Difference between revisions of "Competitive Mode/zh-hans"

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(暂时翻译第一段,后面的慢慢翻译。——NikMo)
 
(谁方便的话帮忙改一下标题,我不会qwq 剩下的我会慢慢翻译的。——NikMo)
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{{DISPLAYTITLE:竞技模式}}
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[[Image:Competitive logo laurel.png|right]]
 
[[Image:Competitive logo laurel.png|right]]
 
{{hatnote|本篇是关于游戏模式的文章,其他内容请查阅[[Competitive_(disambiguation)|竞技模式(解疑)]].}}
 
{{hatnote|本篇是关于游戏模式的文章,其他内容请查阅[[Competitive_(disambiguation)|竞技模式(解疑)]].}}
 
{{quotation|'''管理员'''|最后,你并没有让我像往常那样对你失望。|sound=Cm_admin_outlier_no_04.mp3}}
 
{{quotation|'''管理员'''|最后,你并没有让我像往常那样对你失望。|sound=Cm_admin_outlier_no_04.mp3}}
  
'''竞技模式''' 是[[Team Fortress 2]]官方 [[List of game modes|game mode|游戏模式]]。该模式仅允许[[Premium|付费]]并且在Steam账户上绑定手机令牌的玩家进行游戏。玩家也可以从Mann Co.商店购买礼物[[Competitive Matchmaking Pass|竞技匹配通行证]]来获得进入游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有[[VAC]]BAN记录,则该玩家只能在[[Mann Co. Store|Mann Co.商店]]购买通行证获得游戏资格。就像标准游戏一样,在该模式下没有任何的[[Weapons|weapon|武器限制]] 和 [[Classes|class|职业限制]]。
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'''竞技模式''' 是[[Team Fortress 2]]官方 [[List of game modes|游戏模式]]。该模式仅允许[[Premium|付费]]并且在Steam账户上绑定手机令牌的玩家进行游戏。玩家也可以从Mann Co.商店购买礼物[[Competitive Matchmaking Pass|竞技匹配通行证]]来获得进入游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有[[VAC]]BAN记录,则该玩家只能在[[Mann Co. Store|Mann Co.商店]]购买通行证获得游戏资格。就像标准游戏一样,在该模式下没有任何的[[Weapons|武器限制]] 和 [[Classes|职业限制]]。
  
 
== Gameplay ==
 
== Gameplay ==

Revision as of 07:05, 2 April 2017

Competitive logo laurel.png
本篇是关于游戏模式的文章,其他内容请查阅竞技模式(解疑).

竞技模式Team Fortress 2官方 游戏模式。该模式仅允许付费并且在Steam账户上绑定手机令牌的玩家进行游戏。玩家也可以从Mann Co.商店购买礼物竞技匹配通行证来获得进入游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有VACBAN记录,则该玩家只能在Mann Co.商店购买通行证获得游戏资格。就像标准游戏一样,在该模式下没有任何的武器限制职业限制

Gameplay

Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match. It is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.

Ranks

Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.

Rank Icon Rank Name
Fresh Meat.png 1: Fresh Meat
Troublemaker.png 2: Troublemaker
Small-time Thug.png 3: Small-Time Thug
Local Enforcer.png 4: Local Enforcer
Problem Solver.png 5: Problem Solver
Hired Gun.png 6: Hired Gun
Mercenary Comp.png 7: Mercenary
Field Mercenary.png 8: Field Mercenary
Contract Killer.png 9: Contract Killer
Master Persuader.png 10: Master Persuader
Headhunter.png 11: Headhunter
Liquidator.png 12: Liquidator
Excutioner.png 13: Executioner
KIll Conslutant.png 14: Kill Consultant
Raging Siciopath.png 15: Raging Sociopath
Expert Assassin.png 16: Expert Assassin
Elite Exterminator.png 17: Elite Exterminator
Death Merchant.png 18: Death Merchant

Changes from Standard Multiplayer

  • Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  • Competitive Mode currently supports 6v6.

Stress Tests

The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.

Maps

主条目: List of maps

Template:Competitive Mode maps

Update history

2015年7月2日补丁 #1 (Gun Mettle Update)

2016年2月29日补丁

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

2016年3月3日补丁

  • Updated cp_foundry to support the Competitive mode beta.

2016年3月10日补丁

2016年3月17日补丁

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.
  • [未记载] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
  • [未记载] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.

2016年3月18日补丁

  • [未记载] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
  • [未记载] Added a general purpose Competitive Matchmaking Beta Pass.
  • [未记载] Added the Competitive Matchmaking Beta Invite.

2016年3月22日补丁

2016年3月24日补丁

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

2016年3月29日补丁

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

2016年4月25日补丁 #1

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [未记载] Removed cp_granary and cp_foundry from the Competitive Mode rotation.

2016年4月26日补丁

  • Fixed the round timer not showing up in non-competitive games.

2016年7月7日补丁 #1 (Meet Your Match Update)

  • Competitive Mode is no longer in beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • [未记载] Added the Competitive Matchmaking Pass.

2016年7月9日补丁

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode.

2016年7月28日补丁

  • Abandon penalty times are now longer for first-time abandoners with a low number of games played.
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon.

2016年8月16日补丁

  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.

2016年8月29日补丁

  • Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.

2016年9月12日补丁

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.

2016年9月27日补丁

  • Competitive matches no longer terminate when any player abandons the match.
    • Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches.
    • Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively.
    • Competitive matches that lose more than one player per team will keep the current behavior of ending the match.
    • Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place.

2016年10月12日补丁

  • Players will now be randomly selected to participate in a survey at the end of Competitive matches.

2016年10月21日补丁 (Scream Fortress 2016)

  • The Competitive maps list has been updated.
    • Added pl_badwater and ctf_turbine.
    • Disabled cp_granary and cp_badlands.
    • Maps will continue to enter and exit this list over time.

2016年10月25日补丁

  • Removed ctf_turbine from the Competitive maps list.

2016年12月21日补丁 (Smissmas 2016)

  • Matchmaking Improvements.
    • Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".
  • Updated mat_monitorgamma so it can be adjusted in Competitive mode.

Gallery

See also

External links