Difference between revisions of "Competitive Mode/zh-hans"
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{{DISPLAYTITLE:竞技模式}} | {{DISPLAYTITLE:竞技模式}} | ||
+ | {{update trans|Dereko is updating}} | ||
[[Image:Competitive logo laurel.png|right]] | [[Image:Competitive logo laurel.png|right]] | ||
− | {{hatnote| | + | {{hatnote|这是一篇关于游戏模式的条目,如果要参考相关的其它内容,请查看[[Competitive_(disambiguation)/zh-hans|竞技模式(消歧)]]。}} |
{{quotation|'''管理员'''|最后,你并没有让我像往常那样对你失望。|sound=Cm_admin_outlier_no_04.mp3}} | {{quotation|'''管理员'''|最后,你并没有让我像往常那样对你失望。|sound=Cm_admin_outlier_no_04.mp3}} | ||
− | '''竞技模式'''是[[Team Fortress 2/zh-hans|军团要塞2]]官方[[List_of_game_modes/zh-hans|游戏模式]] | + | '''竞技模式'''是[[Team Fortress 2/zh-hans|军团要塞2]]官方[[List_of_game_modes/zh-hans|游戏模式]]。该模式仅允许拥有[[Premium/zh-hans|高级账户]]且在 Steam 上绑定了手机令牌,并有着大于等于 3 级的休闲模式等级的玩家进行游戏。玩家也可以从曼恩公司商店购买物品[[Competitive_Matchmaking_Pass/zh-hans|竞技匹配通行证]]来获得进入该模式游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有 [[VAC/zh-hans|VAC]] BAN 记录,则该玩家只能在[[Mann_Co._Store/zh-hans|曼恩公司商店]]购买通行证以获得游戏资格。就像标准的游戏一样,在该模式下没有任何的[[Weapons/zh-hans|武器]]限制和[[Classes/zh-hans|职业]]限制。 |
− | == | + | == 游戏方式 == |
− | + | 竞技模式是比休闲模式更精炼的模式,相比之下它有着更少的混乱与随机性。每位玩家可以通过进行比赛来提升竞技等级,同时也有可能因为缺席比赛或者输掉了比赛而导致降级。当一个玩家进入游戏,玩家会有一个“准备”选项,所有玩家准备完成后就可以开始游戏(就像[[Mann_vs._Machine/zh-hans|曼恩 vs. 机器模式]]一样),而当热身时间结束后也会自动开始比赛。如果玩家在中途退出竞技比赛,则会获得一段时间的竞技模式匹配冷却,冷却期间玩家无法进行该模式的游戏,而重复推出将会延长这段冷却时间。 | |
=== 竞技等级 === | === 竞技等级 === | ||
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=== 与标准多人游戏的不同之处 === | === 与标准多人游戏的不同之处 === | ||
− | * 竞技模式拥有回合交替制系统和[[Administrator responses/zh-hans# | + | * 竞技模式拥有回合交替制系统和[[Administrator responses/zh-hans#竞技模式语音|模式专属的管理员语音]],胜利者的屏幕互动,以及比休闲模式更少的模式选择。值得一提的是,在该模式提供的战术策略,团队协作交流与自身定位的环境下可以更快,更有效的提高游戏技术。 |
− | * | + | * 只允许几个固定的地图和游戏模式,包括[[Control Point (game mode)/zh-hans#对称型|控制点(对称型)]],[[Control Point (game mode)/zh-hans#进攻/防御|进攻/防御]], [[King of the Hill/zh-hans|山丘之王]]和[[Payload/zh-hans|推车]]模式。 |
− | * 关闭了随机[[critical_hits/zh-hans| | + | * 关闭了随机[[critical_hits/zh-hans|爆击]]和随机弹道机制。 |
− | * | + | * 竞技模式已支持[[Standard_competitive_lineup/zh-hans|6v6]]的比赛。 |
== 压力测试 == | == 压力测试 == | ||
− | + | 竞技测试模式在压力测试时期(stress test event)向付费玩家开放,如果玩家想要参与,需要加入[https://steamcommunity.com/groups/tfcompetitive 官方组]并且已经开启了[https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030 Steam 手机令牌],或者已经拥有[[Competitive Matchmaking Beta Pass/zh-hans|竞技匹配测试通行证]]。当压力测试开放后,"开始竞技" 按钮会出现在[[main menu/zh-hans|主菜单]]。 | |
− | == | + | == 地图列表 == |
− | {{main|List of maps/zh-hans|l1= | + | {{main|List of maps/zh-hans|l1=地图列表}} |
{{Competitive Mode maps}} | {{Competitive Mode maps}} | ||
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** Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings". | ** Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings". | ||
* Updated {{code|mat_monitorgamma}} so it can be adjusted in Competitive mode. | * Updated {{code|mat_monitorgamma}} so it can be adjusted in Competitive mode. | ||
+ | * Matchmaking | ||
+ | ** The Competitive maps list has been updated. | ||
+ | *** Added {{code|cp_granary}} and {{code|cp_badlands}}. | ||
+ | *** Disabled {{code|cp_snakewater}} and {{code|cp_foundry}}. | ||
'''{{Patch name|6|2|2017}}''' | '''{{Patch name|6|2|2017}}''' | ||
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* Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed. | * Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed. | ||
* Moved the Competitive MMR change notification so it no longer overlaps your rank. | * Moved the Competitive MMR change notification so it no longer overlaps your rank. | ||
+ | |||
+ | '''{{Patch name|6|26|2018}}''' | ||
+ | * Tweaked Competitive Mode MMR calculations. | ||
+ | ** MMR mobility increased somewhat across the board. | ||
+ | ** Players who have high game counts relative to the rest of the player base should see fewer adjustments of 1 or 0 MMR. | ||
+ | |||
+ | '''{{Patch name|10|22|2018}}''' | ||
+ | * Fixed competitive match history failing to load. | ||
+ | |||
+ | '''{{Patch name|4|16|2019}}''' | ||
+ | * Fixed an issue causing matchmaking to fail for many users due to Steam network changes | ||
}} | }} | ||
− | == | + | == 画廊 == |
<gallery perrow=3> | <gallery perrow=3> | ||
− | File:Competitive_logo_group.jpg| | + | File:Competitive_logo_group.jpg|Beta测试时TF2竞技模式<br />官方组的LOGO |
− | File:Competitive_Info.jpg| | + | File:Competitive_Info.jpg|解释竞技模式的面板 |
− | File:Competitive_lobby.jpg| | + | File:Competitive_lobby.jpg|展示玩家等级徽章与<br />战绩的旧面板 |
− | File:Victory_screen.jpg| | + | File:Competitive_new_lobby.jpg|展示玩家等级徽章与<br />战绩的新面板 |
− | File:Comp_emptypodium_spec.png| | + | File:Competitive_Access_Screen.png|阐述游玩竞技模式<br />所需要求的面板 |
+ | File:Victory_screen.jpg|胜利者奖台 | ||
+ | File:Comp_emptypodium_spec.png|以观察者模式查看的<br />胜利者奖台 | ||
Competitive_badge_rank001.png|竞技测试等级1 | Competitive_badge_rank001.png|竞技测试等级1 | ||
Competitive_badge_rank002.png|竞技测试等级2 | Competitive_badge_rank002.png|竞技测试等级2 | ||
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<!--Need better example image of winner's podium, Victory_screen.jpg is covered in scribbles and taken from a real game--> | <!--Need better example image of winner's podium, Victory_screen.jpg is covered in scribbles and taken from a real game--> | ||
− | == | + | == 参见 == |
* [[Casual Mode/zh-hans|休闲模式]] | * [[Casual Mode/zh-hans|休闲模式]] | ||
* [[Competitive play/zh-hans|竞技玩法]] | * [[Competitive play/zh-hans|竞技玩法]] | ||
− | == | + | == 外部链接 == |
− | * [http://www.teamfortress.com/meetyourmatch/faq/ | + | * [http://www.teamfortress.com/meetyourmatch/faq/ 竞技模式 FAQ] |
* [https://steamcommunity.com/groups/tfcompetitive/discussions/0/405692224225135720/ 竞技测试——计划和FAQ] | * [https://steamcommunity.com/groups/tfcompetitive/discussions/0/405692224225135720/ 竞技测试——计划和FAQ] | ||
* [https://steamcommunity.com/groups/tfcompetitive 军团要塞2竞技测试Steam组] | * [https://steamcommunity.com/groups/tfcompetitive 军团要塞2竞技测试Steam组] |
Revision as of 14:10, 10 November 2019
此翻译需要更新。 您可以通过以从“Competitive Mode”(查看来源)里的内容编辑来协助改善它。参见帮助:语言翻译(英语)。 具体的说明:“Dereko is updating” |
“ | 最后,你并没有让我像往常那样对你失望。
点击试听
— 管理员
|
” |
竞技模式是军团要塞2官方游戏模式。该模式仅允许拥有高级账户且在 Steam 上绑定了手机令牌,并有着大于等于 3 级的休闲模式等级的玩家进行游戏。玩家也可以从曼恩公司商店购买物品竞技匹配通行证来获得进入该模式游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有 VAC BAN 记录,则该玩家只能在曼恩公司商店购买通行证以获得游戏资格。就像标准的游戏一样,在该模式下没有任何的武器限制和职业限制。
游戏方式
竞技模式是比休闲模式更精炼的模式,相比之下它有着更少的混乱与随机性。每位玩家可以通过进行比赛来提升竞技等级,同时也有可能因为缺席比赛或者输掉了比赛而导致降级。当一个玩家进入游戏,玩家会有一个“准备”选项,所有玩家准备完成后就可以开始游戏(就像曼恩 vs. 机器模式一样),而当热身时间结束后也会自动开始比赛。如果玩家在中途退出竞技比赛,则会获得一段时间的竞技模式匹配冷却,冷却期间玩家无法进行该模式的游戏,而重复推出将会延长这段冷却时间。
竞技等级
每一位玩家都有等级,通过在竞技比赛中好的表现来晋升。玩家需要通过定级赛获得等级,定级后以胜利来提升等级。
<段位图标/名称> | ||
---|---|---|
<雇佣兵> | ||
<合约杀手> | ||
<行刑者> | ||
<精英刺客> | ||
<战争贩子> | ||
与标准多人游戏的不同之处
- 竞技模式拥有回合交替制系统和模式专属的管理员语音,胜利者的屏幕互动,以及比休闲模式更少的模式选择。值得一提的是,在该模式提供的战术策略,团队协作交流与自身定位的环境下可以更快,更有效的提高游戏技术。
- 关闭了随机爆击和随机弹道机制。
- 竞技模式已支持6v6的比赛。
压力测试
竞技测试模式在压力测试时期(stress test event)向付费玩家开放,如果玩家想要参与,需要加入官方组并且已经开启了Steam 手机令牌,或者已经拥有竞技匹配测试通行证。当压力测试开放后,"开始竞技" 按钮会出现在主菜单。
地图列表
Template:Competitive Mode maps
更新历史
- [未记载] Added the Competitive Matchmaking Beta Pass.
- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode.
- Updated
cp_foundry
to support the Competitive mode beta.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- [未记载] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
- [未记载] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.
- [未记载] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
- [未记载] Added a general purpose Competitive Matchmaking Beta Pass.
- [未记载] Added the Competitive Matchmaking Beta Invite.
- Fixed bugs for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed round timer not being displayed outside of competitive mode.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Actually fixed the round timer not showing up in non-competitive games.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary.
- Fixed team medal totals not matching the total medals handed out during the match summary.
- Increased the rate at which medals are revealed during the match summary.
2016年4月25日补丁 #1
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Added a ten second countdown to the beginning of each round after the first.
- Added
cp_gorge
to the map rotation to test attack/defense format (using stopwatch mode).
- [未记载] Removed
cp_granary
andcp_foundry
from the Competitive Mode rotation.
- Fixed the round timer not showing up in non-competitive games.
2016年7月7日补丁 #1 (Meet Your Match Update)
- Competitive Mode is no longer in beta.
- Added new sound vo files for Competitive Mode.
- Added check to prevent players with P-REC loaded from participating in matchmaking.
- Prevents P-REC crashing which results in players receiving abandon penalties.
- Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
- [未记载] Added the Competitive Matchmaking Pass.
- Updated ConVar
zoom_sensitivity_ratio
so its value is saved across sessions and it can be adjusted in Competitive Mode.
- Abandon penalty times are now longer for first-time abandoners with a low number of games played.
- Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
- Fixed an issue where players could drop and reconnect too many times before triggering an abandon.
- Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
- Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.
- Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.
- Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.
- Competitive matches no longer terminate when any player abandons the match.
- Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches.
- Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively.
- Competitive matches that lose more than one player per team will keep the current behavior of ending the match.
- Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place.
- Players will now be randomly selected to participate in a survey at the end of Competitive matches.
2016年10月21日补丁 (Scream Fortress 2016)
- The Competitive maps list has been updated.
- Added
pl_badwater
andctf_turbine
. - Disabled
cp_granary
andcp_badlands
. - Maps will continue to enter and exit this list over time.
- Added
- Removed
ctf_turbine
from the Competitive maps list.
- Matchmaking Improvements.
- Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".
- Updated
mat_monitorgamma
so it can be adjusted in Competitive mode. - Matchmaking
- The Competitive maps list has been updated.
- Added
cp_granary
andcp_badlands
. - Disabled
cp_snakewater
andcp_foundry
.
- Added
- The Competitive maps list has been updated.
- Fixed Competitive match history sometimes appearing as empty when connection to matchmaking servers is lost.
- Fixed UI not displaying the "Searching..." panel when queued for competitive matchmaking.
2017年10月20日补丁 #1 (Jungle Inferno Update)
- Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game.
- Moved the Casual and Competitive badge panels to the main menu.
- [未记载] Added
ctf_turbine
to the Competitive Mode rotation.
2018年3月28日补丁 #1
- Competitive Revamp
- The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
- The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/)
- Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
- Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
- The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.
- Fixed not using the initial observer point when first connecting to a Competitive server.
- Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed.
- Moved the Competitive MMR change notification so it no longer overlaps your rank.
- Tweaked Competitive Mode MMR calculations.
- MMR mobility increased somewhat across the board.
- Players who have high game counts relative to the rest of the player base should see fewer adjustments of 1 or 0 MMR.
- Fixed competitive match history failing to load.
- Fixed an issue causing matchmaking to fail for many users due to Steam network changes
画廊
参见
外部链接
|