer's, so that both will shoot and hopefully kill the same target.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.
Difficulty: Very Easy
How to obtain: This should happen quite quickly if you deploy a Dispenser on the front lines. Remember to place the Dispenser in an easy-to-access location, and to upgrade it to level 3 to ensure maximum healing.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Difficulty: Easy
How to obtain: This Achievement coincides with the Medic Achievement "Midwife Crisis," so that may increase your chances of getting this. Otherwise, it just comes down to hoping a Medic is around to heal you at the right time. You can try calling for a Medic when you think you might be able to get it. Attack/defend maps are a good place to find Medics willing to heal you, particularly on defense.


Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.
Difficulty: Easy
How to obtain: As with "Doc Holiday," place Dispensers close to the front lines and upgrade them to the highest level. Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead. Remember to move your Dispenser up as your team moves forward.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.
Difficulty: Easy-Medium
How to obtain: Keep an eye on friendly Engineer structures, especially if their owners are not nearby. If you see a teammate being harassed by an enemy Spy, try to assist in killing the Spy, though your teammate may remove the Sappers before you have a chance to help. Try to let the other Engineers deal with the Spy while you save their buildings, but be careful that the Spy does not backstab you.


Frontier Justice
Frontier Justice
Have your sentry kill the enemy that just killed you within 10 seconds.
Difficulty: Medium
How to obtain: This one mostly comes down to luck, but you can try luring an enemy into your Sentry Gun by running ahead and getting killed, hoping they turn the corner right into your Sentry Gun. You may also get this incidentally if a Spy attempts the stab-and-sap technique on you, but fails to sap your Sentry Gun in time.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Difficulty: Medium
How to obtain: Place a decoy Teleporter a fair distance away if you are not using your Teleporters for anything else. Many Spies can't resist and will place an Electro Sapper on your building, giving themselves away. Then simply run to the building and knock off the Electro Sapper, but beware as the Spy might be using the Teleporter as a decoy, hoping to backstab you as you attempt to remove the Sapper.


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Difficulty: Medium-Hard
How to obtain: You need to use the Frontier Justice's taunt in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as all players will be able to see the guitar pieces, which can easily give away your location.


How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.
Difficulty: Medium
How to obtain: This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own. Keep in mind you probably won't have much time to shoot the Sticky Bombs. The Pistol is ideal for this thanks to its high fire rate, good magazine capacity, and decent reload time, but the Shotgun and Frontier Justice will also suffice.


If You Build It, They Will Die
If You Build It, They Will Die
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
Difficulty: Medium
How to obtain: Build a level 3 Sentry Gun, and then haul it to a suitable place near the action. It will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to level 3. If an enemy finds and attacks you before the gun is fully ready, you can attempt to repair it as it unpacks, though you should try to unpack the Sentry on an elevated vantage point to deny the enemy immediate access to it. Try to use the Jag to speed up construction time and reduce your vulnerability window.


Land Grab
Land Grab
Help a teammate construct a building.
Difficulty: Very Easy
How to obtain: At the beginning of a round, follow any Engineer who is preparing to place a building, and when he or she places it, help construct it by hitting it with your melee weapon. You only need to hit the building once for the achievement to trigger. Some Engineers will place Teleporters before leaving their spawn in a setup phase, so you can help construct those if you are having trouble with this achievement.


No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.
Difficulty: Easy-Medium
How to obtain: Make sure to place your Sentry Gun in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. While not advised, placing your Sentry Gun in a position such that it can only shoot at enemies on the point (and not while they are moving towards it) can help get this achievement faster. You can also try to use the Wrangler to selectively kill any enemies. The payload cart counts as a point as well, so ambushing enemy teams with the Wrangler can get you surprise kills.


(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.
Difficulty: Medium-Hard
How to obtain: You will probably need to work with the Heavy on this achievement, as the Dispenser's healing radius is fairly small, limiting the Heavy to a certain area and generally making him an easy target. Keep an eye out for any Spies looking to make an easy backstab, and try to cover your Heavy's position with a Sentry Gun to discourage this. Having your Dispenser at Level 3 will help the Heavy immensely as the healing rate otherwise is not enough to keep players healthy in the middle of a firefight. The Dalokohs Bar can be useful for the Heavy to equip, granting an extra 50 maximum HP. Note also that the Heavy has a related achievement called "Factory Worker;" while not a direct counterpart (as it requires a Heavy to gain 20 lifetime kills while being healed by a Dispenser), it does overlap, so it may be easier to obtain if the Heavy is looking for that particular achievement. This is significantly easier to accomplish while on the defense, as the Heavy will not need to range out to attack enemies, and can simply wait for the enemy to approach.


Patent Protection
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
Difficulty: Medium
How to obtain: The Wrangler allows your Sentry Gun to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well. Unless your Sentry Gun is Level 3, try to make sure the enemy Engineer is not nearby, or kill him or her before attempting to destroy the Sentry Gun, as the Engineer will be able to repair any damage done to it otherwise. Destroying a Combat Mini-sentry does not count towards this achievement.


Pownd on the Range
Pownd on the Range
Kill 10 enemies outside the normal sentry gun range using the Wrangler.
Difficulty: Medium
How to obtain: Try to deploy your Sentry in an easily defensible position that overlooks a wide-open area. Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C. Other than an open area, you'll have to make sure you aim well and, if using a level 3 Sentry Gun, anticipating movement and leading the rockets will also help. Guarding chokepoints with your Wrangler can help, but make sure to keep your laser out of sight.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Try to kill the Spy before you take out the Sappers to avoid being backstabbed as you work; once the Spy is out of the picture, then focus on removing any Sappers around. The timer starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two Sappers will take about 4 seconds if you are already at your buildings, which is more lenient than removing 2 Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), the Sentry Gun will kill the Spy and leave you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Electro Sapper from one end and it will automatically remove the second from the other end, allowing you to remove two Sappers very quickly.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
Difficulty: Medium
How to obtain: This depends on the class of the player who killed your Sentry Gun, as healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry Gun, you can sacrifice it and use any Revenge Crits to kill the Spy. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry Gun dies; you just need to get a kill on that player using the Revenge Crits you got from your Sentry Gun, even after that player respawns.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Difficulty: Easy
How to obtain: Simply keep an eye out for any Sentry Guns under the control of a Wrangler, and repair and reload them as necessary. Wrangled Sentries cannot be repaired or resupplied by the Engineer who owns it without shutting the gun down, so he or she will appreciate your help. If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points. Each whack that adds to the Sentry Gun's health and/or ammo gives you a point, so constantly tanking a Wrangled Sentry Gun will quickly get you a large number of points.


Search Engine
Search Engine
Kill 3 cloaked Spies with a sentry gun under control of your Wrangler.
Difficulty: Medium-Hard
How to obtain: Keep a sharp eye out for any shimmering and open fire if you think there is a cloaked Spy somewhere. If a Spy is on fire, bleeding, or coated with Jarate or Mad Milk but is still cloaked, killing him or her will be a lot easier and still counts towards this achievement. Also, simply use the Wrangler to randomly sweep areas nearby and sooner or later you'll get lucky. The stronger your Sentry Gun, the easier it will be to actually kill the Spy. Be wary as Spies in the middle of uncloaking do not count towards this achievement.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.
Difficulty: Easy
How to obtain: When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general. Teleporter Entrances near the spawn are easy targets because most Engineers will focus on building their forward bases first before upgrading their Teleporters. You will only get a point for this achievement if you land the hit that upgrades the building, so try not to upgrade a building being worked on by another Engineer, or try to get the last hit in.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Difficulty: Very Easy
How to obtain: Taunt with the Frontier Justice after killing an enemy. You do not need to actually kill anyone with the taunt to get this achievement, simply have the guitar appear in the freeze cam shot.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Difficulty: Easy
How to obtain: Just pick up any building, and run around with it until the achievement triggers. This will be a little slow due to the Engineer's reduced speed when hauling a building. The easiest way to accomplish this achievement is to construct a building near spawn, and then haul it to the front lines. Also remember that when playing offense, you can move your buildings forward to continue supporting your team. Just make sure that you're not under enemy fire, as they might be able to kill you and destroy your building in one go.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Difficulty: Medium
How to obtain: Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to your primary weapon after damaging the player. Be aware that if your Sentry Gun is level 2 or 3, it may kill your targets faster than you can kill them yourself. Using the Frontier Justice's revenge Crits is also a good way to ensure the kill.


The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.
Difficulty: Very Easy
How to obtain: Unless there is a Medic or Health Kits nearby, burning teammates will probably fall back to your Dispenser if they see it or know where it is. Put your Dispenser near the front lines so that teammates can easily retreat to put themselves out, as most players will make healing a priority if they are on fire.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.
Difficulty: Easy
How to obtain: Disguised Spies will always be trying to sap your buildings, and the Wrench will kill any Spy with one Critical hit. Just keep an eye out for suspicious teammates and check your back repeatedly. The Gunslinger, Southern Hospitality, and Jag do not count towards this achievement.


Trade Secrets
Trade Secrets
Kill 20 players carrying the intelligence.
Difficulty: Medium
How to obtain: Instead of placing your Sentry Gun directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2Fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. Redeploying a building can help you get the drop on enemies, as most of the time they will not expect a Sentry Gun to suddenly appear somewhere that was clear when they passed by on their way to grab the Intelligence.


Uncivil Engineer
Uncivil Engineer
Provide an enemy player with a freeze cam of you and the sentry that just killed them.
Difficulty: Very Easy
How to obtain: Simply tank your Sentry Gun, and if it kills someone, the freeze cam will have both you and the Sentry Gun in it. Remember that the freeze camera angle will point in a direct line from the enemy to your Sentry, so try to stand within that line to ensure that you appear in the freeze cam shot.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.
Difficulty: Medium
How to obtain: Equip the Frontier Justice and stay near your Sentry Gun to build up a reasonable amount of Crits, then destroy your gun and go to town. Try to ambush enemies, as you have low health but will do a lot of damage if you hit them at close range with a solid portion of a single shot. Fall back to your team if it starts looking bad, and don't bite off more than you can chew. Try to move around with your secondary or melee weapon equipped and switch to the Frontier Justice once you sight an enemy, as the glowing Critical effect on your weapon will instantly give you away.