Difference between revisions of "Template:Upgrade station melee"

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  | zh-hant = 任何[[Melee/zh-hant|近戰武器]]
 
  | zh-hant = 任何[[Melee/zh-hant|近戰武器]]
 
  }}
 
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| style="border:1px solid #333;" | 100. {{tooltip|200|{{class name|Engineer}}}}
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| style="border:1px solid #333;" | 100. {{tooltip|200|{{class name|Engineer}} {{common string|and}} {{class name|Spy}}}}
 
| style="border:1px solid #333;" | 4, {{tooltip|1|{{item name|Powerjack}}}}
 
| style="border:1px solid #333;" | 4, {{tooltip|1|{{item name|Powerjack}}}}
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang

Revision as of 05:05, 29 April 2014

Upgrade Weapons Cost Levels Notes
+10% Attack Speed TF2 crosshair orange.png All Melee weapons except the Wrap Assassin 200 4 Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
+25 Health On Kill TF2 crosshair orange.png All Melee weapons 100. 200 4, 1 Health from robot kills can overheal players.
+25% Damage Leaderboard class demoman.png Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron 400 4 Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
Armor Penetration Leaderboard class spy.png Melee weapon 400 4 Allows backstabs against giant robots at X% (out of 750) damage.
+2s Crits On Kill Leaderboard class demoman.png Melee weapon
Leaderboard class spy.png Melee weapon
350 2 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.
+15% Recharge Rate Leaderboard class scout.png Sandman, Wrap Assassin 250 4 Faster baseball/bauble recharge rate.
+100% Max Misc Ammo 100 6 Gives the Scout one extra baseball/bauble per level.
Ball Marks Target Leaderboard class scout.png Sandman 500 1 Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.